docs: add all untracked content
|
@ -0,0 +1,14 @@
|
||||||
|
<!--
|
||||||
|
title: Manda Dawnbringer
|
||||||
|
description: Prior of Sion
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:26.875Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:27.039Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Manda Dawnbringer<br>Prior in the <a href="/Factions/Paladins_Of_Sion">Paladins of Sion</a></p>
|
||||||
|
<p>Powerful warforged shaped for excellence and earned her name through countless service. </p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
|
@ -0,0 +1,16 @@
|
||||||
|
<!--
|
||||||
|
title: The Overgold of Arcana
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:27.943Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:28.620Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Name: Lisanta Baronti<br><br>Leaders of the The Merancium, there's 5 in total each overseeing their territory. </p>
|
||||||
|
<p>Works as the financial vehicle in Marcandria </p>
|
||||||
|
<p>Part of the Marcandrian Panthon </p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p>Controlling </p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: Paladins of Sion
|
||||||
|
description: Dead Religious Order
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:29.032Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:30.100Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Notable Characters:<br><a href="/Playable-Characters/Valiant">Valiant #35931</a><br>Manda Dawnbringer<br> </p>
|
|
@ -0,0 +1,70 @@
|
||||||
|
<!--
|
||||||
|
title: Concalian Culture
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:49.055Z
|
||||||
|
tags: concalia, concalian culture, concalian empire, concalian
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:59.820Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h3><strong>The Concalian Empire</strong></h3>
|
||||||
|
<p>The Concalian Empire was a vast, highly militaristic, highly sophisticated, and highly religious multi-ethnic nation that for centuries controlled most of the southern half of <a href="https://wiki.strixhab.net/en/HBW/Eirus/Eirus">Eirus</a>. They were seen as warlike, expansionistic, and prideful - but were most widely known for their unmatched ability to create large quantities of highly sophisticated construct soldiers. While it enjoyed a position among the primary powers around the <a href="https://wiki.strixhab.net/en/HBW/The-Wayfarer's-Sea/The-Wayfarer's-Sea">Wayfarer's Sea</a> for much of its existence, the empire came to an abrupt end a few centuries prior to <a href="https://wiki.strixhab.net/en/HBW/History/Year-0-The-Great-Disaster">The Great Disaster</a>. </p>
|
||||||
|
<p> </p>
|
||||||
|
<h3><strong>Cultural Identity</strong></h3>
|
||||||
|
<p>The Empire's origin, and cultural focal point throughout its existence, centered around the south-eastern tip of <a href="https://wiki.strixhab.net/en/HBW/Eirus/Eirus">Eirus</a> - in what would be referred to as the <a href="https://wiki.strixhab.net/en/HBW/Eirus/Ruins-of-Concalia/Ruins-of-Concalia">Ruins of Concalia</a> by those inhabited southern Eirus after the Empire's fall. The Concalians were from the very beginning a deeply religious and militaristic people, who soon expanded their borders and at their height controlled most of the southern half of <a href="https://wiki.strixhab.net/en/HBW/Eirus/Eirus">Eirus</a>. As they conquered new territory, some of the denizens of said territory were assimilated into the Empire. Those assimilated into the Empire were allowed to keep some of their local customs, and were even allowed to still pay homage to their own deities. This curtesy did not apply to those deemed to be following evil beings or gods. For such foul creatures, the only options were to either flee or die. However, regardless of local customs, those assimilated had to ultimately follow the will of both the Empire, and the will of it's two patron deities: <a href="https://wiki.strixhab.net/en/HBW/Eirus/Concalian-Empire/Concalian-Empire-Religion">Ammindur God of Might, Valor, Warfare, and Glorious Combat; and Iomanae, Goddess of Authority, Dignity, Law, and Rulership</a>. Whatever course of action the Empire deemed favored by their two patron deities, through divining their omens, the Empire was sure to carry out. Going against the will of the gods was in the concalian culture unheard off - though it was not uncommon for both factions and individuals to accuse others of having misinterpreted their deities' will.</p>
|
||||||
|
<h4>A martial yet sophisticated empire</h4>
|
||||||
|
<p>Martial prowess was the most important trait a concalian citizen could have, and served as one of the primary factors in determining an individual's social status. While the Concalians knew the value of a good archer or artillery operator, nothing was more valued than excelling in the melee. Most young ethnic concalians - regardless of profession - trained from childhood through their adult life to hone these skills. Several of the assimilated cultures eventually followed suit in this endeavor. There was a real strive among concalians to become the perfect warrior through the entirety of the Empire's existence.</p>
|
||||||
|
<p>This martial focus might make one think the concalians were brutal or savage - this could not be further from the truth. The concalians prided themselves on their sophistication, discipline, eloquence, and diplomatic abilities, and were much respected among the other nations of their time. For the concalians, one's level of sophistication - how dignified one behaved; the strength of one's character; one's ability to persuade and inspire - were values second only to one's martial abilities. Yes, martial skill was the most valued trait - but one who lacked dignity and sophistication was viewed as nothing more than a brute. Being a good strategist can after all allow one to overcome superior strength.</p>
|
||||||
|
<p>While a martial people, the concalians did value art and sculpturing, ornaments and accessories. They particularly enjoyed displaying art and wearing accessories that displayed their and their family's status and achievements. If a soldier returned triumphant from a war, it was not uncommon for him or her to be wearing an ornamental piece taken as part of the spoils from their conquest. War was in many ways seen as the great equalizer - a place where any citizen may earn fame and glory, and thus rise their family's status, renown, and influence. Wearing such accessories was thus a way for them to make their accomplishments easily known to any they met. Still, being seen as accomplished was significantly easier for someone from an already affluent and influential family, and these families often went to great lengths to ensure that their offspring inherited and maintained their family's already high renown and status.</p>
|
||||||
|
<p>The empire itself was also not shy about displaying it's grandeur and accomplishments, constructing massive monuments to display the empire's might. These monuments were often built to commemorate specific feats, though others were made simply as a show of grandeur. The empire' skill in the field of construction - from their impressive cities; monuments; roads; aqueducts; and bridges, but also areas such as ship building and the making of siege equipment, were highly advanced for their time. They built roads that connected every corner of their empire, so that their merchants and armies may move from one point to any other quickly. Any city with a distance to its fresh water source would have a network of aqueducts built to provide their citizens with a steady water supply. The concalians took enjoyment in the notion of their empire displaying its grandeur and sophistication. These displays also helped instill a sense of greatness, national pride, and unity among the empire's populace.</p>
|
||||||
|
<p>Despite all the training and discipline expected of a concalian citizen, the concalians did know how to enjoy festivities and nights of revelry. Their festivals and celebrations, as grand as everything else in their society, were often city-wide events. As in most cultures, these were filled with food, drink, and social events. Most notable of these were the massive sporting events and competitions, which were a vital part of any celebration. Any citizen could join these in order to prove their athletic and martial capabilities. These events and competitions were often held in massive arenas or colosseums, and included everything from tests of strength, athleticism, and martial prowess (including both armed and unarmed duelling).</p>
|
||||||
|
<h4>The melding of the arcane and the divine</h4>
|
||||||
|
<p>The empire was not foreign to the concept of magic and it's practices. While having advanced knowledge in both the arcane and the divine, it was the divine which were most widely used. This was due to divine magic being seen as a gift to the wielder from their <a href="https://wiki.strixhab.net/en/HBW/Eirus/Concalian-Empire/Concalian-Empire-Religion">two patron deities</a>. Being able to channel divine magic was therefore deeply respected in Concalian society. The Concalians nonetheless had enough arcane knowledge to allow them their quite unique capability in being able to meld arcane and divine techniques. </p>
|
||||||
|
<p>Concalian magic focused on enhancements and transmutations - magic that elevated one's abilities, and magic that applied new properties upon both people and objects. Using magic to cast spells at long range while remaining out of harms reach was seen as cowardly, and generally disliked among the general populace. Casting magic that enhanced ones abilities was on the other hand seen as fair, as one's ability to cast such magic was seen as part of one's prowess. </p>
|
||||||
|
<p>For all the empire's grandeur, the crown jewel of their accomplishments - that which they were known for in any corner of the <a href="https://wiki.strixhab.net/en/HBW/The-Wayfarer's-Sea/The-Wayfarer's-Sea">Wayfarer's Sea</a> - came not from their military might; their massive monuments; or their well-developed infrastructure and society. Rather, it came from their specialty in the field of magic. From the holy forges of the empire's capitol, through a series of advanced and closely guarded meldings of arcane and divine techniques, the concalians turned metal husks into legions of highly sophisticated constructs. These constructs served mostly in combat-related positions - including that of guards, peacekeepers, and security. Each model was designed to fulfill a specific position, and thus designed to excel in the skills deemed necessary to fulfill said position. It is perhaps a testament to the empire's own hubris and hypocrisy that their greatest magical achievement came in the form of a type of magic that made it possible for them to never get near the battlefield at all.</p>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Patron deities' impact on society</h3>
|
||||||
|
<p>The empire's two patron deities, Ammindur and Iomanae, had an immense impact on the concalian society as a whole. The concalian culture was very much molded on the dogma of these two deities, and always followed the course of action they believed was favored by said deities. It is not without reason that a culture whose two patron deities both relate to warfare ended up putting so much value on martial prowess.</p>
|
||||||
|
<p>Ammindur represented the empire's might and valor. He was their patron of warfare. It was through his dogma that the concalians built their principles and rules in regards to war. As a people who put much emphasis on warfare, they put an equal emphasis on the proper way wars should be waged. Iomanae represented the empire's authority and dignity. She was the matron of the empire's laws and rule. It was through her dogma that the concalians got their focus on dignity, their strong bond with family and companions, and their pride in the empire.</p>
|
||||||
|
<p>The empire generally accepted their people worshipping other deities, so long as said deity was not an enemy of either of the Empire's two patron deities, and as long as they also worshipped the Empire's two patron deities. If the will of one's other deity contrasted the will of the Empire's patron deities, the citizen was expected to side with the Empire's patron deities. Failure to do so would be seen as treason.</p>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Demographics and social structure</h3>
|
||||||
|
<p>The Concalian Empire was a multi-ethnic civilization who incorporated many of the people whose lands they conquered into their nation. The rights each of these groups and sub-cultures received were much based on their perceived martial capabilities and sophistication - or said more generally, how proficient those people were in the traits deemed favorable by the Concalians. Those who were seen as proficient in most or all desired traits enjoyed rights almost on par with that of the ethnic concalians themselves. Those who were found as severely lacking in them were designated to be little more than servants. This notion was especially true if said people were seen as cowardly, a trait deeply frowned upon among the concalians. However, any inhabitant of the empire could rise through the social ranks, earning status and glory, through proving their own prowess. This was a right anyone had regardless of what race or grouping they originally belonged to. Similarly, even an ethnic concalian could be demoted to a simple servant if deemed completely incompetent. This was the greatest dishonor one could bring upon oneself and one's family. </p>
|
||||||
|
<p>On the other hand, loosing one's martial prowess due to injury or age while in service of the empire did not diminish one's social status. For those who got injured, it was viewed as a mark duty and devotion to the empire. For those who lost vigor due to age, it was instead seen as mark of respect for having gone through so many years without being bested.</p>
|
||||||
|
<h4>The Concalian people</h4>
|
||||||
|
<figure class="image image_resized image-style-align-right" style="width:22.62%;"><img src="/assets/character_concalian_woman01_celebrating.jpg">
|
||||||
|
<figcaption><i>A concalian woman during a celebration</i></figcaption>
|
||||||
|
</figure>
|
||||||
|
<p>No description of the Concalian Empire would be complete without describing the ethnic concalian people, whom funded the empire and whom the empire is named after. It is they who expanded out from their initially small corner on the south-eastern tip of Eirus, conquering and incorporating the other peoples along the way. While they only constituted just over ⅓ of the empire's total population at the empire's peak, they nonetheless remained the undisputedly dominant group within the empire throughout its existence.</p>
|
||||||
|
<p>The concalians were a tall grey-skinned human-like people, with both males and female averaging around 2.1 meters tall. They had mostly dark hair with eyes varying from a dark purple to a deep orange, though other other eye colors could appear from time to time. Both males and females tended to have an incredibly strong, lean, and athletic physique.</p>
|
||||||
|
<p>They were a very martial and dignified people, who prided themselves on the might and sophistication of the empire they built. The culture of the empire as a whole was very much a reflection of the concalian people's own culture, with a splash of influence from the people they conquered here and there.</p>
|
||||||
|
<h4>Family dynamics</h4>
|
||||||
|
<p>The Concalian empire placed great emphasis on maintaining strong ties between family - a notion that they extended to also include brothers and sisters of the battlefield, as well as a strong sense of pride and belonging to the empire itself. Maintaining and living up to the expected status and dignity of ones family was seen as paramount, with those damaging their family's reputation risking disownment. They placed no emphasis on roles based on gender within either the family. Whoever held the strongest character within the family, in terms of charisma, persuasive skills, and martial prowess, would lead as the family's patriarch/matriarch. All members of the family were expected to obey the will of their family's patriarch/matriarch. The exception to this would be if said action went against the will of the Empire or its patron deities, in which case the patriarch/matriarch's actions would be considered treasonous. The beforementioned also applied to the empire as a whole - it did not particularly care from where you came or what you were - within reason of course - only your capabilities.</p>
|
||||||
|
<p>Children were highly valued within the empire. They were seen as both the family's and the empire's legacy, and each family was expected to raise their children in a manner befitting a citizen of the empire. Being childless was frowned upon, a notion that had its roots in the empire's constant need of more people due to the numerous conflicts it partook in.</p>
|
||||||
|
<h4>The Concalian Constructs</h4>
|
||||||
|
<p>Widely admired and integral to the concalian way of life were the tens of thousands of constructs that existed within its borders. These constructs were mostly created to serve in combat and security related roles, though influential families also had custom-made constructs ordered to fulfill other roles.</p>
|
||||||
|
<p>At the time of the first constructs' creation, the empire had two major challenges that they sought to solve: (1) they wanted to find ways to make their soldiers more formidable. This was part of the Empire's never-ending search for the perfect warrior. (2) the empire's numerous wars meant there was a real issue in terms of manpower, and they thus needed a way to both better protect their existing soldiers, as well as a way to make more of their people into elite-level fighters. In what started out as an attempt solve these by making armor that would aid and quicken the movement of its wearer, the melding of numerous arcane and divine techniques eventually became so advanced that the armor could move on its own. </p>
|
||||||
|
<p>The concalians continuously improved upon their construct designs, with each model being more advanced than the previous ones. As their numbers grew, they quickly became the Empire's most defining and famous feature with their creation process being the Empire's most closely guarded secret. Throughout the empire's existence, even when production peaked, the only place ever with facilities capable of making these constructs were the holy forges located in the empire's capitol. </p>
|
||||||
|
<p>These constructs were famous for being able to perform complex behavior and problem solving, behaving as if having a real intelligence. Later models also started displaying signs of will. Whether these concalian made constructs could truly be considered sentient - along with the question of whether they were simple servants or full citizens of the Empire - were often discussed topics whose answers were kept in perpetual limbo throughout the empire's existence. Even though each new model narrowed the gap between how they and how regular citizens behaved and acted, very seldom did any of them display wants that went outside the areas of what they were designed for. Only the very latest models in the empire's existence started truly deviating from their original designation, having a few of their numbers being seen partaking in social events similar to what one would expect of a regular citizen. However, the number of constructs that deviated in this way were never large enough to warrant a serious discussion on their laws and rights. They were instead mostly seen as oddities. </p>
|
||||||
|
<p>These constructs were nontheless highly respected in concalian society. They were, after all, the empire's crown jewel. Regardless of whether one saw these constructs as non-sentient servants; pseudo-citizens; or as friends and comrades on par with any other race - one was never to unnecessarily degrade one of the empire's constructs.</p>
|
||||||
|
<p>All constructs the concalians made were strangely unique. Even though many construct of each model were made, and each construct of the same model being made using the same rituals, they nonetheless showed a lot of individual differences in terms of capabilities and behavior ("personality"). This was a phenomenon the Concalians never truly managed to explain properly, instead merely concluding the gods had individual wants for each of the constructs they helped create. This did however result in the constructs that proved most skilled and accomplished being highly valued and sought after. A tradition eventually formed were those constructs were bestowed with their own individual names, as opposed to the regular model + numbering naming schema that they were originally assigned. Some of these named constructs enjoyed much fame within the empire, with some even being given higher-up leadership roles within the military.</p>
|
||||||
|
<h4>Other sub-cultures</h4>
|
||||||
|
<p>The empire included numerous minorities, most of which were incorporated into the empire during its expansions. Notable minorities included humans, dwarfs, and halflings. Humans were mostly seen as mediocre, though with great variance between individuals. Dwarves were seen as almost on par with the concalians themselves due to their strength and their stubbornness when it came to perfecting their crafts. Halflings served mostly as servants and peasants due to being seen as small, weak, and unambitious, though halfling craftsmen and merchants did also exist within the empire.</p>
|
||||||
|
<p>Creatures that were seen as serving evil and/or rival deities, such as orcs and hobgoblins, were seen as foul creatures, and did not have any place among the citizenry of the empire. They were either killed, driven off, and in some places enslaved.</p>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Governance </h3>
|
||||||
|
<p>The Concalian Empire was ruled through 4 pillars of governance: The Centuriate Assembly, the Magistrates, the Senate, and the Clergy. While these 4 pillars of government were meant to work in tandem, complementing one another, it was not uncommon for there to be secret and sometimes violent bickering and rivalries both between and within each of the pillars. It was also not uncommon for those already in power to “quietly get rid of" up-and-comers who became too famous and popular with the populace.</p>
|
||||||
|
<h4>The Centuriate Assembly</h4>
|
||||||
|
<p>The Centuriate Assembly served as semi-democratic military voting structure. When new laws were presented by the senate, any member of the military - regardless of race - could come to the capitol to vote on the law as part of the Centuriate Assembly. The Assembly worked by assigning each military rank a set number of votes. When the assembly convened, those with the same rank would be put into equally size groups - with the number of groups equaling the number of votes said military rank was assigned. Each group would then have to come to an agreement on how they would cast their vote. The Centuriate Assembly's voting structure was always set up so that the higher-ranks in total had more votes than the lower-ranks. The number of votes each military rank was given was set, and could only be changed by being put forward to and voted in favor of by the Assembly. In addition to voting on laws, the Centuriate Assembly also voted on who'd fill the different Magistrate roles.</p>
|
||||||
|
<p>The Centuriate Assembly met twice a year - during spring and fall - with each gathering lasting however many days they needed to get through all the topics. Since voting only took place in the empire's capitol, the Assembly strongly favored the wealthy (who could afford the travel) and those who already lived in the capitol itself. Poorer families from further off provinces thus had little opportunity to have their say.</p>
|
||||||
|
<h4>The Magistrates</h4>
|
||||||
|
<p>The Magistrates were the Empire's elected officials. Magistrates held the power to make laws and enact policies, though these could later be overruled by the Centuriate Assembly. Most magistrates served 1-year terms, with half being up for election each time the Centuriate Assembly convened. Highest of these were the empire's two Consuls - one up for election each time the Centuriate Assembly convened. These two individuals were the leaders of the Empire, and ruled the capitol directly. These two held equal power, with both importantly having the power to block any decree made by the other. The Consuls were also responsible for appointing members of the Senate.</p>
|
||||||
|
<p>Below the Consuls sat the Preators, with each Preator governing one of the empire's provinces. Preators were the only ones allowed to lead armies, the only exceptions being if the Preator died or was incapacitated during a military campaign. Preators were often assigned to be the commander of a military campaign by the Consuls in cooperation with the Senate, though they also held the power to raise armies on their own, and could draw volunteers from other provinces. A preator could not be voted out of power while they were on a military campaign.</p>
|
||||||
|
<p>Only magistrates of Consul or Preator ranks were voted on by the Centuriate Assembly, with lower ranks being handled within each province. While technically anyone could become Consul or Preator, in practice only a few prominent families dominated these positions. </p>
