*Changed all Runtime Sets to be <EntityBase> instead of <StructureBase> or <EnemyBase> *Added targeting configuration scriptable object (can now set up many differet targeting schemes and use them as needed) *Added targeting script *Modified Turret and Enemy to use targeting script (added on play) *Added NavMesh and NavMeshAgents for enemy movement to be used during prototyping |
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ActiveEnemyEntities.asset | ||
ActiveEnemyEntities.asset.meta | ||
ActiveEntities.asset | ||
ActiveEntities.asset.meta | ||
ActiveStructureEntities.asset | ||
ActiveStructureEntities.asset.meta |