AsteroidGame/Assets/Entities/ScriptableObjects/SEnemyBaseList.cs

12 lines
316 B
C#

using System.Collections.Generic;
using AsteroidGame.Entities.Enemies.Scripts;
using UnityEngine;
namespace AsteroidGame.Entities
{
[CreateAssetMenu(fileName = "newEnemyList", menuName = "Enemies/EnemyList")]
public class SEnemyBaseList : ScriptableObject
{
public List<EnemyBase> _list;
}
}