|
||||||
|
<h4>The Senate</h4>
|
||||||
|
<p>The Senate consisted of 100 prominent and influential members of the Concalian Empire. They were appointed by the Consuls, and served for life unless they themselves decided to step down. A decent number of Senate members were former Consuls and Preators themselves, or members of their families. The Senate was seen as a forum where the empire's most influential could discuss the state and the future course of the empire. It was the Senate who put forth laws and policies for the Centuriate Assembly to vote on, and it was the Senate that presented candidates for the different Magistrate positions. Thus, while the Senate did not hold law-making powers themselves, they held immense influence over those who did. The Centuriate Assembly did however have the power to hold a vote on throwing out the entire Senate, meaning the Senate had to keep the citizenry at least adequately happy. This did mean that if a person from a non-prominent family earned a considerable amount of fame within the Empire, the Senate could find themselves pressured into granting them a Magistrate title.</p>
|
||||||
|
<h4>The Clergy</h4>
|
||||||
|
<p>The last column was The Clergy. While there were many <i>clergies</i> in the Empire, <i>The Clergy</i> refers to a select group of powerful clerics located in the empire's capitol. They were led by <i>the Oracle</i> - an individual kept in a kind of perpetual trance, and was seen as being present in the both the material realm and in their deities' courts simultaneously, and could thus bring forth the deities' will directly and instantaneously. The Clergy was thus seen as the official voices of <a href="https://wiki.strixhab.net/en/HBW/Eirus/Concalian-Empire/Concalian-Empire-Religion">Ammindur and Iomanae</a>. While The Clergy held no official political power, neither the Magistrates, the Senate, nor the Centuriate Assembly would find it easy going against whatever the Clergy decreed to be the will of the gods. In addition, while the Clergy only constituted a small portion of the empire's clerics, all clerics of the empire would have to follow any order given to them by the Clergy. This generally extended to any member of the Empire, as few would dare go against the will of the gods. However, while clergy could technically order you to do anything, they generally avoided anything that would put into question whether the clergy had gone astray - as anything that could put into question the Clergy's legitimacy among the populace was of high concern to them.</p>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Clothing and Architecture</h3>
|
|
@ -0,0 +1,57 @@
|
||||||
|
<!--
|
||||||
|
title: Concalian Religion and Pantheon
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:50.132Z
|
||||||
|
tags: concalia, concalian empire, concalian religion, concalian pantheon, ammindur, iommanae
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:01.495Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h3>Concalian Mythology/Religion</h3>
|
||||||
|
<p>The Concalians were a highly religious people, whose culture was heavily influenced by the empire's two patron deities: Ammindur and Iomanae. While the empire allowed the worship of other deities - so long as said deities were not enemies of Ammindur or Iomanae - all citizens were nonetheless expected to also worship the two patron deities, and to hold them in a higher regard than any other deity.</p>
|
||||||
|
<h3>Ammindur</h3>
|
||||||
|
<figure class="image image-style-align-right"><img src="/assets/holysymbol_concalianempire_ammindur.png">
|
||||||
|
<figcaption>Holy Symbol of Ammindur</figcaption>
|
||||||
|
</figure>
|
||||||
|
<p>Ammindur was the Concalian Empire's patron deity of might, courage, honor, and valor. He was their god of warfare and honorable and glorious combat, and seen as the god-patriarch of the empire. It was through his dogma that the concalians built their principles and rules in regards to war. As a people who put much emphasis on warfare, they put an equal emphasis on the proper way wars should be waged. Wars should be waged with purpose, and should be decisive. A war without purpose was seen as only slaughter, and a slow drawn out war of attrition was seen as senseless. Proper war could not be waged without peace, for a war can serve no purpose if it never ends. Enemies should be treated with dignity and respect, even in times of war. Foul play was seen as cowardly, such as attacking from the rear. Destroying the homes, families, livestock, or crops while the enemies were absent was also seen as cowardly, with such actions being punished harshly.</p>
|
||||||
|
<p>Ammindur taught courage, that one could retreat from a hopeless battle, but that one should never avoid battle. Those with a smooth tongue and fleet feet that would avoid all strife and never defend their beliefs would ultimately wreak more harm in the long run than even the most energetic tyrant. One should instead stand firm in defense of one's beliefs, even when under the threat of war, lest your values be swept away from you. You should disparage no one, and treat all with respect - for valor may blaze in anyone's heart.</p>
|
||||||
|
<p><strong>Holy Symbol:</strong> A Blazing silver sword, often depicted on a blood-red shield</p>
|
||||||
|
<p><strong>Titles:</strong> The Lord of Battles; Lord of the Battlefield; Foebreaker/Foehammer; Most Exalted Warrior; Glorious One; The Conqueror; God-Patriarch of War</p>
|
||||||
|
<p><strong>Dogma as bullet-points:</strong></p>
|
||||||
|
<ul>
|
||||||
|
<li>War is fair - it oppresses and aids all equally.</li>
|
||||||
|
<li>War without purpose is but slaughter. Wars should be decisive. Slow drawn out wars of attrition is senseless. War serves no purpose without peace - for a war that never ends is a war that will never serve a purpose.</li>
|
||||||
|
<li>Know the weight and consequences of war. Do not wage it recklessly.</li>
|
||||||
|
<li>Never avoid battle. Only retreat if the battle is hopeless.</li>
|
||||||
|
<li>Remember the dead that fell before you. Remember the dead that fell beside you.</li>
|
||||||
|
<li>Defend that which you believe in - lest it be swept away from you.<ul>
|
||||||
|
<li>Longer version: Those with a smooth tongue and fleet feet that avoid all strife - who never defend their beliefs - will ultimately wreck more harm in the long run than even the most energetic tyrant. Stand instead firm in defense of your beliefs, even when under the threat of war, lest your values be swept away from you.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Disparage no foe and respect all - for valor may blaze in anyone's heart. Treat enemies with dignity and respect, even in times of war.</li>
|
||||||
|
<li>Ammindur looks with favor upon those that acquit themselves honorably in battle without resorting to craven tricks.</li>
|
||||||
|
<li>Cowardice in war is forbidden. Do not destroy homes, families, livestock, or crops while an enemy is absent. Do not trick or backstab an opponent.</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Iomanae</h3>
|
||||||
|
<figure class="image image_resized image-style-align-right" style="width:18.11%;"><img src="/assets/holysymbol_concalianempire_iomanae.png">
|
||||||
|
<figcaption>Holy Symbol of Iomanae</figcaption>
|
||||||
|
</figure>
|
||||||
|
<p>Iomanae was the Concalian Empire's patron deity of authority, justice, dignity, and duty. She was their goddess of law and rulership, and seen as the god-matriarch of the Empire. She taught that every citizen of the empire had a fourfold duty to their faith, their family, their leaders, and to the Empire as a whole. The concalians' focus on the status and dignity of one's family comes from Iomanae's teachings. She taught that one's action reflected not only on oneself, but on one's family, one's companions, on the empire, and even on Iomanae herself. Every success would add to their luster, while every failure would diminish it.</p>
|
||||||
|
<p>She taught that one should stand firm and loyal to the empire's laws and values - so long as these laws and values remained just. A law that was unjust should be improved or replaced. One should always remain alert against corruption, to root out evil, and bring a painful quick death to those deemed traitors. Iomanae preached strength of character. A sword is nothing without a strong warrior's heart. One should stand firm by one's beliefs and honor, stand tall with dignity to one's adversaries, and, and to always defend the dignity and honor of one's companions. One should strive to be a true exemplar, to never tarnish one's dignity or glory; nor tarnish the dignity of one's family.</p>
|
||||||
|
<p><strong>Holy Symbol: </strong> Radiating sword / Sword and sun</p>
|
||||||
|
<p><strong>Titles:</strong> The True; The True Deity; The Hand of Righteousness; Goddess of Duty; Light of the Sword; The Sword of Light; Lightbringer; Paladin's Might; God-Matriarch of the Empire</p>
|
||||||
|
<p><strong>Dogma as bullet-points:</strong></p>
|
||||||
|
<ul>
|
||||||
|
<li>Every citizen has a fourfold duty to faith, family, leaders, and to the Empire.</li>
|
||||||
|
<li>Your actions reflect on yourself, on your family, your companions, the Empire, and on Iomanae. Elevate them. Do not diminish them.</li>
|
||||||
|
<li>Stand firm and loyal to the Empire's laws and values - so long as these laws and values remain just. A law that is unjust should be improved or replaced.</li>
|
||||||
|
<li>Salvation may be found in service to the Empire. Strive to maintain law and order.</li>
|
||||||
|
<li>Remain alert against corruption. Root out evil. Bring a painful quick death to those deemed traitors.</li>
|
||||||
|
<li>A sword is nothing without a strong warrior's heart. If you lose your sword, you have lost a tool. If you betray your heart, you have died.</li>
|
||||||
|
<li>Stand firm by your beliefs and honor. Stand tall with dignity to your adversaries. Always defend the dignity and honor of your companions.</li>
|
||||||
|
<li>Strive to be a true exemplar. Never tarnish your dignity or glory. Never tarnish the dignity of your family.</li>
|
||||||
|
<li>Never surrender those under your command. Never abandon a companion, though honor sacrifice freely given.</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
|
@ -0,0 +1,13 @@
|
||||||
|
<!--
|
||||||
|
title: Eirus (Continent)
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:38.667Z
|
||||||
|
tags: game-master, eirus, continent, continents, nyi
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:44.337Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h1>Eirus (Continent)</h1>
|
||||||
|
<p> </p>
|
||||||
|
<p>Testing 1 2 3 4</p>
|
|
@ -0,0 +1,13 @@
|
||||||
|
<!--
|
||||||
|
title: Celinia Navara
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:21.397Z
|
||||||
|
tags: celinia navara, rosellan nobility, character, house navara, navara family, navara
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:44.300Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>NYI</p>
|
||||||
|
<p>Celinia Navara</p>
|
||||||
|
<p>Older sister of Peneli and Edrian</p>
|
|
@ -0,0 +1,12 @@
|
||||||
|
<!--
|
||||||
|
title: Duchess Fioretta Ravanelli
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:22.403Z
|
||||||
|
tags: rosellan nobility, house ravanelli, ravanelli family, ravanelli, duchess
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:45.845Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>NYI</p>
|
||||||
|
<p>Ruler of Alatri. Head of House Ravanelli. Duchess of the Rosella region.</p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: Edrian Navara
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:23.463Z
|
||||||
|
tags: rosellan nobility, house navara, navara family, navara, edrian navara
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:47.392Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>NYI Edrian Navara</p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: Peneli Navara
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:24.463Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:49.047Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Peneli Navara</p>
|
|
@ -0,0 +1,99 @@
|
||||||
|
<!--
|
||||||
|
title: Marcandrian Religion and Pantheon
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:08.787Z
|
||||||
|
tags: marcandria, meranzi, religion, marcandrian deities, diostri, fiori, callera, marcandrian gods, marcandrian godesses, marcandrian faith, marcandrian religion, marcandrian pantheon
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:26.028Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h3>The Diostri</h3>
|
||||||
|
<p>The Marcandrian culture officially worship three deities, whom are seen as the patrons and mentors of their nation. These three are sometimes collectively referred to as the <i>diostri</i>, and have all heavily influenced the marcandrian culture. These three deities are: <strong>Callera</strong>, goddess of art, beauty, liberty, love, joy, passion, and revelry; <strong>Fiori</strong>, goddess of agriculture, empathy, growth, healing, hope, and life; and <strong>Meranzi, </strong>goddess of liberty, knowledge, exceptionalism, commerce, and trade. These three are seen as sister deities by the Marcandrians. However, none know - and few care - whether they are sisters in a literal or figurative manner. Most Marcandrians are tolerant to people worshipping deities besides those of the <i>diostri</i>, even though no other deity is considered part of the Marcandrian pantheon.</p>
|
||||||
|
<p>The marcandrians view the diostri as being directly responsible for their prosperity. When they first arrived to what would become Marandria, it was Fiori who made their land fertile, and thus allowed them to prosper. It was Meranzi that taught them the art of trade, to always seek personal and society progression, and to always strive towards further enrichment. It was Callera that taught them how to live joyous lives filled with love, beauty, and revelry. It is however imporant to remember that the diostri represent the ideals of marcandrian society. The reality of any culture is always less than the ideals set forth by their deities.</p>
|
||||||
|
<p>It is extremely rare for a marcandrian to not worship all three deities in the <i>diostri, </i>although most tend to favor one above the other two. Most are also not particularly vocal about their beliefs, leaning more towards a <i>live by</i> rather than a <i>preach of</i> type of worship. They do pray to their deities, although few follow a <i>pray every morning</i> type of schedule when it comes to prayer. Most instead pray specifically when in need of guidance from their deities for particular events. Clerics and those particularly devoted individuals are of course exceptions here, and tend to pray more regularly.</p>
|
||||||
|
<p>This casual style of worship should not be not be seen as a lack of devotion. Most marcandrians have a sense of pride and love for their deities. The <i>diostri </i>is a fundamental part of their nation and culture's identity. As such, an insult aimed at their deities to most seen as an insult to the marcandrian way of life. Insulting their deities is therefore a quick way to earn the ire of a lot of marcandrians.</p>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Callera</h3>
|
||||||
|
<h4>Visual Description</h4>
|
||||||
|
<figure class="image image_resized image-style-align-right" style="width:21.35%;"><img src="/assets/holysymbol_marcandria_callera.jpg">
|
||||||
|
<figcaption>Holy Symbol of Callera</figcaption>
|
||||||
|
</figure>
|
||||||
|
<p>Callera is depicted as a young human woman of unearthly beauty dressed in a near-transparent gown of the finest silk. She has lustrous, impossibly long red hair, which sometimes assumes the appearance of flames. The rest of her appearance may change each time she manifests, to always reflect what is considered to be the most beautiful. However, her long lustrous red hair persists regardless of any other permutations in her appearance. Callera sends guidance to her followers through visions visible in one's reflections, which they are to interpret based on how the worshipper's reflection was altered. This alteration can be both in the worshippers own appearance, as well as an alteration of their surroundings.</p>
|
||||||
|
<h4>Personality</h4>
|
||||||
|
<p>Callera is seen as one of the most benevolent beings in existence, who truly loves and seeks to protect her followers. She is also seen as whimsical - altering between deep passion and casual flirtation. Those with a more critical view of her may also call her vain and fickle in her affections. Callera is said to enjoy attention and sincere flattery, while avoiding the horrific and boorish. She also abhor the destruction of beauty.</p>
|
||||||
|
<h4>Domain and core dogma </h4>
|
||||||
|
<p>Callera is the Marcandrian goddess of art, beauty, liberty, love, joy, passion, and revelry. The Marcandrians view her as a the epitome when it comes to living joyous and fulfilling lives. To Callera, the beauty of life is sacred. She preaches that life should be filled with happiness, beauty, love, and celebration, and that one should spend one's lives following one's desires and dreams. She also advocates strongly for spreading and sharing her values to others.</p>
|
||||||
|
<p>The Marcandrians credit Callera with teaching them that there is a difference between truly living and just surviving - that it is not enough to simply stay alive, but that one should live a fulfilling life filled with joy, passion, and love. A life void of these qualities is a life without worth. Marcandrian behavior, especially among high society, is therefore often attempting to reflect the ideal set by Callera - as she is seen as the very epitome how to live a joyous and love-filled life. She is also credited to be the reason behind the Marcandrians' joy of art, and thus why Marcandrians often seek to collect beautiful and luxurious items. Consequently, Callera's dogma is also partly why Marcandrians may appear vain and often seeking to one-up each other, trying to gain status by having the most valuable and beautiful of assets.</p>
|
||||||
|
<p>Worship of Callera is most dominant among the higher (richer) portions of Marcandrian society, though her influence permeates all of it. Worship of Callera is highly communal - revelry, dance, song and love are after all often more joyous in the company of others. Callera is primarily represented by the <a href="https://wiki.strixhab.net/en/HBW/Eirus/Marcandria/Factions/Joybringers">Joybringers</a> in Marcandria - a rather loose and informal organization where temples operate mostly independently from one another.</p>
|
||||||
|
<p> </p>
|
||||||
|
<p><strong>Holy Symbol: </strong>Face of a beautiful red-haired woman</p>
|
||||||
|
<p><strong>Titles: </strong>Lady Firehair; The Lady of Love; Goddess of Beauty and Love; Most Beautiful one; The Fickle and the Beautiful; The Princess of Passion</p>
|
||||||
|
<p><strong>Dogma as bullet-points:</strong></p>
|
||||||
|
<ul>
|
||||||
|
<li>Every day is a step in the joyous dance that is life. Exult in life. Find<strong> joy</strong> in all things. A life never enjoyed is a life never lived. Revel in life's pleasures. Do not fear or be constrained. Life is only lived once. A constrained life only limits the enjoyment of it</li>
|
||||||
|
<li>Believe in romance, as true <strong>love</strong> will win over all. Follow your heart to your true destination. Seek out love, and seek to awaken love in others. Love none more than yourself except Callera, and loose yourself in love of her. Love is the greatest pleasure; the most euphoric of experiences. </li>
|
||||||
|
<li>Let all folk follow their desires, and never fail to follow your own. Happiness is achieved through <strong>passion</strong>. Seek out your dreams, your passions, and your desires - make them come true, and share it with those around you. </li>
|
||||||
|
<li><strong>Beauty</strong> is more than skin deep. It issues from the core of one’s being and reveals one’s true face to the world, fair or foul. Fill your life with beauty and wonder. Encourage beauty wherever you find it. </li>
|
||||||
|
<li>Your body is your temple. Relish it; worship it. Make it as <strong>beautiful</strong> and attractive as it deserves. Hide not away, but always seek to present yourself to those around you in a pleasing variety of garbs and activities so as to move them with love and desire. Love those who respond to your appearance, and let warm friendship and admiration flower where love cannot or dares not.</li>
|
||||||
|
<li><strong>Art</strong> spreads beauty and passion - it manifest one's deepest emotions. Seek them out often, for they are joys of life. Collect them, and let others revel in the experiences they give. Acquire beautiful items of all sorts, and encourage, sponsor, and protect those who create them. Relish in song. Relish in dance. Relish in art. Relish in plays.</li>
|
||||||
|
<li>Fill your life with <strong>revelry</strong> and celebrations, and share them with those around you. Celebrate long and often. Invite others to join you in these joyous celebrations. Festivals are for all--gather into celebrations the lost, the lonely, the exiled and outlaw, the shunned, and even your foes. </li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Fiori</h3>
|
||||||
|
<h4>Visual description</h4>
|
||||||
|
<figure class="image image_resized image-style-align-right" style="width:18.72%;"><img src="/assets/holysymbol_marcandria_fiori.png">
|
||||||
|
<figcaption>Holy Symbol of Fiori</figcaption>
|
||||||
|
</figure>
|
||||||
|
<p>Fiori is depicted as a slightly below middle-aged woman (late 30s looking) with sun-tanned skin, who is often described as “a rose in full bloom”. She is depicted as having a lean but toned figure, having muscularity similar to that of a farmer, yet carries herself with both strength and femininity. She has long shiny white hair with several thin braids that are filled with wildflowers and weaved ivy, accentuating her natural beauty. Her depictions usually has her wearing simple yet elegant dresses with embroidery and patterns of buds and flowers. Fiori seldom speak directly to her followers. She instead communicated through subtle signs - spread among fields and flowers - and only discernable through careful observations.</p>
|
||||||
|
<h4><strong>Personality</strong></h4>
|
||||||
|
<p>Fiori is seen as wise and quiet, given to neither pomp nor pageantry. She is seen as a patient goddess, being slow to anger and not prone to hasty actions - although she's also seen as ponderous. She is depicted as vibrant and caring, one who loves her worshippers, and who enjoys nothing more than showing them how to enrich their lives using the land she's given them. She is in a way the peaceful and loving mother of Marcandria.</p>
|
||||||
|
<h4><strong>Domain and core dogma</strong></h4>
|
||||||
|
<p><strong>Fiori is the Marcandrian goddess of agriculture, empathy, growth, healing, hope, and life. She is the Marcandrians' goddess of the land, believing their fertile lands to be one of her many gifts to them</strong>. She promotes the spreading of kindness and empathy - to nurture hope, healing, and growth. She preaches reverence towards nature and it's beauty. To her, violence and destruction is to be despised. Damaging without also repairing - such as chopping down trees without planting new seeds - is anathema. To bring blight to the natural world is to evoke her fury.</p>
|
||||||
|
<p>The Marcandrians interpret Fiori's dogma to also preach perseverance, to always keep growing - and that in doing so, you'll one day be able to reap the rewards for your efforts. Fiori's focus on health and hope makes her very dear to the lower castes of Marcandrian society, particularly among those who work and live off the land and it's bounties. The upper echelons on the other hand tend to downplay her importance, preferring the more luxurious and lavish lifestyles promoted by Callera and Meranzi. Fiori is therefore sometimes referred to as the “peasant goddess”, though demeaning her like this publicly is rare. Due to how close the Marcandrians believe their three goddesses to be, insulting one of them is for many seen as an insult to all three.</p>
|
||||||
|
<p>Worship of FIori is highly individualistic, lacking central authority. Fiori is primarily represented by the <a href="https://wiki.strixhab.net/en/HBW/Eirus/Marcandria/Factions/Greenwardens">Greenwardens</a> in Marcandria - a common name given to the numerous independent yet similar temples and groups scattered across the Marcandrians' lands and cities.</p>
|
||||||
|
<p> </p>
|
||||||
|
<p><strong>Holy Symbol: </strong>Blooming rose over grain</p>
|
||||||
|
<p><strong>Titles: </strong>The Great Mother; The Grain Goddess; She Who Shapes All; She Who Heals All; The Lady of Hope; The Mother of All Flowers; Heartmender; “Peasant Goddess” (derogatory)</p>
|
||||||
|
<p><strong>Domains:</strong> Life, Nature, Light</p>
|
||||||
|
<p><strong>Dogma as bullet-points:</strong></p>
|
||||||
|
<ul>
|
||||||
|
<li>Strive always to aid, to foster new hope, new ideas, and new prosperity for all humankind and its allies.</li>
|
||||||
|
<li>Wherever you go, plant seeds of hope, new ideas, and plan for a rosy future in the minds of all</li>
