Added some scriptable objects from AsteroidGame
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using UnityEngine;
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namespace GameDev.CoreSystems
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{
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[CreateAssetMenu(fileName = "newPowerConfiguration", menuName = "Configuration/Power")]
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public class SoPowerConfig : ScriptableObject
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{
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public bool isGenerator;
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public bool isConsumer;
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public int maxPower;
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public SoPowerSystemRuntimeSet _runtimeSet;
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}
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}
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fileFormatVersion: 2
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guid: 87159085b5778b14482ec38673729d95
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace GameDev.CoreSystems
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{
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[CreateAssetMenu(fileName = "newTargeterConfiguration", menuName = "Configuration/Targeter")]
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public class SoTargeterConfig : ScriptableObject
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{
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[FormerlySerializedAs("_range")]
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public float _maxRange;
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public float _minRange;
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public TargetStrategy _selectedTargetStrategy;
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public SoTargetableRuntimeSet _activeEntities;
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public enum TargetStrategy
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{
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LowestRange,
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LowestHealth
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};
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}
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}
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fileFormatVersion: 2
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guid: 02781660543c12d4ebddaf334eb0d730
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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using GameDev.CoreSystems;
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using UnityEngine;
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namespace AsteroidGame.ScriptableObjects
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{
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public class SoWeaponConfig : ScriptableObject, IWeapon
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{
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[SerializeField] private float _fireRate;
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[SerializeField] private float _damage;
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public float FireRate
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{
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get => _fireRate;
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set => _fireRate = value;
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}
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public float Damage
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{
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get => _damage;
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set => _damage = value;
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}
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}
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}
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fileFormatVersion: 2
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guid: 19bf3f6dd184a48499aff1db728edfcd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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@ -3,15 +3,17 @@ namespace GameDev.CoreSystems
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public interface IPowerSystem
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{
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public bool IsGenerator { get; }
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public bool IsConsumer { get; }
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public void SetMaxPower(int newValue);
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public void SetConfig(SoPowerConfig config);
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public int GetMaxPower();
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public int GetCurrentPower();
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public float GetPowerFactor();
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}
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}
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}
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@ -5,7 +5,7 @@ namespace GameDev.CoreSystems
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public interface ITargetable
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{
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public Vector3 GetCenterPosition();
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public Vector3 GetBasePosition();
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}
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}
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}
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using ScriptableObjectArchitecture;
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using UnityEngine;
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namespace GameDev.CoreSystems
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{
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[CreateAssetMenu(fileName = "newBuildableRuntimeSet", menuName = "RuntimeSet/IBuildable")]
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public class SoBuildableRuntimeSet : Collection<IBuildable>
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{
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}
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}
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fileFormatVersion: 2
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guid: b73ccf581b4b8ca4fa9c4e0a61cdd6be
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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using ScriptableObjectArchitecture;
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using UnityEngine;
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namespace GameDev.CoreSystems
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{
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[CreateAssetMenu(fileName = "newDamageableRuntimeSet", menuName = "RuntimeSet/Damageable")]
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public class SoDamageableRuntimeSet : Collection<Damageable>
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[CreateAssetMenu(fileName = "newDamageableRuntimeSet", menuName = "RuntimeSet/IDamageable")]
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public class SoDamageableRuntimeSet : Collection<IDamageable>
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{
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}
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}
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using ScriptableObjectArchitecture;
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using UnityEngine;
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namespace GameDev.CoreSystems
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{
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[CreateAssetMenu(fileName = "newPowerSystemRuntimeSet", menuName = "RuntimeSet/IPowerSystem")]
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public class SoPowerSystemRuntimeSet : Collection<IPowerSystem>
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{
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}
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}
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fileFormatVersion: 2
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guid: 1e1a04865d154864c97344bae176e489
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,10 @@
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using ScriptableObjectArchitecture;
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using UnityEngine;
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namespace GameDev.CoreSystems
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{
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[CreateAssetMenu(fileName = "newWeaponRuntimeSet", menuName = "RuntimeSet/IWeapon")]
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public class SoWeaponRuntimeSet : Collection<IWeapon>
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{
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}
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}
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fileFormatVersion: 2
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guid: 99e8943f854c5fd49be2e7ea084b19a9
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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