Stedd
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ea2119913a
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Added some summaries
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2024-10-15 23:44:33 +02:00 |
Stedd
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6a49fa1812
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Changed how weapons count total damage dealt and kills
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2024-10-15 23:42:05 +02:00 |
Stedd
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cf3cf65b06
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Added a PowerLost BoolReference to prevent looping over _activePowerStructures twice in PowerHandler
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2024-10-06 11:50:36 +02:00 |
Stedd
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510aaf1b67
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Added damage dealt and kills stats to weapons
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2024-10-06 11:47:10 +02:00 |
Stedd
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87e455827c
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Fixed weapon debug ray
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2024-10-05 19:38:26 +02:00 |
Stedd
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bee2db1354
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Added simple power loss mechanic
Also added two UI texts to see power consumption and generation
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2024-10-05 19:24:11 +02:00 |
Stedd
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813d034fc5
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Added debug message is runtime set does not exist
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2024-10-05 17:11:50 +02:00 |
Stedd
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c81a750f2f
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Added simple death mechanic
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2024-10-05 17:05:49 +02:00 |
Stedd
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4005878930
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Fixed bug in PowerBase initialization
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2024-10-05 15:35:58 +02:00 |
Stedd
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b031ed3db7
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Added some scriptable objects from AsteroidGame
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2023-10-28 18:08:32 +02:00 |
Stedd
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c82e4960a8
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Modified existing RuntimeSets to be compatible with SOArchitecture
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2023-10-28 16:33:02 +02:00 |
Stedd
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a4cab80edb
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Started on script that modifies a single component of a Transform
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2023-10-28 16:23:19 +02:00 |
Stedd
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25a762b793
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Moved RuntimeSets to architecture folder
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2023-10-28 16:22:36 +02:00 |
Stedd
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749c390161
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Added scriptable objects architecture pack
https://assetstore.unity.com/packages/tools/utilities/scriptableobject-architecture-131520
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2023-10-28 16:21:37 +02:00 |
Stedd
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da88241204
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Caching position to avoid multiple built-in calls
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2023-10-09 01:39:36 +02:00 |
Stedd
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d4790ce4eb
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Weapon cleanup
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2023-10-08 19:15:03 +02:00 |
Stedd
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08e1e8f0ea
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Added Weapon
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2023-10-08 18:48:54 +02:00 |
Stedd
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639357ca9a
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Reorganizing and renaming
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2023-10-08 16:50:58 +02:00 |
Stedd
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d1c0a4fa4f
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Targeting working again
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2023-10-08 16:20:50 +02:00 |
Stedd
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c473d58817
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Changed namespaces
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2023-10-08 14:54:33 +02:00 |
Stedd
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f2355fc782
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Moved scripts to submodule
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2023-10-08 13:50:28 +02:00 |
Stedd
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2fd48d1475
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Initial commit
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2023-10-08 13:10:49 +02:00 |