|
||||||
|
<li>Protect and nurture both life and nature, and encourage the growth of life, and the coming of new life.</li>
|
||||||
|
<li>The greatest joy is aiding others, to spread hope and nurture life for both people and nature. To help another is to find fulfillment in one's own life. Nurture and aid, do not restrict or punish.</li>
|
||||||
|
<li>Growing and reaping are part of the eternal cycle of the most natural part of life.</li>
|
||||||
|
<li>Destruction for its own sake of leveling without rebuilding is anathema.</li>
|
||||||
|
<li>Let no day pass in which you have not helped a living thing flourish.</li>
|
||||||
|
<li>Nurture, tend, heal, cure, and plant wherever possible.</li>
|
||||||
|
<li>Protect trees and plants, and save their seeds so that what is destroyed can be replaced.</li>
|
||||||
|
<li>Perfect yourself, and be fertile in the mind and body.</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Meranzi</h3>
|
||||||
|
<figure class="image image_resized image-style-align-right" style="width:24.15%;"><img src="/assets/holysymbol_marcandria_meranzi.png">
|
||||||
|
<figcaption>Holy Symbol of Meranzi</figcaption>
|
||||||
|
</figure>
|
||||||
|
<h4>Visual description</h4>
|
||||||
|
<p>Meranzi is depicted as a vibrant and vivacious young woman, with a slender figure and a pointed face. She has long luxuriant hair the hue of spun gold along with golden eyes. Her gowns are woven of gleaming, gem-studded strips of precious metals, with her gold-soled boots being made from links of laced pearls. She is said to manifest as the sprouting of daffodils (flower), to give signs of favor, hope, or inspiration. Her most devoted followers are said to receive her golden-colored irises, which is believed to be a sign of having earned her favor. </p>
|
||||||
|
<h4>Personality</h4>
|
||||||
|
<p>Meranzi is viewed as an active and enthusiastic deity who enjoys to personally and actively watch over promising individuals and events, but who rarely lets her involvement get known. She is seen as innovative, yet also stubborn and persistent - driven to accomplish a goal, and to then move on to the next one. She is also seen as being flexible - willing to try out alternative methods when traditional one's fail to produce satisfactory results. People who achieve great things are often said to have had her favor, but the accomplishment is always accredited to be caused by their own abilities.</p>
|
||||||
|
<h4>Domain and core dogma</h4>
|
||||||
|
<p><strong>Meranzi is the Marcandrian goddess of liberty, knowledge, exceptionalism, commerce, and trade - with commerce and trade being viewed as her primary values</strong>. It is her belief that the pursuit of commerce and mercantile trade is the best way to reach personal and societal enrichment, the best way to create a golden future in which all intelligent beings can prosper. Meranzi promotes that which promotes commerce and honest trade, while denouncing that which seeks to limit or damage commerce or trade.</p>
|
||||||
|
<p>The Marcandrians interpret Meranzi's dogma to promote improvement and exceptionalism. They believe it is those most skilled and most intelligent, those who manage to reach new heights and who exceed what has been done before, who'll drive society towards a golden and prosperous future. Marcandrians thus greatly respect those who display success, and consequently look down upon those who display failure and incompetence. Marcandrian society can therefore often be seen as a "race to the top", where everyone seeks to reach greater success and thus greater respect and status.</p>
|
||||||
|
<p>Meranzi's dogma is the one most engrained in Marcandrian society - with the Marcandrians' meritocratic viewpoint having much of its roots in their interpretation of Meranzi's dogma. She is thus the most worshipped out of all deities in Marcandria. Meranzi is worshipped by people from all castes of the Marcandrian society, though her worship is most prominent amongst merchants, peddlers, artisans, traders, and nobility. The representation of Meranzi in Marcandrian society is dominated by the <a href="https://wiki.strixhab.net/en/HBW/Eirus/Marcandria/Factions/Meranzeum">Meranzeum</a>, which serves as the nation's official “clergy” to Meranzi, and is one of the largest and most influential factions in Marcandria as a whole.</p>
|
||||||
|
<p> </p>
|
||||||
|
<p><strong>Holy Symbol: </strong>Upright coin with Meranzi's profile, facing left.</p>
|
||||||
|
<p><strong>Titles:</strong> Liberty's Maiden; The Golden Lady; Our Lady of Gold; Lady of Progress; Lady of Knowledge; Lady of Excellence; Lady of Commerce; The Merchant's Friend; The Coinmaiden</p>
|
||||||
|
<p><strong>Domains:</strong> Knowledge, Trickery</p>
|
||||||
|
<p><strong>Dogma as bullet-points:</strong></p>
|
||||||
|
<ul>
|
||||||
|
<li>The pursuit of commerce and mercantile trade is the best way to reach personal and societal enrichment. it is the best way forward to create a golden future in which all intelligent beings may prosper.</li>
|
||||||
|
<li>Promote that which promotes commerce and honest trade. Denounce that which seeks to limit or damage commerce or trade. Destroy no trade goods, raise no restrictions on trade, and propagate no malicious rumors that could harm someone's commerce.</li>
|
||||||
|
<li>Seek to increase the prosperity of all intelligent beings. Increasing the general prosperity buys an ever greater civilization and happiness for all intelligent folk, bringing one closer to a golden age where all will prosper.</li>
|
||||||
|
<li>Spread, give, and share all that which promotes commerce and trade, for it is through these that society shall prosper. Share with all the message of Meranzi, and the knowledge they need to aid in bringing about her golden future. Fund, foster, and encourage all that can be of aid in bringing about her golden future.</li>
|
||||||
|
<li>Failure is never final. Always be driven to accomplish your goal, to reach ever higher towards a new goal once the previous has been achieved. Reach always towards heights never before achieved. Seek always to overcome whatever challenges and hurdles lay before you. It is through persistence, skillfulness, adaptability, and imagination that you shall find success.</li>
|
||||||
|
<li>To guard your funds is to venerate Meranzi, and to share them well seeds your future success. Call on her in trade, and she will guide you in wise commerce. </li>
|
||||||
|
<li>The bold find gold, the careful keep it, and the timid yield it up.</li>
|
||||||
|
<li>Wealth is not for itself, but for what can be done and acquired with it.</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
|
@ -0,0 +1,265 @@
|
||||||
|
<!--
|
||||||
|
title: Marcandrian Culture
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:10.028Z
|
||||||
|
tags: game-master, marcandria, marcandrian culture, culture
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:27.775Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h3>The Kingdom of Marcandria</h3>
|
||||||
|
<p>Marcanria is a mercantile kingdom located along in the south-eastern part of Eirus, east of the Eirusian Highlands. It is a human-majority nation, but with noticeable minorities - particularly of halfling and dwarven descent. The marcandrians hold a very materialistic, competitive, and meritocratic worldview. It is their view that wealth and power is earned by those who prove themselves most deserving off it, and that climbing the social ladder is proof of one's merit and perseverance. However, Marcandrian society is by no means fair.</p>
|
||||||
|
<p>Marcandria is through and through a nation of commerce and trade - a nation whose people care far more for wealth and luxury than conflict and warfare. They have no nation-wide army — instead relying on mostly levies and mercenaries that are called up when the need arises — but with <a href="https://wiki.strixhab.net/en/HBW/Eirus/Marcandria/Factions/Golden-Armada">a powerful navy</a> to protect their merchant fleet. The marcandrians have used their strategic geographic location as a mid-way point along busy trade routes in the Wayfarer's Sea to become a wealthy and well-connected nation.</p>
|
||||||
|
<p> </p>
|
||||||
|
<h3>The Marcandrian People</h3>
|
||||||
|
<p>Marcandria is at the surface a flourishing nation of commerce and trade — a mercantile kingdom that cares more for economics and political status rather than military might, and who would rather spread its influence subtly through partnerships in trade rather than through direct confrontations. Marcandrians are often described as a <strong>meritocratic </strong>and <strong>materialistic </strong>people who can often appear <strong>pragmatic</strong>, <strong>competitive</strong>, and <strong>opportunistic</strong>; but also as <strong>presumptuous</strong>, <strong>vain</strong>, <strong>extravagant</strong>, and at times <strong>entitled</strong>. They value <strong>competence</strong>, <strong>perseverance</strong>, <strong>success</strong>, <strong>personal progress</strong> and <strong>enrichment</strong>, <strong>trade</strong>, <strong>beauty</strong>, <strong>joy</strong>, <strong>revelry</strong>, <strong>passion</strong>, and <strong>personal freedom</strong>.</p>
|
||||||
|
<p> </p>
|
||||||
|
<h4>The Marcandrian view: A meritocratic people</h4>
|
||||||
|
<p>Marcandria is in theory a <strong>meritocracy </strong>— a society that values those who shows competence and who have the perseverance and ingenuity to make use of said competence. The marcandrians believe that it is those with these beforementioned traits that will rise through the social ranks and achieve the greatest of accomplishments and success; it it is they who'll be able to accumulate great riches, and who'll rise to positions of power within marcandrian society. Reality is on the other hand less fair, as those who already have wealth and power hold more resources and thus have an easier time projecting a sense of competence and success than an average citizen. It is nonetheless the belief of Marcandrians that those on top are on top because of their competence, perseverance, and ingenuity; which have resulted in them reaching a level of success that have made them deserving of being on top. Marcandrians thus often view those at the top with respect, awe, and admiration, but also with jealousy. Marcandrians similarly look down on those at the bottom of Marcandrian society, allocating their ill fortune to them being incompetent and weak willed. They are, to the Marcandrians, people who lacked the skills to get anywhere, and who gave up before they could acquire the skills necessary to get anywhere. </p>
|
||||||
|
<p>Marcandrians are by nature a very competitive and driven people, who constantly seek personal enrichment and to increase their own prosperity by surpassing what both they and others have achieved before. Marcandrians believe they'll be rewarded with respect and social standing, and that they'll be able to accumulate wealth if they successfully manage to rise above their peers and competitors. This could be an artisan seeking to surpass all their peers in quality, a merchant seeking to outcompete their peers, or a noble seeking to politically out-maneuver his or her peers.</p>
|
||||||
|
<p>Climbing the social ladder is in actuality seen as paramount to large portions of the population. This is due to many believing that they'll be able to live more carefree, joyous, happy, and fulfilling lives if only they can manage to climb another step up the social hierarchy — and use the wealth and perks that they believe will come with said increase in social standing. Many ultimately believe that joining those at the top would allow them to exult in a perfectly carefree life filled with nothing but revelry and enjoyment. These beliefs result in many pursuing a higher social standing for most of their years, although most will not actually manage to rise up to anything. Those who have gone at this for a long time, yet gone nowhere, can sometimes develop a sense of entitlement — believing their skills and perseverance should have yielded them more than they've been given, and thus concluding that the reason they've gone nowhere is due to society having treated them unfairly, with others having unfairly sought to push them down. This belief is not entirely baseless. Staying on top in Marcandria requires continuous effort, with many mercilessly seeking to crush up-and-comers as a way to limit the number of competitors. The lower and middle classes — especially the artisans and merchants — have in turned become highly organized in order to better resist being pushed out by those on the top. The most widespread among these organizations are <a href="https://wiki.strixhab.net/en/HBW/Eirus/Marcandria/Factions/Fulcrum">the Fulcrum</a>, <a href="https://wiki.strixhab.net/en/HBW/Eirus/Marcandria/Factions/Wayfarers-Union">the Wayfarer's Union</a>, and <a href="https://wiki.strixhab.net/en/HBW/Eirus/Marcandria/Factions/Meranzeum">the Meranzeum</a> — though <a href="https://wiki.strixhab.net/en/HBW/Eirus/Marcandria/Factions/Meranzeum">the Meranzeum</a> wasn't specifically designed for this purpose.</p>
|
||||||
|
<p>While a good portion of Marcandria's population think very highly of themselves, and may feel entitled to more than what they currently have, there's a parallel grouping of people whose inability to climb anywhere after years of efforts have caused severe harm to their confidence in their own abilities. Many of these people have given up on ever achieving anything beyond what they already have.</p>
|
||||||
|
<p> </p>
|
||||||
|
<h4>The Marcandrian view: A materialistic people</h4>
|
||||||
|
<p>Status in Marcandria is a matter of display. It is not important how successful and wealthy you actually are, but rather how successful and wealthy you are perceived to be. If you project wealth and success, people will automatically assume they're a result of your hard work and competency. Marcandrian society is therefore very <strong>materialistic</strong>. Marcandrians display their wealth and success through possessions and through their lifestyle. This is why people's homes are as large as they can make them, and why said homes have excessively beautiful and detailed facades compared to what's often hidden inside. This is also why marcandrians almost hoard both expensive and beautiful items — be it furniture, clothing, art, jewelry, and so on. Many will present themselves in clothes and jewelry that's beyond what their finances can comfortably afford, and are often the result of months if not years of savings.</p>
|
||||||
|
<p>These displays, as mentioned earlier, also extends to lifestyle. Those with wealth are viewed as being able to live extravagant lifestyles. As such, people believe that the more extravagant lifestyle they appear to live, the more social standing they'll be given by their peers. This results in many living quite meagerly in private, while saving as much as possible so that they can appear as wealthy and extravagant as possible during social events where they'll be noticed by others. This could be by saving up for especially luxurious clothes or jewelry that they can't afford to use anytime besides such events, or saving up so that they can buy luxurious food for that particular event. Marcandrians can thus appear <strong>pretentious</strong>, <strong>boastful</strong>, and <strong>vain </strong>while in public, as they may actively seek to convey how successful they are to others.</p>
|
||||||
|
<p>Many actively seek out such social events as a way to surround themselves with other people that they consider of similar wealth and status, with the goal of elevating how one is perceived by others. It is also common for people to try to appear just a little more well off and accomplished than their peers when they participate at such social events. This in turn pressures one's peers into out-doing each other in a dangerous feedback-loop. It is not rare for groups to continue like this until one eventually goes so far as to bring him- or herself to financial ruin. Marcandrian society can therefore in a sense be described as a “bubble that's constantly about to burst”. Having “one's bubble burst”, and be revealed as not being as wealthy, accomplished, and successful as one let oneself appear to be is a massive disgrace in marcandrian society. These people often end up being viewed as incompetent, and to have lacked enough resolve to keep up with the rest. They therefore often end up being socially isolated, as few want to be associated with incompetent failures. This can be economically devastating, as people will often refuse to continue doing business with people in these situations.</p>
|
||||||
|
<p>It's important to emphasize that not everyone are equally extreme in their pursuit of appearing competent, accomplished, and successful. Some will go at it to such an extreme that just a slight disruption to their income would lead to financial ruin, and it is sadly not uncommon to hear rumors of this happening in marcandrian settlements. Many others keep it at a level that, while not particularly healthy, is grounded enough so that they do not face any imminent danger to their survival. Many of especially the lower and middle class in Marcandria are more content with where they are, or may have simply given up on reaching anywhere particularly high. Those of higher and wealthier ranks tend to appear more extreme, but this is also due to them having the resources to better sustain extreme behavior. This does not mean those of the lower and middle classes have no aspirations at all, and it doesn't mean they don't try at all. This merely means that their efforts are more grounded. A family of simple farmers may seek to prove themselves as the greatest farmers in their community by having the best yield, be that in quantity or quality, but will not be so ambitious as to try monopolizing the agricultural sector in their community. They may instead try to display themselves as well off as they can to their neighbors and community, ideally as “the best” within their grouping. They may have spent a bit of an unhealthy amount of money on good clothes and a nice piece of jewelry for the lady to give off this display, but not to the point where they seriously risk starving. The drive for higher societal standings does after all have much to do with seeking enrichment and increased prosperity. Dying of starvation along the way to reaching this is not exactly a good strategy.</p>
|
||||||
|
<p> </p>
|
||||||
|
<h3>CHAPTERS NOT PLACED:</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Art, passion, revelry, Leisure (under people chapter)<ul>
|
||||||
|
<li>Rest of how they behave</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Family dynamics (under people chapter)</li>
|
||||||
|
<li>Diostri's Impact on Marcandrian culture<ul>
|
||||||
|
<li>Marcandrian culture is much a reflection on Diostri's ideals. Though while the deities show ideals, Marcandria is a reflection of what happens when said believes encounter a reality with flawed individuals.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>View and relationship with other cultures</li>
|
||||||
|
<li>View on magic</li>
|
||||||
|
<li>Noble structure and hierarchy / Politics</li>
|
||||||
|
<li>Clothing</li>
|
||||||
|
<li>Architecture<ul>
|
||||||
|
<li>Also includes their extravagant facades, and that upper class' homes are often filled to the brink with art pieces.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h4>The Marcandrian lifestyle: A people of ambition, art, luxury, passion, and revelry</h4>
|
||||||
|
<p>While the marcandrians' meritocratic and materialistic views permeates their society, their ambitious and competitive nature is by no means the only aspects of their society. The Marcandrians are also a people of passion, a people who enjoys art, a people who enjoys revelry, and a people who enjoys luxury. While they are extremely competitive people, they are also nonetheless a people who ultimately want a good and prosperous life for themselves and their families. It is simply unfortunate that many believe they require great material wealth, respect and high social standing in order to attain such a life.</p>
|
||||||
|
<p> </p>
|
||||||
|
<ul>
|
||||||
|
<li>Many believe that one can find find solutions to one's problems by immersing oneself in art, allowing oneself to find inspiration.</li>
|
||||||
|
<li>Chapter: Goal of all the efforts to climb upwards, to earn personal enrichment, are all efforts in order to reach greater prosperity - seeking to gain a life for themselves where they and their families may prosper, and can live carefree lives filled with happiness, joy, love, and revelry. In other words, and end to hardship and the ability to exult in life.</li>
|
||||||
|
<li>Spare time: Generally seek joy and revelry</li>
|
||||||
|
<li>While they put up a display on many social events, said events are nonetheless popular because people enjoy them.</li>
|
||||||
|
<li>Beauty, revelry, and joy portion of their identity. This could be together with what they enjoy doing in their spare times, and what upper, middle, and lower classes are generally up to.</li>
|
||||||
|
<li>They have social and free time events that are nor tied to status. A community may gather to play simple games, or hold a night with feasts and dance. Though, while they may be casual while only with close friends, they'll probably nonetheless dress and display themselves as nicely as they can even in those events.</li>
|
||||||
|
<li>Behavior of upper ranks: More extreme in terms </li>
|
||||||
|
</ul>
|
||||||
|
<p>The noble lifestyle</p>
|
||||||
|
<p> </p>
|
||||||
|
<p>The middle-class lifestyle</p>
|
||||||
|
<ul>
|
||||||
|
<li>Often highly organized</li>
|
||||||
|
</ul>
|
||||||
|
<p>Lower class lifestyle</p>
|
||||||
|
<ul>
|
||||||
|
<li>Those at the very bottom - those who are homeless and live outside in slums - are often ostracized by society. They are view as incompetent and weak-willed failures, and as such few want anything to do with them. It is thus extremely hard for someone in such a position to climb out of their misfortune - as most roads requires others to want to interact with you.</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p><mark class="marker-yellow">>> Seek to display <strong>success</strong>/accomplishments through posessions and extravagant lifestyles.</mark></p>
|
||||||
|
<p> </p>
|
||||||
|
<p>CULTURE CHAPTERS TEMPORARILY PLACED HERE:</p>
|
||||||
|
<ul>
|
||||||
|
<li><strong>WHAT THE NATION IS</strong></li>
|
||||||
|
<li><mark class="pen-red">Flourishing nation of trade and commerce</mark></li>
|
||||||
|
<li><mark class="pen-red">Mercantile kingdom. Cares more for economic might than military might. Would rather have power through political and economic pressure/influence than through conquest. More of a “pull the strings” type of people. Huge merchant fleet. Many trade partners. Can find goods from many corners of the world in Marcandria's trade hubs</mark></li>
|
||||||
|
<li><strong>IDEALS AND VALUES</strong></li>
|
||||||
|
<li><mark class="pen-red">Are often described as Meritocratic, materialistic, and often pragmatic people, that groups people's social status based on their perceived capabilities, perserverence - and the accomplishments and riches they believe come from these traits. Others, who are more critical of the Marcandrians' way of life, may describe it as a “bubble that's constantly about to burst”. Marcandrians believe riches and status are a result of the individual's competence and perseverance in rising above their competitors.</mark>
|
||||||
|
<ul>
|
||||||
|
<li><mark class="pen-red">driven and competitive people, who constantly seek opportunities to outperform their peers and competitor</mark></li>
|
||||||
|
<li><mark class="pen-red">Can be protective. Can also appear vain and entitled. Can also come across as presumptuous </mark></li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><mark class="pen-red">Meritocratic. Often very driven and competitive. Status is based on one's perceived skill and achievement, so people care much for elevating their perceived level of success. Ending up worse than one originally was / falling down the social ladder is extremely shameful in Marcandrian society, and is seen as signs of incompetency and a lack of resolv</mark>e.<ul>
|
||||||
|
<li><mark class="pen-red">Driven people that are continuously seeking to improve, and to reach heights that have no others have ever achieved. The battle to both reach and stay on top is a continuous struggle that requires ingenuity, perseverance, and competence.</mark></li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><mark class="pen-red">Very materialistic</mark>. Since status is dependent on perceived success and skill, they put much emphasis on showing off their achievements. Means hoarding art and other expensive items to display. Making their homes look as well-maintained and stylish as possible, wearing expensive pieces of clothing and jewelry, and so on. Marcandrian society can therefore appear very pretentious, boastful, and vain. Consequently, while those at the lower steps of the social ladder constantly try to climb it, those above will actively try to keep them from advancing upwards. Status is, after all, relative to what everyone else has. If others climb upwards and pass you, then you've effectively stepped downwards.</li>
