11 lines
307 B
C#
11 lines
307 B
C#
using AsteroidGame.Entities.Enemies.Scripts;
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using AsteroidGame.ScriptableObjects;
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using UnityEngine;
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namespace AsteroidGame.Entities
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{
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[CreateAssetMenu(fileName = "newEnemyBaseRuntimeSet", menuName = "RuntimeSet/EnemyBase")]
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public class SEnemyBaseRuntimeSet : SRuntimeSet<EnemyBase>
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{
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}
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} |