AsteroidGame/Assets/Entities/ScriptableObjects
Stedd b1f2446fa6 Added Targeting for entities
*Changed all Runtime Sets to be <EntityBase> instead of <StructureBase> or <EnemyBase>
*Added targeting configuration scriptable object (can now set up many differet targeting schemes and use them as needed)
*Added targeting script
*Modified Turret and Enemy to use targeting script (added on play)
*Added NavMesh and NavMeshAgents for enemy movement to be used during prototyping
2022-10-01 21:42:18 +02:00
..
SEnemyBaseList.cs Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
SEnemyBaseList.cs.meta Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
SEnemyBaseRuntimeSet.cs Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
SEnemyBaseRuntimeSet.cs.meta Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
SEntityBaseRuntimeSet.cs Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
SEntityBaseRuntimeSet.cs.meta Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
SStructureBaseList.cs Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
SStructureBaseList.cs.meta Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
SStructureBaseRuntimeSet.cs Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
SStructureBaseRuntimeSet.cs.meta Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
STargeterConfig.cs Added Targeting for entities 2022-10-01 21:42:18 +02:00
STargeterConfig.cs.meta Added Targeting for entities 2022-10-01 21:42:18 +02:00
SWeaponConfig.cs Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
SWeaponConfig.cs.meta Changed to using Runtime sets 2022-10-01 17:59:06 +02:00