|
||||||
|
<li><mark class="pen-red">Meritocratic, materialistic. Values ingenuity. Competitive, always seek to rise above one's competitors. Grandiose - seeking to constantly display their success, especially to show themselves as more successful and superior to their peers. “I'm better than you” type of display.</mark></li>
|
||||||
|
<li>Meranzi<ul>
|
||||||
|
<li><mark class="pen-red">Seeking personal enrichment,. Trade/materialistic focus. Climbing social ladder / increasing one's prosperity.</mark></li>
|
||||||
|
<li><mark class="pen-red">Perseverance - never give up. Climb above everyone else.</mark></li>
|
||||||
|
<li><mark class="pen-red">Wealth is a mean to earn status.</mark></li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>.</li>
|
||||||
|
<li><strong>VALUES THAR ARE CONSEQUENCES OF THE ABOVEMENTIONED CORE VALUES</strong></li>
|
||||||
|
<li><mark class="pen-red">Much focus on social status in Marcandrian society - they view it as important that other's believe one to be competent and accomplished. This also means people seek to surround themselves with other people that are considered competent and accomplished, as a way to elevate others' perception of them. Creates a feedback-loop where people go to almost any lengths to appear as wealthy, accomplished, and skilled as possible - even if their reality would not reflect this. This again further worsens the feedback by making others do the same in order to out-perform them again. Many people thus display a lifestyle that's far beyond what they should be able to sustain, constantly existing as a bubble that's at the cusp of bursting.</mark>
|
||||||
|
<ul>
|
||||||
|
<li><mark class="pen-red">Reality in Marcandria that it's not how competent, wealthy, and accomplished you actually are that's important. It's how competent, wealthy, and accomplished people believe you to be that matters.</mark></li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Also very much care for living achieving joyous and fulfilling lives. <mark class="pen-red">Often hold a view that if only they reach the top, then they'll be able to live a life of nothing but luxury and joy for the rest of their lives.</mark></li>
|
||||||
|
<li>Callera : Particularly upper class<ul>
|
||||||
|
<li>(joy, love, passion (loves art, theatre, masquerades, etc), beauty, art, revelry</li>
|
||||||
|
<li><mark class="pen-red">Show off your success to others, make them in awe of it. Make others admire you.</mark></li>
|
||||||
|
<li><mark class="pen-red">Many believe that if they'll be able to live joyous, happy, and fulfilling lives, if only they reach the top. Many therefore work tirelessly for years seeking to rise upwards. Those already on top simultaneously mercilessly seek to keep others from surpassing them. Many who've worked hard for years on end therefore end up with a sense of entitlement, believing that their skills and efforts have been unfairly treated by society, with some starting to feel entitled to a higher status and standard of living that they believe have been unfairly denied them.</mark></li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Fiori: Mostly peasentry and the poor who have little chance of climbing social ladder, though many still try. Sort of a comfort deity for those at the bottom<ul>
|
||||||
|
<li>Hope, Perseverance, fulfillment , healing?</li>
|
||||||
|
<li>Be perfect.</li>
|
||||||
|
<li>Marcandrians have instilled in them that they have to appear perfect to the rest of society.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>.</li>
|
||||||
|
<li>HOW VALUES IMPACT THEIR LIFESTYLES<ul>
|
||||||
|
<li>Explanation of lifestyle</li>
|
||||||
|
<li>Since </li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p><strong>VIEW ON OTHER CULTURES, AND VIEW ON MAGIC</strong></p>
|
||||||
|
<p>Generally tolerant of other cultures and races, though many look with skepticism if meeting creatures they are unfamiliar with. Inhabitants of the larger coastal settlements tend to be the most tolerant, due to being used to seeing a myriad of people and races who come to trade. People in these settlements are also more accustomed to seeing magic. Lower class inhabitants from especially inlands and more isolated small villages rarely encounter magic, and may react with skepticism or fear when encountering it.</p>
|
||||||
|
<p>Regarding magic: Magic is not unheard of, but is not particularly wide spread. The Meranzeum tends to try claiming all arcane users who show some promise. Nobility and Meranzeum try to monopolize as much arcane knowledge as possible, seeing it as dangerous in the wrong hands. For most common people along the coastal settlements, magic is something one encounters at special events or as a result of a powerful or influential person. Meeting a spellcaster randomly on the street is extremely rare, thus many will be confused if encountering magic “randomly”. Magic is also used for entertainment in Marcandria - bards capable of magic are sought after by the larger theatres to make “special effects” for their plays. Not all theatres have such bards, as again, magic is somewhat uncommon.</p>
|
||||||
|
<p> </p>
|
||||||
|
<h4>The marcandrian noble structure and hierarchy</h4>
|
||||||
|
<p>Marcandrian nobility follow hierarchy of superiors and vassals that can in general be categorized into 4 tiers: </p>
|
||||||
|
<ul>
|
||||||
|
<li>At the top sits the monarch as the official ruler of Marcandria as a whole.</li>
|
||||||
|
<li>Below the monarch sits the ducal houses, each of which is responsible for governing one of the 6 provinces that make up Marcandria. The monarch is also simultaneously the duke or duchess of Casodonia, which is the wealthiest and most populous of the 6 provinces.</li>
|
||||||
|
<li>Each ducal house has a number of direct vassals; upper nobility that govern a region within a specific province.</li>
|
||||||
|
<li>Each of these upper noble houses (that govern a region) sits a larger number of lower/local nobles, who govern individual settlements.</li>
|
||||||
|
</ul>
|
||||||
|
<p>Each noble house, regardless of rank, directly govern at least one settlement along with its surrounding farmland and wildland. Land far from any settlements, like mountains and forests, tend to be under the control of upper noble houses (regional), ducal houses, or the royal family itself. Each noble house holds court as part of governing their assigned domain, with each noble house having family members act as representatives in the court in each tier above them in the hierarchy. A lower noble house will thus have representatives both at the court of their regional lord/lady who governs the region their domain is in; the court of the ducal family who governs the province their domain is in; and at the royal court in Vessina.</p>
|
||||||
|
<p>Laws are determined by the ruling lord or lady, though laws tend to go through discussions and mediations at court before a decree is made. Any lord or lady has the power to enact laws within their domain. Laws enacted by the monarch applies nationwide; laws enacted by a ducal house applies to the entire province; and laws laws enacted by upper nobility applies to the region they govern. However, one cannot enact a law that contradicts a law made by a superior higher up in the hierarchy, and a noble house can cancel any law decreed by one of their vassals. Each of the 6 provinces tend to enjoy quite a bit of autonomy from the crown itself. Vassals below the ducal houses tend to be kept on a tighter leach, though their level of autonomy varies from province to province and from region to region.</p>
|
||||||
|
<p>Marcandria holds very strong meritocratic tendencies, and these tendencies also apply to the holding of noble titles. In principle, according to the marcandrian worldview, a noble title should be held by the family who has the most wealth, most influence, most popularity/favor with the populace, most skill in governance/leadership, and most skill in politics. Said differently - the holder of a noble title should be the one most suitable and deserving of the role. This means wealthy non-nobles who gain enough wealth and influence, along side sufficient government/leadership skills and skills in politics, can be a threat to the lower (local) noble house that they're subjects of. Similarly, a lower house who accumulates enough influence and wealth may end up toppling and replacing the upper house that governed their region. Noble houses thus go to great lengths to make sure no-one in their domain get into a position where they may be a threat - for while the principle is based on meritocracy, the playing field is by no means fair.</p>
|
||||||
|
<p>Lower (local) noble titles are transferred only occasionally; upper (regional) titles are transferred very seldom, usually less than once per generation; and the transfer of a ducal or royal title is unheard of. There are a couple of factors to this, besides the nobles' general efforts to keep challengers at bay. Firstly, titles are rarely transferred unless there's a clear difference in ability or popularity. Transferring a title when the difference is minuscule is simply not worth the hassle. Secondly, only the noble houses that are direct superiors in the noble hierarchy hold the power to transfer a title. This means the monarch may transfer any title; the ducal families may transfer any title within their province; and an upper (regional) family may transfer any title within their region. One is therefore somewhat safe from being replaced so long as one stays in the good grace of the noble families that are one's superior. The monarch, a ducal house, or an upper noble house may also face severe backlash from the populace if they try replacing a noble house whose seen as competent and that is popular among its subjects. Still, most noble houses are quite paranoid about potential threats that could challenge their position or title. Popularity among one's subject is therefore generally seen as paramount for any noble house, both because it directly relates to how well you're perceived to govern, and because it helps protect you from being replaced even if other competent alternatives should appear. As it stands, the only way to transfer the title of monarch is if the royal house is forced to give up the title through pressure the rest of the marcandrian society.</p>
|
||||||
|
<p> </p>
|
||||||
|
<h4>Marcandrian behavior chapter</h4>
|
||||||
|
<p>How nobles behave - what they do and what they enjoy. Theatre, masquerades, festivities and revelry, etc.</p>
|
||||||
|
<p>How middle class, merchants and wealthy non-nobles behave.</p>
|
||||||
|
<p>How lower class, simple artisans, shop owners, farmers, etc behave.</p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p>FROM OLD NOTES:</p>
|
||||||
|
<ul>
|
||||||
|
<li>Kingdom of Marcandria (gender neutral title for king/queen: sovereign?)<ul>
|
||||||
|
<li> </li>
|
||||||
|
<li>Values beauty, love, and trade</li>
|
||||||
|
<li> </li>
|
||||||
|
<li>strong economy and financial prowess, with wealthy nobles and merchants that propel our society forward, towards a more glorious, more prosperous, and brighter future</li>
|
||||||
|
<li> </li>
|
||||||
|
<li>Natural mid-way point on trade routes by sea</li>
|
||||||
|
<li>Enjoys pleasurable sides of life. Theatres, noble's masquerades. Carnival festivals, especially when celebrating holy days. Also brothels - would be hard to find a noble who admits to perusing said brothels, though it's common.</li>
|
||||||
|
<li>Skilled, resourceful, and highly organized (Fulcrum, Wayfarer's Union, Meranzeum) artisans, traders, and merchants</li>
|
||||||
|
<li>Feudal system for nobility - meritocratic, though not fair. If noble family becomes incompetent, people may pressure them to be replaced by some other individual whose well respected in the area. Noble families whose status goes beyond those they answer may get support to replace the title of those above. Rarely happens in practice due to those above making sure no one can challenge them.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Origin and Pantheon<ul>
|
||||||
|
<li>Ancestors settled these lands long ago.</li>
|
||||||
|
<li>Callera, Fiori, and Meranzi who guided them and made Marcandria into what it's today.</li>
|
||||||
|
<li>Kind <a href="onenote:#Marcandrian%20Pantheon&section-id={82B59E14-B7E9-4266-986D-57A21380F290}&page-id={28579601-3F83-4BAC-8E6D-7445803AACBF}&object-id={A3283B94-E608-48B6-AF2F-96216B59238C}&34&base-path=C:\Users\morte\Desktop\dnd%20backups\Espia-2019.10.12\Espia\Eirus\Marcandria\Marcandria%20Culture.one">Fiori</a> blessed our lands, and gave us hope even in our darkest days. Fair <a href="onenote:#Marcandrian%20Pantheon&section-id={82B59E14-B7E9-4266-986D-57A21380F290}&page-id={28579601-3F83-4BAC-8E6D-7445803AACBF}&object-id={C7B93BA8-AB59-443C-8535-5FD06B6CFAD2}&20&base-path=C:\Users\morte\Desktop\dnd%20backups\Espia-2019.10.12\Espia\Eirus\Marcandria\Marcandria%20Culture.one">Callera</a> showed us how to live joyous and fulfilling lives filled with beauty and revelry. And wise <a href="onenote:#Marcandrian%20Pantheon&section-id={82B59E14-B7E9-4266-986D-57A21380F290}&page-id={28579601-3F83-4BAC-8E6D-7445803AACBF}&object-id={B70DB50F-6504-4BE3-8B6F-E63877142FB9}&63&base-path=C:\Users\morte\Desktop\dnd%20backups\Espia-2019.10.12\Espia\Eirus\Marcandria\Marcandria%20Culture.one">Meranzi</a> taught us the value of knowledge, of merit, of growth, of progress, to spearhead our society to even greater heights.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><mark class="pen-red"><s>Feudal Hierarchy - WRITTEN</s></mark></li>
|
||||||
|
<li>People of Art, Trade, and Leisure<ul>
|
||||||
|
<li>Nobility<ul>
|
||||||
|
<li>Seeks to show off their wealth and expand their influence, constantly seeking to one-up each other,</li>
|
||||||
|
<li>Generally seen as wealthy and resourceful.</li>
|
||||||
|
<li>Enjoys their own exclusive parties, masquerades popular. Enjoy entertainment like theatre, music, dancers, mimes, painters, and art in general.</li>
|
||||||
|
<li>Show off wealth through expensive possessions and the acquisitions of new possessions. This is often in the form of art pieces.</li>
|
||||||
|
<li>A noble's perceived wealth is often determined based on how luxurious and exotic their estates are, along with how many expensive items they have on display there. Large and well-kept gardens are also part of the ordeal.</li>
|
||||||
|
<li>A noble should not hide his or her accomplishments, but show them with grace. A noble should seek a classical education and adorn his life with the arts. He/she should exhibit impeccable character, grace and talents. They are introduced to the adult code of good manners and morality from an early age. Teaching usually start at or before the age of 6. A noble should be sensitive to aesthetic values, strong of body, learned in letters, and should be able to play games, dance, ride, and recite and understand poetry, speak clearly and give good advice.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Merchants, Artisans, Middle Class<ul>
|
||||||
|
<li>Middle class tends to be highly organized through associations with Fulcrum, Wayfarer's Union, and Meraneum. In addition to obvious perks from the connections they gain, this is also to prevent those more powerful from being able to crush them the moment they may pose a threat.</li>
|
||||||
|
<li>Marcandria has large middle class. Includes doctors/physicians, teachers, artisans, merchants, etc. Merchants and artisans seen as backbone of marcandrian society.</li>
|
||||||
|
<li>Nobles tend to employ merchants to sell goods they receive as taxes. Nobles also often employ artisans to make items exclusively for them.</li>
|
||||||
|
<li>Marcandrian merchents, artisans, and other professionals tend to be highly organized, with many being associated with the Fulcrum, Wayfarer's Union, or Meranzeum. Other prefer to have more free reigns and thus prefer not to bind themselves to any of the three beforementioned factions.</li>
|
||||||
|
<li>Tends to mimic nobility as much as they can when it comes to leisure.<ul>
|
||||||
|
<li>They have the same drive to show off status through beautiful items, beautiful homes, etc; as well as through how much they can show they are spending. However, this is less extreme than it is for nobles, since nobles has a more tangible need to show their wealth, status, and proficiency in government to feel like their position/title is not under threat.</li>
|
||||||
|
<li>Many middle class prefer event type leisure. Examples are theatre, concerts, festivals. Generally seek joy and pleasure, beforementioned being seen as joyous. Visiting brothels is also a popular type of spare time activity to find pleasure, though as with the nobility, most will not openly admit to indulging in such services.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Peasantry/Commoners<ul>
|
||||||
|
<li>Seen as lifeblood - they are the producers of raw materials. These are the people who own small-scale farms etc; and laborers who work for a salary at larger enterprises - examples being barmaids; laborers at a large lumber mill; laborers who work for a large farm; laborers who work in a mine; and so on. Generally the “worker” class and below who do menial tasks (i.e. artisans etc are considered middle class)</li>
|
||||||
|
<li>which the artisans in the middle class can then use to make more advanced goods.</li>
|
||||||
|
<li>Examples of peasants/commoners are workers at farms, vinyards, workers in mines, foresters, lumberers, and so on. Generally speaking - they are the individual small farmers (etc), and the workers of larger farms and enterprises owned by middle or upper class citizens (i.e. laborers (non-managers) at for example a large lumber mill. Laborers who work for a salery)</li>
|
||||||
|
<li>Generally enjoy simpler joys (that they can afford). Public celebrations are always enjoyed, as are local social events (such as getting together for song, dance, or a night to drink and chat). They may gather to play dice or cards; tell stories; or gather to play simple sports in their spare time.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Generally: middle class = owns business, and thus earn based on how well it's going. lower class = salaried worker who does menial/simple tasks. Skilled laborers who work for a salary, like an artisan's apprentice, is in the grey area in between the two classes.</li>
|
||||||
|
<li>Magic<ul>
|
||||||
|
<li>Seen as wonderful in terms of making entertainment and art; and for making exquisite items and effects that can be put on display. An item that can give off light forever is always way cooler and provides a lot more status than regular candles or lanterns.</li>
|
||||||
|
<li>Magic viewed with curiosity in Marcandrian society. Most Marcandrians are primarily interested in what kind of services magic can provide for them. Said as an example, a merchant is far more interested in magic that lets him easier move goods (for example levitating carriages), and use it to gain an upper hand and thus accumulate more wealth and status; than magic that allows one to gain power through terror and fear. Power for the sake of power is not the marcandrian way. Gaining power through ingenuity and skill to expand one's influence is the marcandrian way.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Art and Leisure</li>
|
||||||
|
<li>Clothing</li>
|
||||||
|
<li>Family Dynamics</li>
|
||||||
|
<li>Violence and Warfare</li>
|
||||||
|
<li>Trade</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<ul>
|
||||||
|
<li>WHO THEY ARE AND WHAT THEY VALUE (IDEALS)<ul>
|
||||||
|
<li> </li>
|
||||||
|
<li> </li>
|
||||||
|
<li> </li>
|
||||||
|
<li> </li>
|
||||||
|
<li> </li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>WHAT THEY VALUE (MATERIALISTIC AND LEISURE)<ul>
|
||||||
|
<li>Callera dogma parts - seek joy, most believing reaching the top will give one said joy and happiness. Seeks joyous leisure -</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>FAMILY VALUES AND VIEW ON OTHERS<ul>
|
||||||
|
<li>Values competency/merit and accomplishments. Generally dont care what you are (also means no specific gender roles).</li>
|
||||||
|
<li>Somewhat tolerant of other peoples and cultures, though they can look with skepticism upon creatures they are unfamiliar with. Marcandrian society can be hostile to those they deem belonging to hostile groups - example being those who look like invaders from the Eirusian Highlands; those who remind them of pirates; or those who remind them of dangerous creatures.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<ul>
|
||||||
|
<li>GO THROUGH DOGMA OF DIOSTRI AND BASTARDIZE IT INTO MORE POINTS HERE:<ul>
|
||||||
|
<li> </li>
|
||||||
|
<li> </li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p>with how well one is perceived often being directly linked with how successful and skilled you appear.</p>
|
||||||
|
<p> </p>
|
||||||
|
<p>Thus often pretentious, boastful, and vain, with each individual seeking to elevate their perceived achievements in the eyes of their peers in order to earn status.</p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p>Combination of Callera and Meranzi's dogma has resulted in the bastardization of both, causing many marcandrians to become vain, and with the need to prove themselves better than everyone else. Fiori is also involved here, though to a lesser extend, as her point of “always keep growing - and that in doing so, you'll one day be able to reap the rewards for your efforts” along with both Callera and Meranzi's dogma just further emphasizes many Marcandrians' belief that their efforts make them deserving of more than they've been given in life.</p>
|
||||||
|
<p> </p>
|
||||||
|
<p>Combination of all 3 goddesses' dogma creates a dangerous situation that have caused Marcandrians to have a very competitive nature, constantly seeking to rise above the rest and thus gain status. The richer you appear, the more beautiful assets you own, and the more indulgent and extravagant your lifestyle seems to be, the more status you're given. </p>
|
||||||
|
<p>Also makes many vain and entitled, believing their efforts and skills makes them more deserving than everyone else, often being blind to the efforts put in by others. Those already on top are also deathly afraid of allowing anyone the opportunity to challenge them, and often seeks out to crush upstarts at the earliest moment possible.</p>
|
||||||
|
<p> </p>
|
||||||
|
<p>Hedonistic, vain, entitled</p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: The Fulcrum
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:11.171Z
|
||||||
|
tags: game-master, factions, fulcrum, the fulcrum, marcandrian faction
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:29.665Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>1 2 3 4</p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: The Golden Armada
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:12.189Z
|
||||||
|
tags: game-master, golden armada, marcandrian royal navy, marcandrian factions
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:31.406Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>1 2 3 4</p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: Greenwardens
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:13.201Z
|
||||||
|
tags: game-master, fiori, greenwardens, fiori's clergy, marcandrian clergies
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:32.966Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>1 2 3 4</p>
|
|
@ -0,0 +1,13 @@
|
||||||
|
<!--
|
||||||
|
title: Joybringers
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:14.205Z
|
||||||
|
tags: game-master, callera, clergy of callera, joybringer, joybringers
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:34.558Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>1 2 3 4</p>
|
||||||
|
<p> </p>
|
||||||
|
<p>a rather loose and informal organization where temples operate mostly independently from one another.</p>
|
|
@ -0,0 +1,12 @@
|
||||||
|
<!--
|
||||||
|
title: Meranzeum
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:15.243Z
|
||||||
|
tags: marcandria, meranzi, factions, meranzeum, overgold, conciri
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:36.131Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p><strong>Faction Description:</strong></p>
|
||||||
|
<p>1 2 3 4</p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: The Wayfarer's Union
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:16.563Z
|
||||||
|
tags: game-master, factions, wayfarer's union, wayfarers union
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:37.763Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>1 2 3 4</p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: The Red Forest
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:19.264Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:41.146Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>The Red Forest</p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: Alatri
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:20.334Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:42.783Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Alatri</p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: Ruins of Concalia
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:51.140Z
|
||||||
|
tags: game-master, nyi, concalia, ruins of concalia
