Commit Graph

22 Commits

Author SHA1 Message Date
Stedd ea2119913a Added some summaries 2024-10-15 23:44:33 +02:00
Stedd 6a49fa1812 Changed how weapons count total damage dealt and kills 2024-10-15 23:42:05 +02:00
Stedd cf3cf65b06 Added a PowerLost BoolReference to prevent looping over _activePowerStructures twice in PowerHandler 2024-10-06 11:50:36 +02:00
Stedd 510aaf1b67 Added damage dealt and kills stats to weapons 2024-10-06 11:47:10 +02:00
Stedd 87e455827c Fixed weapon debug ray 2024-10-05 19:38:26 +02:00
Stedd bee2db1354 Added simple power loss mechanic
Also added two UI texts to see power consumption and generation
2024-10-05 19:24:11 +02:00
Stedd 813d034fc5 Added debug message is runtime set does not exist 2024-10-05 17:11:50 +02:00
Stedd c81a750f2f Added simple death mechanic 2024-10-05 17:05:49 +02:00
Stedd 4005878930 Fixed bug in PowerBase initialization 2024-10-05 15:35:58 +02:00
Stedd b031ed3db7 Added some scriptable objects from AsteroidGame 2023-10-28 18:08:32 +02:00
Stedd c82e4960a8 Modified existing RuntimeSets to be compatible with SOArchitecture 2023-10-28 16:33:02 +02:00
Stedd a4cab80edb Started on script that modifies a single component of a Transform 2023-10-28 16:23:19 +02:00
Stedd 25a762b793 Moved RuntimeSets to architecture folder 2023-10-28 16:22:36 +02:00
Stedd 749c390161 Added scriptable objects architecture pack
https://assetstore.unity.com/packages/tools/utilities/scriptableobject-architecture-131520
2023-10-28 16:21:37 +02:00
Stedd da88241204 Caching position to avoid multiple built-in calls 2023-10-09 01:39:36 +02:00
Stedd d4790ce4eb Weapon cleanup 2023-10-08 19:15:03 +02:00
Stedd 08e1e8f0ea Added Weapon 2023-10-08 18:48:54 +02:00
Stedd 639357ca9a Reorganizing and renaming 2023-10-08 16:50:58 +02:00
Stedd d1c0a4fa4f Targeting working again 2023-10-08 16:20:50 +02:00
Stedd c473d58817 Changed namespaces 2023-10-08 14:54:33 +02:00
Stedd f2355fc782 Moved scripts to submodule 2023-10-08 13:50:28 +02:00
Stedd 2fd48d1475 Initial commit 2023-10-08 13:10:49 +02:00