AsteroidGame/Assets/Entities
Stedd b1f2446fa6 Added Targeting for entities
*Changed all Runtime Sets to be <EntityBase> instead of <StructureBase> or <EnemyBase>
*Added targeting configuration scriptable object (can now set up many differet targeting schemes and use them as needed)
*Added targeting script
*Modified Turret and Enemy to use targeting script (added on play)
*Added NavMesh and NavMeshAgents for enemy movement to be used during prototyping
2022-10-01 21:42:18 +02:00
..
Enemies Added Targeting for entities 2022-10-01 21:42:18 +02:00
RuntimeSet Added Targeting for entities 2022-10-01 21:42:18 +02:00
ScriptableObjects Added Targeting for entities 2022-10-01 21:42:18 +02:00
Structures Added Targeting for entities 2022-10-01 21:42:18 +02:00
Enemies.meta WIP Entities 2022-09-17 18:38:21 +02:00
Entities.asmdef Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
Entities.asmdef.meta WIP Entities 2022-09-17 18:38:21 +02:00
EntityBase.cs Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
EntityBase.cs.meta WIP Entities 2022-09-17 18:38:21 +02:00
RuntimeSet.meta Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
ScriptableObjects.meta Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
Structures.meta Started adding structures 2022-09-17 17:33:41 +02:00
Targeter.cs Added Targeting for entities 2022-10-01 21:42:18 +02:00
Targeter.cs.meta Added Targeting for entities 2022-10-01 21:42:18 +02:00