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:03.110Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>NYI</p>
|
|
@ -0,0 +1,12 @@
|
||||||
|
<!--
|
||||||
|
title: Timeline
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:39.706Z
|
||||||
|
tags: game-master, history, timeline, world history
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:45.858Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h1>Timeline</h1>
|
||||||
|
<p> </p>
|
|
@ -0,0 +1,14 @@
|
||||||
|
<!--
|
||||||
|
title: Year 0AD - The Great Disaster
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:40.722Z
|
||||||
|
tags: game-master, great disaster, divergence of the planes, desolation of the east, year 0, ad
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:47.375Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h1>The Great Disaster</h1>
|
||||||
|
<p>Also known as “The Desolation of the East” and “The Divergence of the Planes” in different cultures.</p>
|
||||||
|
<p>Believed to have been a near world-ending catastrophe and the starting point of the current calendar (AD). Contradictory to what one would expect of such a major historical event, very little is known about what actually happened. Records are strangely missing information from the period right around this event, and the few beings left who were alive at the time either do not know or refuse to share said knowledge.</p>
|
||||||
|
<p>While many a scholars and researchers have developed theories based on the state of the world before and after the event, the specifics as of what, how, and why the Great Disaster happened remains outside publicly available knowledge.</p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: Year 1353 AD - Marcandria Campaign
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:41.745Z
|
||||||
|
tags: game-master, nyi, marcandria campaign, campaign 1
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:48.912Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Marcandria campaign started 1353AD.</p>
|
|
@ -0,0 +1,176 @@
|
||||||
|
<!--
|
||||||
|
title: Deity Equivalences
|
||||||
|
description: Lists equivalent deities. Not to be read by players
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:42.825Z
|
||||||
|
tags: game-master, deity equivalences, deities, pantheons, gods
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:50.445Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p><strong>NB: Not to be read by Players</strong></p>
|
||||||
|
<figure class="table">
|
||||||
|
<table>
|
||||||
|
<tbody>
|
||||||
|
<tr>
|
||||||
|
<td>Faerunean Name:</td>
|
||||||
|
<td> Equivalence 1</td>
|
||||||
|
<td> Equivalence 2</td>
|
||||||
|
<td> Equivalence 3</td>
|
||||||
|
<td> Equivalence 4</td>
|
||||||
|
<td> Equivalence 5</td>
|
||||||
|
<td> Equivalence 6</td>
|
||||||
|
<td> Equivalence 7</td>
|
||||||
|
<td> Equivalence 8</td>
|
||||||
|
<td> Equivalence 9</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Chauntea</td>
|
||||||
|
<td>
|
||||||
|
<p><a href="https://wiki.strixhab.net/e/en/HBW/Eirus/Marcandria/Culture/Religion">Fiori</a> (Marcandria)</p>
|
||||||
|
<p>(with some aspects from Lathander)</p>
|
||||||
|
<p>Reference links: <a href="https://frc.fandom.com/wiki/Chauntea?so=search">Link</a>, <a href="https://forgottenrealms.fandom.com/wiki/Chauntea?so=search">Link</a>, <a href="https://frc.fandom.com/wiki/Lathander?so=search">Link</a></p>
|
||||||
|
</td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Lathander</td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Tempus</td>
|
||||||
|
<td>
|
||||||
|
<p><a href="https://wiki.strixhab.net/en/HBW/Eirus/Concalian-Empire/Concalian-Empire-Religion">Ammindur (Concalian Empire)</a></p>
|
||||||
|
<p>Reference links: <a href="https://frc.fandom.com/wiki/Tempus?so=search">Link</a>, <a href="https://forgottenrealms.fandom.com/wiki/Tempus">Link</a></p>
|
||||||
|
</td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Torm</td>
|
||||||
|
<td>
|
||||||
|
<p><a href="https://wiki.strixhab.net/en/HBW/Eirus/Concalian-Empire/Concalian-Empire-Religion">Iomanae (Concalian Empire) </a></p>
|
||||||
|
<p>(with some aspects from Iomadae</p>
|
||||||
|
<p>from Pathfinder)</p>
|
||||||
|
<p>Reference links: <a href="https://frc.fandom.com/wiki/Torm">Link</a>, <a href="https://forgottenrealms.fandom.com/wiki/Torm">Link</a>, <a href="https://pathfinderwiki.com/wiki/Iomedae">Link</a>, <a href="https://pathfinder.fandom.com/wiki/Iomedae">Link</a></p>
|
||||||
|
</td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td> Waukeen</td>
|
||||||
|
<td>
|
||||||
|
<p><a href="https://wiki.strixhab.net/e/en/HBW/Eirus/Marcandria/Culture/Religion">Meranzi</a> (Marcandria)</p>
|
||||||
|
<p>Reference links: <a href="https://frc.fandom.com/wiki/Waukeen?so=search">Link</a>, <a href="https://forgottenrealms.fandom.com/wiki/Waukeen?so=search">Link</a></p>
|
||||||
|
</td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
</figure>
|
|
@ -0,0 +1,36 @@
|
||||||
|
<!--
|
||||||
|
title: Test 1 - Visual Editor
|
||||||
|
description: Testing Visual Editor
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:43.854Z
|
||||||
|
tags: game-master, test
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:52.063Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Visual Editor Test Page</p>
|
||||||
|
<p> </p>
|
||||||
|
<figure class="table">
|
||||||
|
<table>
|
||||||
|
<tbody>
|
||||||
|
<tr>
|
||||||
|
<td>Index</td>
|
||||||
|
<td>Var1</td>
|
||||||
|
<td>Var2</td>
|
||||||
|
<td>Var3</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>1</td>
|
||||||
|
<td>Loff</td>
|
||||||
|
<td>Loffe</td>
|
||||||
|
<td>Loffen</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>2</td>
|
||||||
|
<td>Toff</td>
|
||||||
|
<td>Toffe</td>
|
||||||
|
<td>Toffen</td>
|
||||||
|
</tr>
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
</figure>
|
|
@ -0,0 +1,12 @@
|
||||||
|
<!--
|
||||||
|
title: The Wayfarer's Sea
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:44.860Z
|
||||||
|
tags: game-master, nyi, wayfarer's sea, wayfarers sea, the wayfarer's sea
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:53.585Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h1>The Wayfarer's Sea</h1>
|
||||||
|
<p>NYI</p>
|
|
@ -0,0 +1,27 @@
|
||||||
|
<!--
|
||||||
|
title: Letter from Celinia Navara
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:50.584Z
|
||||||
|
tags: game-master, celinia navara, i-bl001, letter from celinia navara
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:55.131Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Item ID: I-BL001</p>
|
||||||
|
<h3>Item Description</h3>
|
||||||
|
<p>A short 1-page letter signed with the name <a href="https://wiki.strixhab.net/en/HBW/Eirus/Marcandria/Characters/Nobility/Rosella/Celinia-Navara">Celinia Navara</a>. The letter appears relatively new, being in almost pristine condition if not for the numerous tear marks. The letter appears to be addressed to Celinia's siblings: <a href="https://wiki.strixhab.net/en/HBW/Eirus/Marcandria/Characters/Nobility/Rosella/Edrian-Navara">Edrian</a> and <a href="https://wiki.strixhab.net/en/HBW/Eirus/Marcandria/Characters/Nobility/Rosella/Peneli-Navara">Peneli Navara</a>.</p>
|
||||||
|
<h3>Location</h3>
|
||||||
|
<p>This item was originally found in the hidden basement area at the Navara estate in Alatri.</p>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Content</h3>
|
||||||
|
<p><a href="https://wiki.strixhab.net/en/HBW/Eirus/Marcandria/Characters/Nobility/Rosella/Edrian-Navara"><i>Edrian</i></a><i>. </i><a href="https://wiki.strixhab.net/en/HBW/Eirus/Marcandria/Characters/Nobility/Rosella/Peneli-Navara"><i>Peneli</i></a><i>.</i></p>
|
||||||
|
<p><i>I hope my fears turn out unwarranted, but I'm not willing to take any chances when it comes to our family.</i></p>
|
||||||
|
<p><i>I was recently approached in private by a man wearing a white porcelain mask. He offered to save our family from all our current and future problems - and offered our family a prominent position in “their new future” - if only we swore allegiance to and used our restored influence to aid their course. I refused his offer, but I got the impression that refusal was not an answer the would accept. I fear they may try something to avoid leaving a loose end.</i></p>
|
||||||
|
<p><i>I've decided to travel to Vessina. I've tried bringing this matter to the duchess to no avail. Perhaps I'll have more luck bringing this matter to lady Mariana.</i></p>
|
||||||
|
<p><i>Edrian. If something happens to me, I want you to take over as head of the family. Take care of the children.</i></p>
|
||||||
|
<p><i>Peneli. The masked man used magic to teleport when he left. I fear he might've been one of your colleagues.</i></p>
|
||||||
|
<p> </p>
|
||||||
|
<p><i>With love,</i></p>
|
||||||
|
<p><a href="https://wiki.strixhab.net/en/HBW/Eirus/Marcandria/Characters/Nobility/Rosella/Celinia-Navara"><i>Celinia Navara</i></a></p>
|
||||||
|
<p> </p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: Amenduur
|
||||||
|
description: God the Paladins of Sion
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:30.040Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:31.631Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Stub</p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: Iomanae
|
||||||
|
description: God of Paladins of Sion
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:31.045Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:33.147Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Stub </p>
|
|
@ -0,0 +1,16 @@
|
||||||
|
<!--
|
||||||
|
title: Valiant - Warforged
|
||||||
|
description: Spillt av Thomas
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:32.071Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:34.614Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Flashback etter memory core, couple of weeks after the collapse of the power</p>
|
||||||
|
<p>Wake up in a giant auditorium watching the beat and hurting army, in the center there's generals and leaders holding a meeting<br>Talking about using the core of the warforged for magic, but lacking the expertise to do so.</p>
|
||||||
|
<p>A warforged General was holding council with the other leaders, Manda Dawnbringer being one among them. </p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p>Leaders ordered to surrender themselves to the captial for questioning. <br>General grudingly agrees, not much we can do but to follow the senate's wishes </p>
|
|
@ -0,0 +1,16 @@
|
||||||
|
<!--
|
||||||
|
title: Session 44
|
||||||
|
description: After a flashback, the heroes continues down into the secret passageway in the Navara Manor.
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:33.101Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:36.140Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Cairne, Valiant and Narthael procedes through the secret passage downstairs, where they find a room filled with items and corpses. As we entered a creature was sucking the soul out of a corpse and vanished.<br>Cairne found a moonstone pendant and quickly stashed it away in his pocket. As Valiant and Cairne was perusing the goods, Narthael tried to heal the corpses. Undenounced to anyone the ghostly spirits rended themselves from the corpses and rose up for a fight. Narthael quickly turned into a Wolf, poofed and threw some rocks, while Valiant and Cairne dispatched the ghosts with the Swords hastely grabbed from the dead guards on the floor. </p>
|
||||||
|
<p>Walking out of the auction room Valiant overheard a masucline voice have a argument with a whiny voice: <br>Whiny voice was complaining about not being the center of the party today, as the masculine voice was telling them to play their part and not to complain, as they take over they could be the center as much as they pleased.</p>
|
||||||
|
<p>[Speculation] The voices belong to shapeshifters who's trying to overthrow the ruling establishment. Other than that their motives are unknown. </p>
|
||||||
|
<p> </p>
|
||||||
|
<p>Meanwhile, Ari after failing spectaculary to lockpick her way into the armory contacted finsu for assistance. With his insight you insisted to see the weapons to make sure everything was ready before the duel that was due to take place later that day. Ari then hastely threw her weapons and Cairne's shield onto her person and used magic to disguise it all. </p>
|
||||||
|
<p>Finsu was not at all happy about the situation as the Overgold of Arcana took an interrest to Ari and started questioning her. Interrestingly the Overgold knew about Ari's family and was familiar with her Father. Thankfully her body guard escorted her away before she could reveal the ruse. Ari then quickly made her way into the morning room and down to the basement. Where she reunited with the rest of the party</p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: Narthael
|
||||||
|
description: Cronically filthy man and happy about it, has a special way with nature
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:46.892Z
|
||||||
|
tags: bio character public
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:56.692Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Test</p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: Pie
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:17.974Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:39.389Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>asd</p>
|
|
@ -0,0 +1,30 @@
|
||||||
|
<!--
|
||||||
|
title: Valiant
|
||||||
|
description: Humanoid machine from a long forgotten time, re-awoken to discover the truth of his past
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:47.913Z
|
||||||
|
tags: bio character public
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:58.263Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h1>Valiant</h1>
|
||||||
|
<figure class="table" style="float:right;">
|
||||||
|
<table>
|
||||||
|
<tbody>
|
||||||
|
<tr>
|
||||||
|
<td style="height:300px;padding:0px;text-align:justify;vertical-align:top;width:200px;">
|
||||||
|
<figure class="image image_resized image-style-align-right" style="width:97.09%;"><img src="/valiant/cover image.jpg">
|
||||||
|
<figcaption>Valiant #35931 lost in time</figcaption>
|
||||||
|
</figure>
|
||||||
|
<p> </p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>Race: Warforged<br>Age: Unknown<br>Gender: N/A<br>Class: Paladin<br>Oath: Glory</td>
|
||||||
|
</tr>
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
</figure>
|
||||||
|
<h2>Description</h2>
|
||||||
|
<p>Hailing from the raging forges of Zion the warforged unit stamped 35931 was quickly thrust into action against the forces of uwu</p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: Veldig Veldig Hemmelig
|
||||||
|
description: Hemmelige ting
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:34.113Z
|
||||||
|
tags: gm
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:37.666Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Alle kommer til å dø</p>
|
|
@ -0,0 +1,13 @@
|
||||||
|
<!--
|
||||||
|
title: Index
|
||||||
|
description: test
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:35.146Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:39.192Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h1>Title</h1>
|
||||||
|
|
||||||
|
<p>Some text here</p>
|
After Width: | Height: | Size: 40 KiB |
After Width: | Height: | Size: 84 KiB |
After Width: | Height: | Size: 312 KiB |
After Width: | Height: | Size: 242 KiB |
After Width: | Height: | Size: 268 KiB |
After Width: | Height: | Size: 362 KiB |
|
@ -0,0 +1,41 @@
|
||||||
|
<!--
|
||||||
|
title: heyho test 1 lets go
|
||||||
|
description: asd
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:36.476Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:41.089Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h1>Jeeu</h1>
|
||||||
|
<p>De sier så</p>
|
||||||
|
<p> </p>
|
||||||
|
<figure class="table">
|
||||||
|
<table>
|
||||||
|
<thead>
|
||||||
|
<tr>
|
||||||
|
<th>asdasdasd</th>
|
||||||
|
<th>dasda</th>
|
||||||
|
<th> </th>
|
||||||
|
<th> </th>
|
||||||
|
<th> </th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody>
|
||||||
|
<tr>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td>asdd</td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
</figure>
|
||||||
|
<pre><code class="language-plaintext">if (!GM) {
|
||||||
|
// hide secret sections
|
||||||
|
}</code></pre>
|
||||||
|
<hr>
|
||||||
|
<p><a href="/erik/test2">/erik/test2</a></p>
|
||||||
|
<p> </p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: Test alle kan edite
|
||||||
|
description: asd
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:37.507Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:42.702Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Steike </p>
|
|
@ -0,0 +1,11 @@
|
||||||
|
<!--
|
||||||
|
title: Dain Odinson
|
||||||
|
description: Owner of the leaky cauldron
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:52.315Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:04.674Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Race: Dwarf</p>
|
|
@ -0,0 +1,118 @@
|
||||||
|
---
|
||||||
|
title: Events
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:53.917Z
|
||||||
|
tags:
|
||||||
|
editor: markdown
|
||||||
|
dateCreated: 2023-01-06T16:54:06.223Z
|
||||||
|
---
|
||||||
|
|
||||||
|
- (Night of 21st Ummindus 1353)
|
||||||
|
- Party Arrives with Finzu in the cart.
|
||||||
|
|
||||||
|
○ Does not go to stables. Simply unloads and then Finzu drives off with the cart again, he'll be back in a bit.
|
||||||
|
○ Before Finzu drives off, he'll introduce them to Head Maid, who'll also introduce Teen Girl. Will be lead to servant area. Finzu will quickly show how they must prepare the goods, before asking to help out if asked, and saying he'll be back after he's gotten rid of the cart.
|
||||||
|
○ Party have to give up all their weapons. This is non-negotiable. Cairne and Valiant can have theirs back during the show-match only.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
1. Party arrives and gets settled. (Goal: Meet Juan and Margot. Get party familiar with area)
|
||||||
|
- Party arrives with cart at Navara Estate. Finzu Nisenblinch takes them to enterance, where they are greeted by Juan Halphen - Head servant at Navara Estate. and Margot - Teen servant girl of House Navara. Finzu introduces party to Juan. Juan then introduces Margot.
|
||||||
|
Juan and Margot shows party where they should place their goods in servants quarter, and where they can do their preparations. A lot of stuff going on, so only room for at most 2 party members (if you really squeeze) working there at a time.
|
||||||
|
○ Carry in goods.
|
||||||
|
○ Finzu shows what needs to be done - i.e. honey-confetti must be unpacked and very neatly placed on serving plates in a particularly aesthetic way with a few other small ornaments.
|
||||||
|
§ Are several types of honey-based confetti he's had made.
|
||||||
|
○ Finzu then says he has to find a place for the cart for the night, and asks party to continue, and to also help out Juan where necessary.
|
||||||
|
○ Finzu leaves, says he'll be back later. He has to help out Marcon Pelluzi - one of 3 leaders of Wayfarers Union when he comes back, but he'll see them again by the time serving is to start.
|
||||||
|
○ .
|
||||||
|
○ Juan asks Margot to bring Narthael upstairs so he can clean himself up again.
|
||||||
|
○ Juan will ask if they could help out Margot with some of the preparations, since there's only room for 2 of them working there at most. She can show them around at the same time, so they know where things are for tonight.
|
||||||
|
§ Margot will show them around, and ask them to help carrying and placing furniture etc in the garden area.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
1. Upstairs with Narthael/Washing area. (Goal: Introduce that there are hidden pathways in house. Introduce kids and context for them being there)
|
||||||
|
○ Can see kids running around on the 2nd floor. They seem to be playing a hide-and-seek type game. There's a LOT of kids.
|
||||||
|
○ Margot will show him to area where he can wash his face. She'll wait there with him.
|
||||||
|
○ Javion - Human male kid, around 9. will eventually "fall out of the wall" from behind a cabinet. Will note that Narthael "looks weird". Margot will respond that one shouldn't say such things to people's faces.
|
||||||
|
§ Javion will approach and inspect Narthael, curious.
|
||||||
|
○ Bonbelle - Female dwarf kid around 8. will arrive, and complain that "we said no hiding in the walls this time".
|
||||||
|
○ Margot will be a bit hesitant about them bothering Narthael, though if Narthael shows any sort of magic trick, then her curiosity will get the better of her.
|
||||||
|
○ If Narthael does anything interesting, he'll be swarmed by kids. Kids will ask Margot if Narth can play with them. Margot will relent with "if he agrees to it".
|
||||||
|
○ Margot will return downstairs to deal with rest of party.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2) Showing people around/Preparations (Let party know what the plans for the night are. Get characters in a position where they're moving about so that they can witness/overhear stuff happening)
|
||||||
|
a. Margot will return and show party members there around the estate.
|
||||||
|
i. Grand Hall, Dinner area, Ball room, (where the bathrooms for the guests are), stage and seating area outdoor, shrine to Meranzi, stables
|
||||||
|
ii. Will quickly talk about how the evening will go:
|
||||||
|
1) Guests will arrive and mingle for a bit
|
||||||
|
2) Will then be served dinner for the guests indoor
|
||||||
|
3) Will go out and mingle some more again. Food and treats will be served from now onwards.
|
||||||
|
a) There'll be some light entertainment
|
||||||
|
4) First half of auction will start
|
||||||
|
5) There'll be a long break with some more entertainment
|
||||||
|
a) Valiant and Cairne showmatch will be one of the things here
|
||||||
|
6) Second half of auction will happen
|
||||||
|
7) Guests will mingle for a while after the auction, essentially treating the evening as a gala/party/social gathering with festivities for the upper class.
|
||||||
|
b. Margot will ask if a couple of them could help out with re-arranging the tables, chairs, etc. Some of the items are a bit heavy for the younger servants here, and the older ones have their hands full, and thus could use with some off-loading.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
3) Arrivals (Introduce Edrian Navara as a good guy. Introduce the nobles loosely, though mainly introduce their dynamics, particularly that they all are facing difficulties in their govern areas and have troubles getting hold of Ravanelli. Get tension started with Juan getting killed off.)
|
||||||
|
a. PENELI NAVARA ARRIVES:
|
||||||
|
i. Edrian: Peneli! You're OK!
|
||||||
|
ii. Peneli: Toxin's never really been a problem for a Magister. How are you holding up? Everything ready for tonight?
|
||||||
|
iii. Edrian: Ye.. Yes. I'd still rather have you take over than me.
|
||||||
|
iv. Peneli: She chose you. And still, it's not like I wanted the position either. We'll get through this somehow. How are the kids?
|
||||||
|
v. Edrian: Still in Vessina.
|
||||||
|
vi. hear children running above>
|
||||||
|
vii. Peneli: Though the situation would be less dire if we didn't have so many mouths to feed.
|
||||||
|
viii. Edrian: I'm not throwing them out.
|
||||||
|
ix. Peneli: I wasn't trying to convince you, merely stating that we may find ourselves in a situation where we don’t have a chance. Less mouths would lessen the risk. Look, I'm sorry if it came across the wrong way. Why don't I see if I can get you access to have you teleported to Vessina after this, so you can spend the festival with your little troublemakers?
|
||||||
|
x. Edrian: You sure the Overgold will allow that?
|
||||||
|
xi. Peneli: I doubt she'll have time to look into such an insignificant matter.
|
||||||
|
b. ANTONI DE LORO ARRIVES
|
||||||
|
i. Peneli: Adrian. It's been a while.
|
||||||
|
ii. Antoni: Miss Peneli. Such a pleasure to see you again. I just wanted to offer my condolences before the rest arrives. I didn't want us to meet and leave things unsaid.
|
||||||
|
iii. Peneli: You have my thanks
|
||||||
|
iv. Antoni: Do you know if duchess Ravanelli will attend tonight? My family's been trying to get a hold of her for a while now.
|
||||||
|
v. Peneli: I'm afraid I do not know.
|
||||||
|
vi. Antoni: I understand. May we speak in private for a bit?
|
||||||
|
vii. <gestures for him to follow>
|
||||||
|
c. CORINE VILENT ARRIVES
|
||||||
|
i. Corine: Edrian! (slight valley girl)
|
||||||
|
ii. Edrian: Miss Corine. Such a pleasure seeing you again. You're as beautiful as ever.
|
||||||
|
iii. Corine: I know Edrian, thanks for noticing. Have you seen the new necklace I've gotten? It's made by Brightbow himself. Isn't it just perfect for me?
|
||||||
|
iv. Edrian: Everything's beautiful when you're wearing it.
|
||||||
|
v. Corine: <smiles>. Have the others arrived yet?
|
||||||
|
vi. Edrian: You're among the first. Early as always.
|
||||||
|
vii. Corine: Well I do enjoy partaking in festivities. Will the duchess attend?
|
||||||
|
viii. Edrian: I'm afraid I do not know. She's of course invited, but we've not been given any definite response. Should we go find you a drink while we're waiting for the others to arrive?
|
||||||
|
ix. Corine: Gladly!
