Reorganizing and renaming
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@ -3,7 +3,7 @@ using UnityEngine;
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namespace GameDev.CoreSystems
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{
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[CreateAssetMenu(fileName = "newDamageableRuntimeSet", menuName = "RuntimeSet/Damageable")]
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public class SoDamageableRuntimeSet : SRuntimeSet<Damageable>
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public class SoDamageableRuntimeSet : SoRuntimeSet<Damageable>
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{
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//asdf
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}
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@ -3,7 +3,7 @@ using UnityEngine;
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namespace GameDev.CoreSystems
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{
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public abstract class SRuntimeSet<T> : ScriptableObject
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public abstract class SoRuntimeSet<T> : ScriptableObject
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{
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public List<T> _list;
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@ -3,7 +3,7 @@ using UnityEngine;
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namespace GameDev.CoreSystems
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{
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[CreateAssetMenu(fileName = "newTargetableRuntimeSet", menuName = "RuntimeSet/Targetable")]
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public class SoTargetableRuntimeSet : SRuntimeSet<Targetable>
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public class SoTargetableRuntimeSet : SoRuntimeSet<Targetable>
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{
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}
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}
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