12 lines
316 B
C#
12 lines
316 B
C#
using System.Collections.Generic;
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using AsteroidGame.Entities.Enemies.Scripts;
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using UnityEngine;
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namespace AsteroidGame.Entities
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{
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[CreateAssetMenu(fileName = "newEnemyList", menuName = "Enemies/EnemyList")]
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public class SEnemyBaseList : ScriptableObject
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{
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public List<EnemyBase> _list;
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}
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} |