|
||||||
|
|
||||||
|
d. ROSALINE DINESCO ARRIVES
|
||||||
|
|
||||||
|
e. EMMERIN DI SCILLANTE ARRIVES WITH KURALY SZILARD
|
||||||
|
|
||||||
|
f. GASTAN TERRIZZI ARRIVES
|
||||||
|
|
||||||
|
g. BELINA SESTIRO ARRIVES
|
||||||
|
|
||||||
|
h. OVERGOLD ARRIVES TOGETHER WITH CALVACANTI
|
||||||
|
|
||||||
|
5) Union Preparations:
|
||||||
|
i. Marcon Pelluzi at stage talking to his helpers. He's very particular about every detail. Discussing everything from perfect positions for seats, what to auction off when, and how they're to present each item.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,99 @@
|
||||||
|
<!--
|
||||||
|
title: NPCs
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:54.981Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:08.657Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Template char: Lissanta Baronti, Overgold of Arcane Research</p>
|
||||||
|
<p><strong>Staff:</strong><br>- <strong>Juan Halphen </strong>- Head servant at Navara Estate. Will be killed by Te'Lik<br>○ Pressing: Strong, direct, sustained<br>○ Mannerism: Slightly coarse, adult voice. Regular tempo and medium volume.<br>○ Interaction:<br>§ Warm, welcoming and hearty - cheerful and lodly vigorous.<br>§ Honest and mentoring - doesn't lie about how things are, but will typically angle it towards the good aspects and how the individual can move forward instead of dwelling on the negatives. Gives good council.<br>§ Had a crude, rough exterior, but is surprisingly elegant and well-behaved when interacting with people of high status. Has a more casual tone with Navara family and the other servants.<br>§ Enjoys interacting with kids.<br>○ Bond:<br>§ Loyal to House Navara, due to giving him a place to make a living after his injury made him unable to continue as a sailor. This got strengthened further when<br>○ Description:<br>§ Human in mid 50s with a strong build and particularly large forearms. Right forearm has a huge thick scar from elbow to wrist, and is visibly bent slightly at several points, indicating an old injury where arm broke at several points and then healed without being perfectly placed. Bald scalp with short hair above ears and around back of head. Wears a good set of straight pants, shirt, and vest of good quality, probably provided by the family he serves.<br>○ Other notes:<br>§ Used to be sailor.<br>§ Arm got jammed and badly hurt during a storm. Arm still useable, but not strong enough to keep sailing.<br>§ Was given a job by House Navara to help out at their estate, which he is thankful for.<br>§ Became head maid after last one died when sea-monsters took Valadrera.</p>
|
||||||
|
<p><br>- <strong>Margot </strong>- Teen servant girl of House Navara. Orphan<br>○ Gliding: Light, direct, sustained<br>○ Mannerism: Slightly high pitch, teenage girl voice. Tries to keep regular tempo and volume, to speaks fast she gets excited and forgets herself.<br>○ Interaction:<br>§ Plays the role of the dutiful kid, who takes on the responsibilities and burdens of the other children. Is very curious, and thus sometimes can't help herself from straying from otherwise dutiful behavior. Leaderly among the children.<br>§ Charming and observant. Clever.<br>§ Puts on happy and cheerful exterior - hides away pain.<br>○ Bond:<br>§ Her family, which she's lost.<br>§ Wants to take care of the other children at the Navara Estate, particularly all those who are younger than her.<br>○ Description:<br>§ Thin human girl that looks to be around 16. Shoulder length light brown hair with a smooth and curious face. Wears what looks to be a simple yet cute hand-me-down dress, but that also looks like it would be easy to run in.</p>
|
||||||
|
<p><br>- Kids playing hide and seek upstairs:<br>○ <strong>Bonbelle </strong>- Female dwarf kid around 8. Likes following the rules. Doesn't like people breaking the rules.<br>○ <strong>Javion </strong>- Human male kid, around 9. Adventrous and likes bending the rules.<br>○ <strong>Kindle </strong>- shifter kid around 9. Curious but timid/easily scared.<br>- Cavalier Guard Captain</p>
|
||||||
|
<p>Nobility:<br>-<br>- <strong>Magister Peneli Navara - Valadrera</strong><br>○ Thrusting/Punching: strong, direct, sudden<br>○ Mannerism: Regular, dry, adult voice. Somewhat fast tempo, somewhat loud.<br>○ Interaction: Confident. Straight to business. Can be a bit aggressive and somewhat confrontational.<br>§ Calm, confident, and assertive. Very formal, dignified, and businesslike. Makes much effort to not show weakness or give away information that can be exploited.<br>§ Stoic - does not show unnecessary emotion, except the expected surface level aspects such as smiling when meeting someone. Can appear very insensitive.<br>§ Prudent - keeps strict self-discipline based on logical reasoning.<br>§ Scholarly and intelligent - especially in field of Arcane research.<br>§ Mistrusting and suspicious of people outside her close friends and family - believes people are primarily driven by self-interest. Believes most people manipulate and deceive to achieve self-interest, even for cases where the person does not realize it themselves.<br>§ Warms up somewhat around close friends and family, though hesitant to have too deep conversations about herself.<br>○ Bond:<br>§ Wants to protect what remains of her family. Wants answers/revenge for sister's murder. Wants to re-take home of Valadrera. Will always choose the path that gives the most safety to her family.<br>§ Wants to use the arcane to make something that will be useful to her family's subjects. Not for generous reasons - is because (1) it will benefit her family, and (2) to prove she's competent enough to do so.<br>○ Description:<br>§ Thin mid-aged woman in mid-late 30s. Black semi long hair made into a loose top-bun. Green eyes and somewhat stern look. Wears dark (black-ish) straight pants and doublet, with gold and silver embroidery. Weak perfume smell. Glove on left hand. Can barely notice what looks like bandages protruding from left arm on neck and between sleeve and glove.</p>
|
||||||
|
<p> </p>
|
||||||
|
<p><br><strong>- Edrian/Devan Navara - Valadrera</strong><br>○ Flicking: Light, indirect, sudden.<br>○ Mannerism: Regular, dry, adult voice. Medium tempo, somewhat quiet. Slight mumbling when trying to get away from a topic.<br>○ Interaction:<br>§ Very friendly, gentle, and generous. Comes across as a very genuine, kind, and good-nurtured person.<br>§ Very self-critical and reflective. Doubts his own abilities, though optimistic that things will work out in the end.<br>§ Principled - will not budge on what he believes is right. Naïve and soft, which makes him swayed by experienced and subtle manipulators.<br>§ An escapist - prefers casual conversation to keep his mind off serious matters, also with servants and commoners, over political debates and standoffs. Will actively try to change topic of conversation to something non-serious.<br>§ Appears very absentminded and reserved, unless he's with people he's close to, in which case he likes to strike casual conversations.<br>○ Bond:<br>§ Cares for family. Genuinely cares for all those who work for him, and for all of his family's subjects - especially all the orphans he's taken in after evacuating Valadrera<br>○ Description:<br>§ Regular sized man in early 30s. Short brown hair and clean shaven, with a smooth face. Wears straight pants, white shirt, and sleeveless blue-patterned and embroidered doublet. Can visibly see by his body language that he'd rather not partake in this auction.<br>○ Other notes:<br>§ Has wife and 2 kids.<br>§ Doesn't really want the responsibility of leading a house. Often tries to brush off topics regarding responsibilities when confronted/during conversation. Has a "will handle with it, but doesn't really want to talk about it" attitude.</p>
|
||||||
|
<p> </p>
|
||||||
|
<p><br><strong>- Antoni De Loro - Fillighera</strong><br>○ Gliding: light, direct, sustained<br>○ Mannerism: Regular, dry, adult voice. Medium tempo, slightly low tempo/soft spoken.<br>○ Interaction:<br>§ Very friendly and well mannered. Very considerate, actively seeking to help and give council to others. Earnest, gentle, patient, and loyal.<br>§ Rational and steadfast. Extremely lawful - unflinching/uncompromising when it comes to the law.<br>§ Confident, determined, but very predictable due to lawful nature.<br>§ Very formal and dignified.<br>§ Religious - worships Meranzi. Will make reference to her in conversations where appropriate.<br>○ Bond/Core Values:<br>§ Very lawful - unflinching in standing by what's right in the eyes of the law. Cares for well-being of family and friends.<br>§ Values status and reputation in others. Dislike when people are deceptive or un-lawful.<br>○ Description:<br>§ Regular sized man in late 40s. Bottom-of-ear length brown hair that's pulled over said ears, with a heavy-stubble beard, and a coarse face. Wears straight pants and a fine embroidered doublet. Wears a couple of gold rings on each hand.<br>○ Other notes:<br>§ Doesn't like a lot of noise. Prefers to have a calm and comfortable conversation</p>
|
||||||
|
<p> </p>
|
||||||
|
<p><br>- <strong>Corine Vilent - Nicchiara. beautiful brunette in her late 20s.</strong><br>○ Loud narcessist - talks about herself. Typically will show people fine jewelry she's obtained, or talk about something she's heard in the noble circles.<br>○ Flicking/Gliding?<br>○ "Will the DUCHESS arrive?"<br><strong>- Rosalin Denisco - head of house Denisco of Seqano. Mid 60s. Very slightly chubby. Curly chin-length greying hair. Uses a walking stick and only stands for a little while, due to hip pain.</strong><br>® Loves political maneuvering. Gets annoyed when people brush her off or try to deflect from a topic she brings up. A "small friendly grandma with a devious undertone when crossed".<br>® Wringing: Strong, indirect, sustained. Somewhat dry and strained voice, showing her age. Speaks in a slow tempo, with low volume as to not strain her voice too much. Friendly demeanor, with an undertone of "I'll destroy you if you cross me".<br>® WANTS:<br>® Not Cabal member<br>® Navy has been busy lately, causing fewer escorts for ship caravans, which hurts Seqano's economy.<br>® Bandits have also started raiding the land routes. Forest is also, as always, dangerous to travel through.<br>® Wants to speak with Ravanelli. If conditions continue to worsen, they risk the citizens rebelling. Wants the sea-threat to ideally be dealt with entirely so they no longer need ships to be escorted by navy. Would also like to soon be able to end diverting funds to succession-related efforts.</p>
|
||||||
|
<pre><code class="language-plaintext">- Emmerin di Scillante - Romeno. Ravanelli's right hand man. 80 ish. Frail and thin but straight and prideful stance. "Super hes" frail but authorial voice.
|
||||||
|
○ Gliding: light, direct, sustained
|
||||||
|
○ Mannerism: Super sore/coarse, old voice. Slow tempo and slightly low volume.
|
||||||
|
§ Do the "hmph" as if trying to take a shit, and you got the voice.
|
||||||
|
○ Interaction:
|
||||||
|
§ Clever. Dignified. Friendly. Oportunistic. Shrewd. Political.
|
||||||
|
§ Authoritarian - weak voice his words give away that what he says has real weigh.
|
||||||
|
§ Determined.
|
||||||
|
Restrained and very Calculating - doesn't show his "hand" if he doesn’t want to.
|
||||||
|
Apathetic - comes across as not truly feeling the suffering of others when talking about it.
|
||||||
|
Critical. Disloyal. Secretive.
|
||||||
|
○ Bond/Core Values:
|
||||||
|
§ Staying alive forever, whatever the cost to others.
|
||||||
|
○ Description:
|
||||||
|
§ Rather rotunt man in his 50s. Gives off feeling of what the most jacked 25 year old would look like if he just stopped working out and instead ate like a pig for 20 years. Short brown hair and stubby beard covering a double chin. Wears pants, shirt, vest, and a heavy fur trench coat.
|
||||||
|
○ Other notes:
|
||||||
|
§ Weak necromantic scar coming from his head if using detect magic.
|
||||||
|
-
|
||||||
|
- Gastan Terrizzi (M) - Ruling Lord of Luferi
|
||||||
|
® A 40 year old who looks like the last few years has aged him 20 years. Troubled by increase in lawlessness on his lands, wishes to reach Ravanelli.
|
||||||
|
® Wife and daughter
|
||||||
|
® Banditry and successon crisis has his finances brought nears its limits. Also facing pressure due to Jacope Capelli trying to challenge his Terrizi's position.
|
||||||
|
® Suffers from trying to micro-manage too much when times get tough, causing him to always be exhausted from overwork.
|
||||||
|
® Simply wishes to keep his family safe, and keep his town from tearing itself apart, and from being overrun or sacked by bandits or monsters.
|
||||||
|
® Generally a good guy who's simply overwhelmed by all that's happening, causing people to believe he does not care.
|
||||||
|
- Belina SESTIRO - elegant blonde in her 30s. Fine clothes and eloquent demeanor. Also concerned about increased instability. Self-serving, but not evil. Her efforts to increase her own status and wealth often benefits those she cooperates with, since she sees that as more fruitful for her future endeavors.
|
||||||
|
- Beren Aimone - Find town he's from. Mid 20s. Good looking jock who's way too into trying to woo the ladies.
|
||||||
|
</code></pre>
|
||||||
|
<p>Other:<br>-<br><strong>- Marcon Pelluzi - one of 3 leaders of Wayfarer's Union</strong><br>○ Thrusting/Punching: strong, direct, sudden<br>○ Mannerism: Regular, dry, adult voice. Medium tempo. Powerful and commanding voice.<br>○ Interaction:<br>§ Very direct. Straight to the point and straight to business.<br>§ Demands respect, but also treats others with respect.<br>§ Direct, can come off as intimidating.<br>§ Confident. Disciplined. Leaderly. Logical.Serious. Strong personality.<br>○ Bond/Core Values:<br>§ Cares for his status and the status of the Union.<br>§ Cares for his employees. Is fair but extremely strict.<br>○ Description:<br>§ Somewhat tall man somewhere in his 50s. Short black hair and clean shaven. Has a very serious and no-fun facial expression, as if judging everything you do. Wears fine straight pants and doublet of high quality, with embroidery, but only a little jewelry.</p>
|
||||||
|
<pre><code class="language-plaintext">- FG - Fedell Getili.
|
||||||
|
○ Thin man in 30s. Stressed. Dabbing. Stuttering occasionally due to nerveousness.
|
||||||
|
- FA - Female assistant of Marcon Pelluzi
|
||||||
|
○ Mid ages halfling female. Takes notes for Pelluzi.
|
||||||
|
|
||||||
|
- Finzu Nisenblinch, of Hicken - Travelling trader. Gnome. Member of Wayfarer's Union
|
||||||
|
○ Dabbing: Light, Direct, Sudden.
|
||||||
|
§ "My, you're a tall one" voice from WoW.
|
||||||
|
○ Mannerism: High pitched dry voice. Slightly fast tempo, medium volume.
|
||||||
|
○ Interaction:
|
||||||
|
§ Friendly and open minded. Inquisitive - eager to learn and curious about events.
|
||||||
|
§ Very social and cooperative. Adventurous, though is not good in highly stressful or dangerous situations, so thus tends to get cold feet in such situations.
|
||||||
|
§ Opportunistic and money-minded. Likes making acquaintances.
|
||||||
|
§ Easily bewildered by complex subjects. Gets overwhelmed if confronted with complex and largely consequential matters.
|
||||||
|
○ Bond/Core Values:
|
||||||
|
§ Loyal to friends and family. Doesn't back down from his word - a trader who's word cannot be trusted is after all a trader few want to interact with.
|
||||||
|
○ Description:
|
||||||
|
§ Middle aged male gnome. Short brown hair and a handlebar mustache, usually with a big smile on his face. Usually wears vest and shirt, with renaissance breech style pants (baggy knee-length pants) with socks beneath that goes beyond the knee.
|
||||||
|
○ Other notes
|
||||||
|
§ Family originally from Hicken, a city-state in Androgos.
|
||||||
|
- Kuraly Szilárd - Szilard Company. Nessir (Nessir) Merchant Lord
|
||||||
|
○ A Kuraly Szilárd of the Szilard Company, one of the Nessiri Merchant Lords, whose apparently enraged, and has come to Alatri to discuss repercussions and compensation with House Ravanelli.
|
||||||
|
§ Technically staying at House di Scillante's estate, since the Duchess is currently sick.
|
||||||
|
□ (She became sick rather suddenly, though she's old, so it's not really something people saw as unusual)
|
||||||
|
○ Dabbing: Light, Direct, Sudden.
|
||||||
|
§
|
||||||
|
○ Mannerism: Low pitch voice. Slow and punctuated speech of somewhat high volume.
|
||||||
|
§ East european accent: drowned L's, v=w, that=zsat, long vowels
|
||||||
|
○ Interaction:
|
||||||
|
§ Demanding and openly shrewd.
|
||||||
|
○ Bond/Core Values:
|
||||||
|
§ Loyal to friends and family. Doesn't back down from his word - a trader who's word cannot be trusted is after all a trader few want to interact with.
|
||||||
|
○ Description:
|
||||||
|
§ Middle aged male gnome. Short brown hair and a handlebar mustache, usually with a big smile on his face. Usually wears vest and shirt, with renaissance breech style pants (baggy knee-length pants) with socks beneath that goes beyond the knee.
|
||||||
|
®
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
- Lissanta Baronti, Overgold of Arcane Research
|
||||||
|
○ Pressing: strong (but a soft voice), direct, slightly sustained
|
||||||
|
○ Mannerism: Regular, dry, adult voice. Slow tempo, low volume. Increased volume on emphasized words.
|
||||||
|
○ Interaction: Inquisitive. Friendly and good listener (repeats key words and phrases). Logical. Appears somewhat fake due to inferiority complex. Breaks under pressure (becomes Flicking: Light, indirect (flexible), Sudden)
|
||||||
|
○ Bond: Wants to do good job. Fears not being good enough.
|
||||||
|
○ Description: Young woman in her mid 20-s with long golden blonde hair made as a thick braid, and golden irises. Wears fine makeup but you can notice on her that she's quite exhausted/stressed. Wears lavish and ornate flute-sleeved dress with pointed shoulders embroidered with fine gemstones.
|
||||||
|
○
|
||||||
|
- Calvacanti
|
||||||
|
○ Note: While he does not outwardly state it, he gives of the aura when conversing with you that he's the most important person here.
|
||||||
|
</code></pre>
|
||||||
|
<p>NOTES:<br>- Peneli will note that it's a surprise to see Calvacanti, noting that she believed Baronti had mentioned wanting to bring Moretti along. Baronti will note that Moretti apparently was preoccupied with matters which she could not delay. (which is actually because they needed Te'Lik for something else tonight)<br>- Nobles wear magic items - a lot wear death wards, since they're rather paranoid due to last couple of years.<br>- Staff: Cavalier. Head maid dude. Teenage girl. Small girl.</p>
|
|
@ -0,0 +1,188 @@
|
||||||
|
---
|
||||||
|
title: General Notes
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:56.477Z
|
||||||
|
tags:
|
||||||
|
editor: markdown
|
||||||
|
dateCreated: 2023-01-06T16:54:10.455Z
|
||||||
|
---
|
||||||
|
|
||||||
|
- Cabal: Emmerin di Scillante, archmage, 2nd in line magister (clergy member instead?), Te'Lik, "grunts"
|
||||||
|
○ Conversation between Emmerin di Scillante and one of the mages:
|
||||||
|
§ M: The other nobles are getting bolder. We are beginning to question your ability to keep them under control.
|
||||||
|
§ E: A violent outburst from a "lesser" noble. I've made sure they've no way of contacting the duchess without going through me. Besides, House Navara's ruin will make the other houses too spooked to interfere until it's too late. Is everything in place?
|
||||||
|
§ M: Everything is in place. It will go as planned.
|
||||||
|
§ E: Just make sure the sister gets the blame. I expect you to be able to do your part cleanly.
|
||||||
|
§ M: Careful now. You are not the one to give orders. You are useful, but not irreplaceable. You are but a piece in our grand design. We demand commitment. Loyalty. Step out of line, and we'll find someone else who can serve your role.
|
||||||
|
§ E: Hmpf….
|
||||||
|
§ M: Worry not. Do your part. Keep the other houses from acting. And when we control Marcandria, Alatri will be yours. House Ravanelli will be but a fading memory. So long as you do your part and keep the other houses in check!
|
||||||
|
§ E: As long as I get Alatri.
|
||||||
|
§ M: You will. We have plans for every eventuality. There is nothing they can do that we have not already accounted for.
|
||||||
|
§ REWRITE NOTE:
|
||||||
|
® E will ask why they cannot get rid off the duchess.
|
||||||
|
® M will reply that they will when they have no more use for her. For now, having her alive but incapacitated is the most beneficial to their cause. That gives them something to display when people get too incessent on meeting the duchess. Also note that they must break the people and nobility's trust in Ravanelli if E is to take over as "Duke Scillante". He'll tell E "we reckon you do not want an immediate rebellion when we hand you Alatri?"
|
||||||
|
|
||||||
|
- ARRIVALS:
|
||||||
|
○ Navara arrives and meets brother
|
||||||
|
§ B: Peneli?
|
||||||
|
§ Peneli: <Brothers name>. It's good to see you again. How are you holding up?
|
||||||
|
§ B: I don't know. All this responsibility is a bit much for me. She was always better at -
|
||||||
|
§ Peneli: You'll do fine, and I'm here to help you if things gets tough. Family sticks together remember.
|
||||||
|
§ B: Yes.. Family sticks togheter
|
||||||
|
® P asks how it's going with daughter. B answers she's with mother. B will also note that she wasn't happy when he told her he couldn't make it back to spend the harvest festival with her.
|
||||||
|
§ Aspects to include:
|
||||||
|
® Peneli mentions keeping the children here is an added expense that they cant really afford right now. B insists that throwing them out is out of the question
|
||||||
|
® B will mention he's sad he cant spend the festival with his daughter, as he promised. Peneli will joke that he has around 70 other children here already. B will chuckle a bit, but note that his daughter still has a special place in his heart. Peneli will note that she'll see if she can get access to the teleportation circles to get him to Vessina in time to spend the harvest festival with his daughter. B will ask if she can get that approved. Peneli will note "dont worry. It's not like the Overhold is going to have time to refuse such a small request".
|
||||||
|
○ Rosalin Denisco arrives
|
||||||
|
§ <Introduced>
|
||||||
|
§ RD: Ah. A pleasure meeting you again my dear. It's a nice little event you've put together here, though I would've hoped we could soon meet under better circumstances.
|
||||||
|
§ Peneli: A pleasure as always. I hope there'll be something to your liking.
|
||||||
|
§ RD: Will the Duchess be attending tonight?
|
||||||
|
§ Peneli: I'm afraid we haven't gotten a response from the Duchess yet
|
||||||
|
§ RD: Well I hope she'll make an appearance. I've a few matters that I need to up with her, just like I presume you do.
|
||||||
|
§ Peneli: I'm sure we all have matters we'd like to bring to the Duchess.
|
||||||
|
- Post-event, if Cabal trigger contingency to have "Vessaia" attack, and Nevara is blamed for brother's death
|
||||||
|
○ Q: Why are the nobles doing this / following Scillante / etc
|
||||||
|
○ N: Look… oh.. How do I explain this… <long pause>. About 4 years ago, the entire royal family of Marcandria was murdered. By whom we still do not know. For the nation, it was a tragedy. For the nobility, it was also a message. It was as if saying "Stay in line, or share their fate", without providing any notion of what that meant. Several families have had members mysteriously die, or suddenly be ousted for corruption or treason. The nobility is both paralyzed and locked into fractured factions as the great houses vie for control of the throne.
|
||||||
|
○ N: This is why the nobility follow along with what's going around in Alatri. It is not because they agree with it, or because they do not want to help their subjects. Splitting of from Ravanelli leaves you vulnerable; and splintering between the noble familys under Ravanelli would compromise House Ravanelli's legitimacy and claim to the throne. Do not let the simpletons who exploit these hard times to cause rebellion: If House Ravanelli's position is weakened, we risk getting crushed by the other regions. House Ravanelli are not saints, because no saint will be able to survive the malicious reality of politics. But, they have always ruled well, ruled competently. The nobles of Rosella need House Ravanelli to remain strong in order to safeguard their own interests - their family, their land, and their people. I'm hesitant to imagine what would happen if someone like di Vesci were to take control.
|
||||||
|
§ N explanation of di Vesci: He controls Revanna, a city whose only second to our capital Vessina in Marcandria. Alatri is the 3rd. The rivalry between Vessina and Revanna has always been well known; and with the fall of the royal family, this rivalry has now more than ever also extended to Alatri. Do you honestly think we will prioritize our well-being if he were to come to power?
