Added some summaries
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@ -1,10 +1,17 @@
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using UnityEngine;
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namespace GameDev.CoreSystems
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{
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public interface IDamageable
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{
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#region Methods
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public void ModifyHealth(int healthChange);
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/// <summary>
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/// Modify the health of the damageable
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/// </summary>
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/// <param name="healthChange">Amount of health change</param>
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/// <param name="source">Source GameObject, used to modify stats of the source. Total kills, etc.</param>
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public void ModifyHealth(int healthChange, GameObject source);
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#endregion
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@ -2,7 +2,13 @@ namespace GameDev.CoreSystems
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{
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public interface IWeapon
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{
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/// <summary>
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/// [s] Fire rate of the weapon
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/// </summary>
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public float FireRate { get; set; }
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/// <summary>
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/// Weapon damage
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/// </summary>
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public int Damage { get; set; }
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}
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}
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