18 lines
492 B
C#
18 lines
492 B
C#
using AsteroidGame.Interfaces;
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using UnityEngine;
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namespace AsteroidGame.Entities
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{
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[CreateAssetMenu(fileName = "newTargeterConfiguration", menuName = "Configuration/Targeter")]
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public class STargeterConfig : ScriptableObject
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{
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public float _range;
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public TargetStrategy _selectedTargetStrategy;
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public SEntityBaseRuntimeSet _activeEntities;
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public enum TargetStrategy
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{
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LowestRange,
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LowestHealth
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};
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}
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} |