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
- Night of 21st Ummindus 1353
|
||||||
|
- PEOPLE NEW:
|
||||||
|
○ NOBILITY
|
||||||
|
§ Emmerin di Scillante - Romeno. Ravanelli's right hand man. 80 ish. Frail and thin but straight and prideful stance. "Super hes" frail but authorial voice.
|
||||||
|
® Cabalist
|
||||||
|
§ Gastan Terrizzi (M) - Ruling Lord of Luferi
|
||||||
|
® A 40 year old who looks like the last few years has aged him 20 years. Troubled by increase in lawlessness on his lands, wishes to reach Ravanelli.
|
||||||
|
® Wife and daughter
|
||||||
|
® Banditry and successon crisis has his finances brought nears its limits. Also facing pressure due to Jacope Capelli trying to challenge his Terrizi's position.
|
||||||
|
® Suffers from trying to micro-manage too much when times get tough, causing him to always be exhausted from overwork.
|
||||||
|
® Simply wishes to keep his family safe, and keep his town from tearing itself apart, and from being overrun or sacked by bandits or monsters.
|
||||||
|
® Generally a good guy who's simply overwhelmed by all that's happening, causing people to believe he does not care.
|
||||||
|
§ Belina SESTIRO - elegant blonde in her 30s. Fine clothes and eloquent demeanor. Also concerned about increased instability. Self-serving, but not evil. Her efforts to increase her own status and wealth often benefits those she cooperates with, since she sees that as more fruitful for her future endeavors.
|
||||||
|
§ Corine Valent - Nicchiara. beautiful brunette in her late 20s. Loud narcessist - talks about herself. Typically will show people fine jewelry she's obtained, or talk about something she's heard in the noble circles.
|
||||||
|
§ Rosalin Denisco - head of house Denisco of Seqano. Mid 60s. Very slightly chubby. Curly chin-length greying hair. Uses a walking stick and only stands for a little while, due to hip pain.
|
||||||
|
® Loves political maneuvering. Gets annoyed when people brush her off or try to deflect from a topic she brings up. A "small friendly grandma with a devious undertone when crossed".
|
||||||
|
® Wringing: Strong, indirect, sustained. Somewhat dry and strained voice, showing her age. Speaks in a slow tempo, with low volume as to not strain her voice too much. Friendly demeanor, with an undertone of "I'll destroy you if you cross me".
|
||||||
|
® WANTS:
|
||||||
|
® Not Cabal member
|
||||||
|
® Navy has been busy lately, causing fewer escorts for ship caravans, which hurts Seqano's economy.
|
||||||
|
® Bandits have also started raiding the land routes. Forest is also, as always, dangerous to travel through.
|
||||||
|
® Wants to speak with Ravanelli. If conditions continue to worsen, they risk the citizens rebelling. Wants the sea-threat to ideally be dealt with entirely so they no longer need ships to be escorted by navy. Would also like to soon be able to end diverting funds to succession-related efforts.
|
||||||
|
§ *Antoni De Loro - husband of ruler Ornella de Loro. Late 40s. He has short very light brown, but greying, hair. He has brown eyes, a handlebar mustache, a goatee, and a face that's starting to see some wrinkles. VERY lawful. Will emphasize what is right based on what is law, and is very much unflinching when it comes to this.
|
||||||
|
® Appears very friendly. Very introverted.
|
||||||
|
§ Beren Aimone - Find town he's from. Mid 20s. Good looking jock who's way too into trying to woo the ladies.
|
||||||
|
§ Magister Peneli Navara - 38. Thin with black hair. Fine dress, but can barely notice bandages beneath the left sleave of her dress.
|
||||||
|
§ Edrian/Devan Navara - 30. Light brown hair. Seems a little uncomfortable in the presence of the others. Somewhat thin build.
|
||||||
|
§
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
○ PEOPLE: Alatri Inhabitants
|
||||||
|
§ Marzon Peluzzi - Union leader. Short black hair and handlebar mustache, though greying. Strong and proud posture and build. Commanding and confident, though very calculated when talking to nobility. Booming slow pressing voice.
|
||||||
|
§ NOBILITY: Rosellan Nobility
|
||||||
|
□ Emmerin di Scillante - Ravanelli's right hand man. 80 ish. Frail and thin but straight and prideful stance. "Super hes" frail but authorial voice.
|
||||||
|
® Cabalist
|
||||||
|
□ Gastan Terrizzi (M) - Ruling Lord of Luferi.
|
||||||
|
□ Belina SESTIRO - elegant blonde in her 30s. Fine clothes and eloquent demeanor. Also concerned about increased instability. Self-serving, but not evil. Her efforts to increase her own status and wealth often benefits those she cooperates with, since she sees that as more fruitful for her future endeavors.
|
||||||
|
□ Magister Peneli Navara - 40s. Thin with black hair. Fine dress, but can barely notice bandages beneath the left sleave of her dress.
|
||||||
|
□ Edrian Navara - late 20s. Light brown hair. Seems a little uncomfortable in the presence of the others. Somewhat thin build.
|
||||||
|
□ *Antoni De Loro - husband of ruler Ornella de Loro. Late 40s. He has short very light brown, but greying, hair. He has brown eyes, a handlebar mustache, a goatee, and a face that's starting to see some wrinkles. VERY lawful. Will emphasize what is right based on what is law, and is very much unflinching when it comes to this.
|
||||||
|
® Appears very friendly. Very empathetic, though will follow law above own feelings. Very introverted.
|
||||||
|
□
|
||||||
|
□ Rosalin Denisco - head of house Denisco of Seqano. Mid 60s. Very slightly chubby. Curly chin-length greying hair. Uses a walking stick and only stands for a little while, due to hip pain.
|
||||||
|
® Loves political maneuvering. Gets annoyed when people brush her off or try to deflect from a topic she brings up. A "small friendly grandma with a devious undertone when crossed".
|
||||||
|
® Wringing: Strong, indirect, sustained. Somewhat dry and strained voice, showing her age. Speaks in a slow tempo, with low volume as to not strain her voice too much. Friendly demeanor, with an undertone of "I'll destroy you if you cross me".
|
||||||
|
® WANTS:
|
||||||
|
® Not Cabal member
|
||||||
|
® Navy has been busy lately, causing fewer escorts for ship caravans, which hurts Seqano's economy.
|
||||||
|
® Bandits have also started raiding the land routes. Forest is also, as always, dangerous to travel through.
|
||||||
|
® Wants to speak with Ravanelli. If conditions continue to worsen, they risk the citizens rebelling. Wants the sea-threat to ideally be dealt with entirely so they no longer need ships to be escorted by navy. Would also like to soon be able to end diverting funds to succession-related efforts.
|
||||||
|
□ Beren Aimone - (M). Youngster. Flirts with all the ladies.
|
||||||
|
□ Proteno/Corine Valent - house ruling Nicchiara
|
||||||
|
|
||||||
|
§ Kuraly Szilárd - Szilard Company
|
||||||
|
□ "Maane". Stubs + goatee beard. Somewhat overweigth. Wears heavy furs.
|
||||||
|
® Long vocals. Stops up a little when syllable ends with consonant. mu-SEEEUUm. vi-dEEOO
|
||||||
|
® Z instead of th
|
||||||
|
§ OTHER:
|
||||||
|
□ (High Transmuter Rahier De Maromme, Head of the Institute of Transmutations.)
|
||||||
|
□ Raoul Bougie - Spatial phenomena magister. Disguised. Cabal member. Keeps track of Scillante during the auction.
|
||||||
|
§ STAFF:
|
||||||
|
□ Margot - serving girl. Late teens. Light brown long hair and a few freckles. Prepares food and does prep. She's told to show the party what to do and where to go.
|
||||||
|
□ Juan Halphen - Head prep person. A bit chubby. Chin strap beard.
|
||||||
|
□ Thecle - head maid
|
||||||
|
□ Rose-Amelie - head maid
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
- Overall event plan:
|
||||||
|
○ Characters:
|
||||||
|
§ PN - Peneli Navara
|
||||||
|
§ BN - Brother Navara
|
||||||
|
§ JH - Juan Halphen - Head servant. Will be killed by Te'Lik
|
||||||
|
§ MG - Margot. Serving girl. Late teens. Orphan
|
||||||
|
§ .
|
||||||
|
§ AM - Archmage, Cabal
|
||||||
|
§ M2 - Cabal mage, 2nd in command for institute of Planar phenomenon
|
||||||
|
§ M3 - 3rd cabal mage.
|
||||||
|
§ TL - Te'Lik - shapeshifter.
|
||||||
|
§ .
|
||||||
|
§ ES - Emmerin di Scillante.
|
||||||
|
§ .
|
||||||
|
§ OG - Overgold
|
||||||
|
§ CC - Calvacanti
|
||||||
|
§ KS - Kuraly Szilárd
|
||||||
|
§ AD - Admiral
|
||||||
|
§ .
|
||||||
|
§ MP - Marcon Pelluzi.
|
||||||
|
§ FG - Fedell Getili.
|
||||||
|
§ FA - Female assistant of Marcon Pelluzi
|
||||||
|
- Events:
|
||||||
|
○ Arrival
|
||||||
|
§ Party arrives. Will be met by MG, who'll lead them to guards' armory. Will be nobility there tonight, so weapons and armor are not allowed. Safety concerns. Valiant and Cairne will be able to retrieve theirs for the match, but they'll have to return it after. Party can retrieve weapons and armor after the nobles have left.
|
||||||
|
□ There are servants preparing both indoors and in the garden area. Several guards can also be seen. Some help with preparations, others stand guard. Typically in a group of guards, some help preparations while other's stand guard. Guards are also seen patrolling the noble district as a whole.
|
||||||
|
§ MG shows them around the 1st floor + outside. Briefly where people will be, where they can go, and where they are not allowed to go.
|
||||||
|
§ Will bring party to JH, who'll show them to where they can prepare their goods. JH will note that Cairne and Valiant seem strong, and asks if they can help with furniture etc.
|
||||||
|
□ Finzu will excuse himself, saying he has to go help prepare the actual auction. MP allowed Finzu to join on the condition he helped out with overall preparations for auction.
|
||||||
|
□ He'll be by stage, discussing schedule and best order to auction off the items with FG. Party will recognize FG's voice from conversation with Kaszin.
|
||||||
|
§ JH will note that Narth need to clean himself up. Nobility likes having things clean, and they can't have him act as server. Will have MG take narth to washing room to help him clean up.
|
||||||
|
□ When at washing room, Narth will see children falling out from a hidden door in the wall. MG will go and "shoo" them. They'll complain she's giving them away. They're playing hide-and-seek. Seeker will find them while they're being "shoo'd", and they'll have a brief confrontation where the seeker tells them "we said no hiding downstairs".
|
||||||
|
□ Children will note Narthael looks weird, and ask him why he looks weird. If he shows them some sort of magic trick, they'll want him to come upstairs and play. MG will be a bit reluctant, but her curiosity will cause her to also want to see more.
|
||||||
|
□ Children will run back up using the stairs, with or without Narth.
|
||||||
|
□ .
|
||||||
|
□ Meanwhile, if Ari busy with preparations, then JH will note that she should cheer up a bit more. He'll note that you should make the best out of what you have. Accept whatever's happened in the past, and move forward instead of dwelling on it.
|
||||||
|
□ JH doesn't know the specifics, though he'll gesture to the teenagers working in the room, and note that most of them are orphans, so he's gotten quite good at recognizing when people are not feeling well (emotionally), even if when they're trying to hide it.
|
||||||
|
○ Co-option
|
||||||
|
§ More guards and servants will arrive after a while.
|
||||||
|
§ After a few hours, just when the guests start arriving, a guard (TL) will come in and tell JH that the décor in Morning room has been tampered with.
|
||||||
|
□ JH will go with guard to investigate.
|
||||||
|
□ Party member outside with highest perception roll will see JH be knocked out by guard, and dragged into the wall through a hidden door.
|
||||||
|
§ If party goes to investigate, and find hidden entry, they'll hear conversation between TL and one of the cabal mages, through the floor.
|
||||||
|
□ TL will complain that he finds wearing commoner skin disgusting, he'd rather just be the headmistress. He'll also complain that he was supposed to perform at the Nightstar tonight.
|
||||||
|
□ Cabal mage will note: Remember what he's been promised. Once they've won, he'll the entire Nightstar theatre, just as he deserves. All they ask in return, is commitment and loyalty to their cause, and as part of that, he'll have to play his role.
|
||||||
|
□ Cabal mage will then ask if he knows the way to House Navara's hidden chambers. TL will note that the peasent/servant (JH) has memories of where they're at, but doesn't know where PN has hidden her notes within said rooms.
|
||||||
|
□ Cabal mage will tell TL to show him how to get find and get into the chambers, and he'll handle the rest on his own. TL should help out the others above, noting "make sure the sister gets the blame. Having her ostracized would be the most preferrable outcome of this endeavor, and would send the strongest message to the other guest who has so far resisted cooperating with them."
|
||||||
|
® NOTE: Need some branching pathways for cellar area, and a hidden chamber area where Navara family keeps their secret/hidden records. Should be multiple ways down, though hidden or locked, so party needs to find one of these ways down. Should be large enough so that party has to progress through a few rooms before they reach cabal mage.
|
||||||
|
□ Cabal mage will start looking for all the records House Navara has regarding the Cabal, as they know PN has been investigating. They want to seize all of this. They also want to plan forged documents to frame PN for planning BN's assassination.
|
||||||
|
® Cabal mage will set up traps etc behind him, and have some creatures stand by, in case PN should come while he's there. Will also serve as warning system and obstacles for party.
|
||||||
|
□ TL will return and play the role of JH. TL will never be in a place where he's not "in public", meaning party will have a difficult time doing anything without everyone being alerted, and being blamed for trying to harm him.
|
||||||
|
® Also, if they try take him out early, hint towards it perhaps being difficult for them to figure out who he's working with if they kill him.
|
||||||
|
○ Encounter (and related) with cabal mage in basement
|
||||||
|
|
||||||
|
○ Guests arrive outside
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,55 @@
|
||||||
|
---
|
||||||
|
title: Items of note
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:58.519Z
|
||||||
|
tags:
|
||||||
|
editor: markdown
|
||||||
|
dateCreated: 2023-01-06T16:54:12.447Z
|
||||||
|
---
|
||||||
|
|
||||||
|
First half:
|
||||||
|
|
||||||
|
- Magic: Valiant Memory Core
|
||||||
|
○ From Juggernaut model. Gives wearer the Tough feat.
|
||||||
|
- Magic: Clothes of mending - beautiful (female) dress that mends itself from any tear it receives
|
||||||
|
- Diamond encrusted necklace
|
||||||
|
|
||||||
|
|
||||||
|
Second Half:
|
||||||
|
|
||||||
|
- Moonstone necklace (the one the Grin wanted them to steal)
|
||||||
|
-
|
||||||
|
- Magic: Moon touched sword
|
||||||
|
- Magic: "Pocket Dimension Pouch"
|
||||||
|
○ Small pouch that can be attached to belt. Able to hold up to 100 pounds of goods.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Other items:
|
||||||
|
- Mage:
|
||||||
|
○ Magic: Beads of Fireball
|
||||||
|
- Te'Lik
|
||||||
|
○ Magic: Glove of Spell-storing
|
||||||
|
§ Shield
|
||||||
|
§ Major Image
|
||||||
|
§ Misty Step
|
||||||
|
§ Invisibility
|
||||||
|
- Vessaia
|
||||||
|
○ Elemental gems (earth and fire)
|
||||||
|
- Navara's Study:
|
||||||
|
○ Healing Potion
|
||||||
|
○ Experimental Troll-blood healing potion
|
||||||
|
○ Potion of Ethereal Eyes
|
||||||
|
§ Can see invisible and ethereal creatures for 1 hour. i.e. allows user to see into the Ethereal plane.
|
||||||
|
Circlet of Blasting
|
||||||
|
|
||||||
|
|
||||||
|
Wondrous item, uncommon
|
||||||
|
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.
