Commit Graph

  • ea2119913a Added some summaries master Stedd 2024-10-15 23:44:33 +0200
  • 6a49fa1812 Changed how weapons count total damage dealt and kills Stedd 2024-10-15 23:42:05 +0200
  • cf3cf65b06 Added a PowerLost BoolReference to prevent looping over _activePowerStructures twice in PowerHandler Stedd 2024-10-06 11:50:36 +0200
  • 510aaf1b67 Added damage dealt and kills stats to weapons Stedd 2024-10-06 11:04:28 +0200
  • 87e455827c Fixed weapon debug ray Stedd 2024-10-05 19:38:26 +0200
  • bee2db1354 Added simple power loss mechanic Stedd 2024-10-05 19:24:11 +0200
  • 813d034fc5 Added debug message is runtime set does not exist Stedd 2024-10-05 17:11:50 +0200
  • c81a750f2f Added simple death mechanic Stedd 2024-10-05 16:45:27 +0200
  • 4005878930 Fixed bug in PowerBase initialization Stedd 2024-10-05 15:35:58 +0200
  • b031ed3db7 Added some scriptable objects from AsteroidGame Stedd 2023-10-28 18:08:32 +0200
  • c82e4960a8 Modified existing RuntimeSets to be compatible with SOArchitecture Stedd 2023-10-28 16:33:02 +0200
  • a4cab80edb Started on script that modifies a single component of a Transform Stedd 2023-10-28 16:23:19 +0200
  • 25a762b793 Moved RuntimeSets to architecture folder Stedd 2023-10-28 16:22:36 +0200
  • 749c390161 Added scriptable objects architecture pack Stedd 2023-10-28 16:21:37 +0200
  • da88241204 Caching position to avoid multiple built-in calls Stedd 2023-10-09 01:39:36 +0200
  • d4790ce4eb Weapon cleanup Stedd 2023-10-08 19:15:03 +0200
  • 08e1e8f0ea Added Weapon Stedd 2023-10-08 18:48:54 +0200
  • 639357ca9a Reorganizing and renaming Stedd 2023-10-08 16:50:58 +0200
  • d1c0a4fa4f Targeting working again Stedd 2023-10-08 16:20:50 +0200
  • c473d58817 Changed namespaces Stedd 2023-10-08 14:54:33 +0200
  • f2355fc782 Moved scripts to submodule Stedd 2023-10-08 13:50:28 +0200
  • 2fd48d1475 Initial commit Stedd 2023-10-08 13:10:49 +0200