|
||||||
|
|
||||||
|
From <https://www.aidedd.org/dnd/om.php?vo=circlet-of-blasting>
|
||||||
|
|
||||||
|
-
|
|
@ -0,0 +1,344 @@
|
||||||
|
<!--
|
||||||
|
title: Characters - marcandria
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:59.700Z
|
||||||
|
tags: game-master
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:14.442Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h2>Staff</h2>
|
||||||
|
<h4><strong>Juan Halphen - Head servant at Navara Estate. Will be killed by Te'Lik</strong></h4>
|
||||||
|
<ul>
|
||||||
|
<li><strong>Pressing</strong>: Strong, direct, sustained</li>
|
||||||
|
<li><strong>Mannerism</strong>: Slightly coarse, adult voice. Regular tempo and medium volume.</li>
|
||||||
|
<li><strong>Interaction</strong>:<ul>
|
||||||
|
<li><strong>Warm</strong>, <strong>welcoming</strong> and <strong>hearty</strong> - <strong>cheerful</strong> and <strong>lodly vigorous</strong>.</li>
|
||||||
|
<li><strong>Honest</strong> and <strong>mentoring</strong> - doesn't lie about how things are, but will typically angle it towards the good aspects and how the individual can move forward instead of dwelling on the negatives. Gives good council.</li>
|
||||||
|
<li>Had a <strong>crude, rough exterior</strong>, but is surprisingly <strong>elegant</strong> and<strong> well-behaved</strong> when interacting with people of high status. Has a more casual tone with Navara family and the other servants.</li>
|
||||||
|
<li>Enjoys interacting with kids.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Bond</strong>:<ul>
|
||||||
|
<li>Loyal to House Navara, due to giving him a place to make a living after his injury made him unable to continue as a sailor. This got strengthened further when</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Description</strong>:<ul>
|
||||||
|
<li>Human in mid 50s with a strong build and particularly large forearms. Right forearm has a huge thick scar from elbow to wrist, and is visibly bent slightly at several points, indicating an old injury where arm broke at several points and then healed without being perfectly placed. Bald scalp with short hair above ears and around back of head. Wears a good set of straight pants, shirt, and vest of good quality, probably provided by the family he serves.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Other notes:<ul>
|
||||||
|
<li>Used to be sailor.</li>
|
||||||
|
<li>Arm got jammed and badly hurt during a storm. Arm still useable, but not strong enough to keep sailing.</li>
|
||||||
|
<li>Was given a job by House Navara to help out at their estate, which he is thankful for.</li>
|
||||||
|
<li>Became head maid after last one died when sea-monsters took Valadrera.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h4><strong>Margot - Teen servant girl of House Navara. Orphan</strong></h4>
|
||||||
|
<ul>
|
||||||
|
<li>Gliding: Light, direct, sustained</li>
|
||||||
|
<li>Mannerism: Slightly high pitch, teenage girl voice. Tries to keep regular tempo and volume, to speaks fast she gets excited and forgets herself.</li>
|
||||||
|
<li>Interaction:<ul>
|
||||||
|
<li>Plays the role of the dutiful kid, who takes on the responsibilities and burdens of the other children. Is very curious, and thus sometimes can't help herself from straying from otherwise dutiful behavior. Leaderly among the children.</li>
|
||||||
|
<li>Charming and observant. Clever.</li>
|
||||||
|
<li>Puts on happy and cheerful exterior - hides away pain.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Bond:<ul>
|
||||||
|
<li>Her family, which she's lost.</li>
|
||||||
|
<li>Wants to take care of the other children at the Navara Estate, particularly all those who are younger than her.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Description:<ul>
|
||||||
|
<li>Thin human girl that looks to be around 16. Shoulder length light brown hair with a smooth and curious face. Wears what looks to be a simple yet cute hand-me-down dress, but that also looks like it would be easy to run in</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h4>Kids playing hide and seek upstairs:</h4>
|
||||||
|
<ul>
|
||||||
|
<li><strong>Bonbelle</strong> - Female dwarf kid around 8. Likes following the rules. Doesn't like people breaking the rules.</li>
|
||||||
|
<li><strong>Javion</strong> - Human male kid, around 9. Adventrous and likes bending the rules.</li>
|
||||||
|
<li><strong>Kindle</strong> - shifter kid around 9. Curious but timid/easily scared.</li>
|
||||||
|
</ul>
|
||||||
|
<h2>Nobility</h2>
|
||||||
|
<h4><a href="onenote:Eirus\Marcandria\Rosella\Alatri\Alatri%20Inhabitants.one#Magister%20Peneli%20Navara&section-id={8F82FAC3-B18B-4AF6-8463-9193F9E422BF}&page-id={55052F23-D0BB-451A-BB49-7D83C5632C53}&object-id={73EFE52C-3580-0A47-26E8-F6FCE6D242C2}&12&base-path=C:\Programs\dnd%20backups\Espia-2019.10.12\Espia"><strong>Magister Peneli Navara</strong></a><strong> - Valadrera</strong></h4>
|
||||||
|
<ul>
|
||||||
|
<li><strong>Thrusting/Punching:</strong> strong, direct, sudden</li>
|
||||||
|
<li><strong>Mannerism: </strong>Regular, dry, adult voice. Somewhat fast tempo, somewhat loud.</li>
|
||||||
|
<li><strong>Interaction:</strong> Confident. Straight to business. Can be a bit aggressive and somewhat confrontational.<ul>
|
||||||
|
<li><strong>Calm</strong>, <strong>confident</strong>, and <strong>assertive</strong>. Very <strong>formal</strong>, <strong>dignified</strong>, and <strong>businesslike</strong>. Makes much effort to <strong>not show weakness</strong> or give away information that can be exploited.</li>
|
||||||
|
<li><strong>Stoic</strong> - does<strong> not show unnecessary emotion</strong>, except the expected surface level aspects such as smiling when meeting someone. Can appear very insensitive.</li>
|
||||||
|
<li><strong>Prudent</strong> - keeps <strong>strict self-discipline</strong> based on<strong> logical reasoning</strong>.</li>
|
||||||
|
<li><strong>Scholarly</strong> and <strong>intelligent</strong> - especially in field of Arcane research.</li>
|
||||||
|
<li><strong>Mistrusting</strong> and <strong>suspicious</strong> of people outside her close friends and family - believes people are primarily driven by self-interest. Believes most people manipulate and deceive to achieve self-interest, even for cases where the person does not realize it themselves.</li>
|
||||||
|
<li>Warms up somewhat around close friends and family, though hesitant to have too deep conversations about herself.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Bond: </strong>
|
||||||
|
<ul>
|
||||||
|
<li>Wants to protect what remains of her family. Wants answers/revenge for sister's murder. Wants to re-take home of Valadrera. Will always choose the path that gives the most safety to her family.</li>
|
||||||
|
<li>Wants to use the arcane to make something that will be useful to her family's subjects. Not for generous reasons - is because (1) it will benefit her family, and (2) to prove she's competent enough to do so.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Description</strong>:<ul>
|
||||||
|
<li>Thin mid-aged woman in mid-late 30s. Black semi long hair made into a loose top-bun. Green eyes and somewhat stern look. Wears dark (black-ish) straight pants and doublet, with gold and silver embroidery. Weak perfume smell. Glove on left hand. Can barely notice what looks like bandages protruding from left arm on neck and between sleeve and glove.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h4><strong>Edrian/Devan Navara - Valadrera</strong></h4>
|
||||||
|
<ul>
|
||||||
|
<li><strong>Flicking: </strong>Light, indirect, sudden.</li>
|
||||||
|
<li><strong>Mannerism: </strong>Regular, dry, adult voice. Medium tempo, somewhat quiet. Slight mumbling when trying to get away from a topic.</li>
|
||||||
|
<li><strong>Interaction: </strong>
|
||||||
|
<ul>
|
||||||
|
<li>Very <strong>friendly</strong>, <strong>gentle</strong>, and <strong>generous</strong>. Comes across as a very <strong>genuine</strong>, <strong>kind</strong>, and <strong>good</strong>-<strong>nurtured</strong> person.</li>
|
||||||
|
<li>Very <strong>self-critical</strong> and <strong>reflective</strong>. <strong>Doubts his own abilities</strong>, though <strong>optimistic</strong> that things will work out in the end.</li>
|
||||||
|
<li><strong>Principled</strong> - will not budge on what he believes is right. <strong>Naïve</strong> and <strong>soft</strong>, which makes him swayed by experienced and subtle manipulators.</li>
|
||||||
|
<li>An <strong>escapist</strong> - prefers casual conversation to keep his mind off serious matters, also with servants and commoners, over political debates and standoffs. Will actively try to change topic of conversation to something non-serious.</li>
|
||||||
|
<li>Appears very <strong>absentminded</strong> and <strong>reserved</strong>, unless he's with people he's close to, in which case he likes to strike casual conversations.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Bond: </strong>
|
||||||
|
<ul>
|
||||||
|
<li>Cares for family. Genuinely cares for all those who work for him, and for all of his family's subjects - especially all the orphans he's taken in after evacuating Valadrera</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Description: </strong>
|
||||||
|
<ul>
|
||||||
|
<li>Regular sized man in early 30s. Short brown hair and clean shaven, with a smooth face. Wears straight pants, white shirt, and sleeveless blue-patterned and embroidered doublet. Can visibly see by his body language that he'd rather not partake in this auction.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Other notes: <ul>
|
||||||
|
<li>Has wife and 2 kids.</li>
|
||||||
|
<li>Doesn't really want the responsibility of leading a house. Often tries to brush off topics regarding responsibilities when confronted/during conversation. Has a "will handle with it, but doesn't really want to talk about it" attitude.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h4><a href="onenote:Eirus\Marcandria\Casodonia\Fillighera\Fillighera%20Inhabitants.one#*Antoni%20De%20Loro&section-id={85C00A55-3A41-4A8D-A26A-57200C1B6076}&page-id={08E6F7A4-407B-4CDC-9D4B-71C9AD8AC4F4}&object-id={352D03AD-756F-04A7-24D7-26A12CA53698}&12&base-path=C:\Programs\dnd%20backups\Espia-2019.10.12\Espia"><strong>Antoni De Loro</strong></a><strong> - Fillighera</strong></h4>
|
||||||
|
<ul>
|
||||||
|
<li><strong>Gliding:</strong> light, direct, sustained</li>
|
||||||
|
<li><strong>Mannerism:</strong> Regular, dry, adult voice. Medium tempo, slightly low tempo/soft spoken.</li>
|
||||||
|
<li><strong>Interaction: </strong>
|
||||||
|
<ul>
|
||||||
|
<li>Very <strong>friendly</strong> and <strong>well mannered</strong>. Very <strong>considerate</strong>, actively seeking to help and give council to others.<strong> Earnest, gentle, patient, and loyal</strong>.</li>
|
||||||
|
<li><strong>Rational</strong> and <strong>steadfast</strong>. Extremely <strong>lawful</strong> - <strong>unflinching/uncompromising</strong> when it comes to the law.</li>
|
||||||
|
<li><strong>Confident</strong>, <strong>determined</strong>, but very <strong>predictable</strong> due to lawful nature.</li>
|
||||||
|
<li>Very <strong>formal</strong> and <strong>dignified</strong>.</li>
|
||||||
|
<li><strong>Religious</strong> - worships Meranzi. Will make reference to her in conversations where appropriate.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Bond/Core Values</strong>: <ul>
|
||||||
|
<li>Very lawful - unflinching in standing by what's right in the eyes of the law. Cares for well-being of family and friends.</li>
|
||||||
|
<li>Values status and reputation in others. Dislike when people are deceptive or un-lawful.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Description: </strong>
|
||||||
|
<ul>
|
||||||
|
<li>Regular sized man in late 40s. Bottom-of-ear length brown hair that's pulled over said ears, with a heavy-stubble beard, and a coarse face. Wears straight pants and a fine embroidered doublet. Wears a couple of gold rings on each hand.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h4><strong>Corine Vilent</strong> - Nicchiara. beautiful brunette in her late 20s.</h4>
|
||||||
|
<ul>
|
||||||
|
<li>Loud narcessist - talks about herself. Typically will show people fine jewelry she's obtained, or talk about something she's heard in the noble circles.</li>
|
||||||
|
<li>Flicking/Gliding?</li>
|
||||||
|
<li>"Will the DUCHESS arrive?"</li>
|
||||||
|
<li>“I know, but thanks for noticing” - in response to Edrian Navara calling her beautiful.</li>
|
||||||
|
</ul>
|
||||||
|
<h4><a href="onenote:Eirus\Marcandria\Rosella\Seqano\Seqano%20Inhabitants.one#Rosalin%20Denisco&section-id={14DDD3C9-CCEC-4804-9BF5-897078C65C28}&page-id={9F005BD4-55C5-4AB0-B953-0939AC8FC058}&object-id={CB774159-0386-0BF4-39C3-20D9E97A4CED}&11&base-path=C:\Programs\dnd%20backups\Espia-2019.10.12\Espia">Rosalin Denisco</a> - head of house Denisco of <strong>Seqano</strong></h4>
|
||||||
|
<ul>
|
||||||
|
<li><a href="onenote:Eirus\Marcandria\Rosella\Seqano\Seqano%20Inhabitants.one#Rosalin%20Denisco&section-id={14DDD3C9-CCEC-4804-9BF5-897078C65C28}&page-id={9F005BD4-55C5-4AB0-B953-0939AC8FC058}&object-id={CB774159-0386-0BF4-39C3-20D9E97A4CED}&11&base-path=C:\Programs\dnd%20backups\Espia-2019.10.12\Espia">Rosalin Denisco</a> - head of house Denisco of <strong>Seqano</strong>. Mid 60s. Very slightly chubby. Curly chin-length greying hair. Uses a walking stick and only stands for a little while, due to hip pain. </li>
|
||||||
|
<li>Loves political maneuvering. Gets annoyed when people brush her off or try to deflect from a topic she brings up. A "<strong>small friendly grandma with a devious undertone when crossed</strong>".</li>
|
||||||
|
<li><strong>Wringing: Strong, indirect, sustained.</strong> Somewhat dry and strained voice, showing her age. Speaks in a slow tempo, with<strong> low volume as to not strain her voice too much</strong>. Friendly demeanor, with an undertone of "I'll destroy you if you cross me".</li>
|
||||||
|
<li>WANTS:<ul>
|
||||||
|
<li>Not Cabal member</li>
|
||||||
|
<li>Navy has been busy lately, causing fewer escorts for ship caravans, which hurts Seqano's economy.</li>
|
||||||
|
<li>Bandits have also started raiding the land routes. Forest is also, as always, dangerous to travel through.</li>
|
||||||
|
<li>Wants to speak with Ravanelli. If conditions continue to worsen, they risk the citizens rebelling. Wants the sea-threat to ideally be dealt with entirely so they no longer need ships to be escorted by navy. Would also like to soon be able to end diverting funds to succession-related efforts.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h4><a href="onenote:Eirus\Marcandria\Rosella\Alatri\Alatri%20Inhabitants.one#Emmerin%20di%20Scillante&section-id={8F82FAC3-B18B-4AF6-8463-9193F9E422BF}&page-id={470A5C17-B8DA-41F2-93A6-E65B4AB9EFB3}&object-id={2E2C3FBB-582D-44C8-BC86-EFD033543056}&11&base-path=C:\Programs\dnd%20backups\Espia-2019.10.12\Espia">Emmerin di Scillante</a> - Romeno</h4>
|
||||||
|
<ul>
|
||||||
|
<li>Ravanelli's right hand man. 80 ish. Frail and thin but straight and prideful stance. "Super hes" frail but authorial voice.<ul>
|
||||||
|
<li><strong>Gliding:</strong> light, direct, sustained</li>
|
||||||
|
<li><strong>Mannerism:</strong> Super sore/coarse, old voice. Slow tempo and slightly low volume.<ul>
|
||||||
|
<li>Do the "hmph" as if trying to take a shit, and you got the voice.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Interaction: </strong>
|
||||||
|
<ul>
|
||||||
|
<li><strong>Clever. Dignified. Friendly. Oportunistic. Shrewd. Political. </strong></li>
|
||||||
|
<li><strong>Authoritarian - weak voice his words give away that what he says has real weigh.</strong></li>
|
||||||
|
<li><strong>Determined. </strong></li>
|
||||||
|
<li><strong>Restrained and very Calculating</strong> - doesn't show his "hand" if he doesn’t want to. </li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p><strong>Apathetic</strong> - comes across as not truly feeling the suffering of others when talking about it.</p>
|
||||||
|
<p> <strong>Critical</strong>. <strong>Disloyal</strong>. <strong>Secretive</strong>.</p>
|
||||||
|
<ul>
|
||||||
|
<li><strong>Bond/Core Values</strong>: <ul>
|
||||||
|
<li>Staying alive forever, whatever the cost to others.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Description: </strong>
|
||||||
|
<ul>
|
||||||
|
<li> </li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Other notes</li>
|
||||||
|
</ul>
|
||||||
|
<h4><a href="onenote:Eirus\Marcandria\Rosella\Luferi\Luferi%20Inhabitants.one#List%20of%20Inhabitants&section-id={1DE7DB19-3665-408E-92EE-E1806B7FD6D8}&page-id={169B2023-BFDA-47E0-A4F3-017D86AD1C30}&object-id={D087A933-16BD-4D75-B92D-5E5EA88C3AF5}&B&base-path=C:\Programs\dnd%20backups\Espia-2019.10.12\Espia">Gastan Terrizzi (M) - Ruling Lord</a> of Luferi</h4>
|
||||||
|
<ul>
|
||||||
|
<li>A 40 year old who looks like the last few years has aged him 20 years. Troubled by increase in lawlessness on his lands, wishes to reach Ravanelli.<ul>
|
||||||
|
<li>Wife and daughter</li>
|
||||||
|
<li>Banditry and successon crisis has his finances brought nears its limits. Also facing pressure due to <strong>Jacope Capelli </strong>trying to challenge his Terrizi's position.</li>
|
||||||
|
<li>Suffers from trying to micro-manage too much when times get tough, causing him to always be exhausted from overwork.</li>
|
||||||
|
<li>Simply wishes to keep his family safe, and keep his town from tearing itself apart, and from being overrun or sacked by bandits or monsters.</li>
|
||||||
|
<li>Generally a good guy who's simply overwhelmed by all that's happening, causing people to believe he does not care.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h4><strong>Belina SESTIRO - Ortovero</strong></h4>
|
||||||
|
<p> elegant blonde in her 30s. Fine clothes and eloquent demeanor. Also concerned about increased instability. Self-serving, but not evil. Her efforts to increase her own status and wealth often </p>
|
||||||
|
<h4><strong>Beren Aimone</strong></h4>
|
||||||
|
<p> Find town he's from. Mid 20s. Good looking jock who's way too into trying to woo the ladies.</p>
|
||||||
|
<p> </p>
|
||||||
|
<h2>Others</h2>
|
||||||
|
<h4>Marcon Pelluzi - one of 3 leaders of Wayfarer's Union</h4>
|
||||||
|
<ul>
|
||||||
|
<li><strong>Thrusting/Punching:</strong> strong, direct, sudden</li>
|
||||||
|
<li><strong>Mannerism:</strong> Regular, dry, adult voice. Medium tempo. Powerful and commanding voice.</li>
|
||||||
|
<li><strong>Interaction: </strong>
|
||||||
|
<ul>
|
||||||
|
<li>Very direct. Straight to the point and straight to business.</li>
|
||||||
|
<li>Demands respect, but also treats others with respect.</li>
|
||||||
|
<li>Direct, can come off as intimidating.</li>
|
||||||
|
<li>Confident. Disciplined. Leaderly. Logical.Serious. Strong personality. </li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Bond/Core Values: </strong>
|
||||||
|
<ul>
|
||||||
|
<li>Cares for his status and the status of the Union.</li>
|
||||||
|
<li>Cares for his employees. Is fair but extremely strict.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Description: </strong>
|
||||||
|
<ul>
|
||||||
|
<li>Somewhat tall man somewhere in his 50s. Short black hair and clean shaven. Has a very serious and no-fun facial expression, as if judging everything you do. Wears fine straight pants and doublet of high quality, with embroidery, but only a little jewelry.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h4><a href="onenote:Eirus\Marcandria\Rosella\Alatri\Alatri%20Inhabitants.one#Fedell%20Getili&section-id={8F82FAC3-B18B-4AF6-8463-9193F9E422BF}&page-id={454270DA-E03D-49FE-A1ED-4344C348650A}&object-id={0C6CE160-FB23-02C1-3C96-4A8DBE078E90}&12&base-path=C:\Programs\dnd%20backups\Espia-2019.10.12\Espia">Fedell Getili</a>. - one of Marcon pelluzi's personal servants.</h4>
|
||||||
|
<p>Thin man in 30s. Stressed. Dabbing. Stuttering occasionally due to nerveousness.</p>
|
||||||
|
<p>Was the one the party overheard being extorted by Kaszin</p>
|
||||||
|
<h4>FA - Female assistant of Marcon Pelluzi</h4>
|
||||||
|
<ul>
|
||||||
|
<li>Mid ages halfling female. Takes notes for Pelluzi.</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h4><strong>Finzu Nisenblinch, of Hicken - Travelling trader. Gnome. Member of Wayfarer's Union</strong></h4>
|
||||||
|
<ul>
|
||||||
|
<li><strong>Dabbing</strong>: Light, Direct, Sudden.<ul>
|
||||||
|
<li>"My, you're a tall one" voice from WoW.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Mannerism</strong>: High pitched dry voice. Slightly fast tempo, medium volume.</li>
|
||||||
|
<li><strong>Interaction</strong>:<ul>
|
||||||
|
<li><strong>Friendly</strong> and <strong>open minded</strong>. <strong>Inquisitive</strong> - eager to <strong>learn</strong> and <strong>curious</strong> about events.</li>
|
||||||
|
<li>Very <strong>social</strong> and <strong>cooperative</strong>. <strong>Adventurous</strong>, though is not good in highly stressful or dangerous situations, so thus tends to <strong>get cold feet</strong> in such situations.</li>
|
||||||
|
<li><strong>Opportunistic</strong> and <strong>money-minded</strong>. <strong>Likes making acquaintances.</strong></li>
|
||||||
|
<li><strong>Easily bewildered</strong> by complex subjects. Gets overwhelmed if confronted with complex and largely consequential matters.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Bond/Core Values</strong>:<ul>
|
||||||
|
<li>Loyal to friends and family. Doesn't back down from his word - a trader who's word cannot be trusted is after all a trader few want to interact with.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Description</strong>:<ul>
|
||||||
|
<li>Middle aged male gnome. Short brown hair and a handlebar mustache, usually with a big smile on his face. Usually wears vest and shirt, with renaissance breech style pants (baggy knee-length pants) with socks beneath that goes beyond the knee.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Other notes</strong>
|
||||||
|
<ul>
|
||||||
|
<li>Family originally from Hicken, a city-state in Androgos.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h4><strong>Kuraly Szilárd</strong> - Szilard Company. Nessir (<a href="onenote:Eirus\Nessir\Nessir.one#Nessir&section-id={5B05BFEA-F7BD-4513-88D7-B95324DB54F0}&page-id={CC34852E-659F-495C-B4D1-D62A0826749A}&object-id={C1836F47-6317-450B-AEEB-2D3B17D29C23}&10&base-path=C:\Programs\dnd%20backups\Espia-2019.10.12\Espia">Nessir</a>) Merchant Lord</h4>
|
||||||
|
<ul>
|
||||||
|
<li>A Kuraly Szilárd of the Szilard Company, one of the Nessiri Merchant Lords, whose apparently enraged, and has come to Alatri to discuss repercussions and compensation with House Ravanelli.<ul>
|
||||||
|
<li>Technically staying at House di Scillante's estate, since the Duchess is currently sick.<ul>
|
||||||
|
<li>(She became sick rather suddenly, though she's old, so it's not really something people saw as unusual)</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Dabbing</strong>: Light, Direct, Sudden.<ul>
|
||||||
|
<li> </li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Mannerism</strong>: Low pitch voice. Slow and punctuated speech of somewhat high volume.<ul>
|
||||||
|
<li>East european accent: drowned L's, v=w, that=zsat, long vowels</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Interaction</strong>:<ul>
|
||||||
|
<li>Demanding and openly shrewd.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Bond/Core Values</strong>: <ul>
|
||||||
|
<li>Staying alive forever, whatever the cost to others.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Description: </strong>
|
||||||
|
<ul>
|
||||||
|
<li>Rather rotunt man in his 50s. Gives off feeling of what the most jacked 25 year old would look like if he just stopped working out and instead ate like a pig for 20 years. Short brown hair and stubby beard covering a double chin. Wears pants, shirt, vest, and a heavy fur trench coat.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Other notes:<ul>
|
||||||
|
<li>Weak necromantic scar coming from his head if using detect magic.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h4><a href="onenote:Eirus\Marcandria\Rosella\Alatri\Alatri%20Inhabitants.one#Lissanta%20Baronti,%20Overgold%20of%20Arcane%20Research&section-id={8F82FAC3-B18B-4AF6-8463-9193F9E422BF}&page-id={2DEE7F63-596D-4C91-948C-FA57407486DB}&object-id={EB04169F-C954-0CEE-2076-54AFAD86A183}&12&base-path=C:\Programs\dnd%20backups\Espia-2019.10.12\Espia">Lissanta Baronti, Overgold of Arcane Research</a></h4>
|
||||||
|
<ul>
|
||||||
|
<li><strong>Pressing:</strong> strong (but a soft voice), direct, slightly sustained</li>
|
||||||
|
<li><strong>Mannerism:</strong> Regular, dry, adult voice. Slow tempo, low volume. Increased volume on emphasized words.</li>
|
||||||
|
<li><strong>Interaction</strong>: Inquisitive. Friendly and good listener (repeats key words and phrases). Logical. Appears somewhat fake due to inferiority complex. Breaks under pressure (becomes Flicking: Light, indirect (flexible), Sudden)</li>
|
||||||
|
<li><strong>Bond:</strong> Wants to do good job. Fears not being good enough.</li>
|
||||||
|
<li><strong>Description:</strong> Young woman in her mid 20-s with long golden blonde hair made as a thick braid, and golden irises. Wears fine makeup but you can notice on her that she's quite exhausted/stressed. Wears lavish and ornate flute-sleeved dress with pointed shoulders embroidered with fine gemstones.</li>
|
||||||
|
</ul>
|
||||||
|
<h4>Siniball Calvacanti</h4>
|
||||||
|
<ul>
|
||||||
|
<li>Note: While he does not outwardly state it, he gives of the aura when conversing with you that he's the most important person here.</li>
|
||||||
|
</ul>
|
||||||
|
<p><strong>Short notes:</strong></p>
|
||||||
|
<ul>
|
||||||
|
<li><strong>Race/Gender/Age: </strong><a href="onenote:..\..\Marcandria.one#Marcandria&section-id={0A251F21-3C97-46F0-9E73-B1B81226BAFF}&page-id={08CE2A8B-E1CD-4688-9C12-0DC6D445B072}&object-id={22F79841-0ECE-0AEB-1D66-A4ABD170F843}&11&base-path=C:\Users\morte\Desktop\dnd%20backups\Espia-2019.10.12\Espia\Eirus\Marcandria">Marcandrian </a>Human, 73</li>
|
||||||
|
<li><strong>Occupation and history: </strong>Head of the <a href="onenote:..\..\Marcandria%20Factions.one#The%20Conciri%20Meranzeum&section-id={54971ACF-F81D-4E75-BEBD-2B0EB4602779}&page-id={56728632-9289-4BD3-A826-3C837FA62D23}&object-id={C93DEC3F-0395-029E-2FEF-0E3B76417E09}&77&base-path=C:\Programs\dnd%20backups\Espia-2019.10.12\Espia\Eirus\Marcandria">Institute of Planar, Temporal, and Spatial Phenomena</a></li>
|
||||||
|
<li><strong>Mannerism (How one speaks, including hand movements etc.): </strong>
|
||||||
|
<ul>
|
||||||
|
<li> Pressing - strong, direct, slightly sustained. Regular, dry, adult voice. High volume and slightly slow tempo. Usually neutral in what he says, but his intimidating nature makes him sound slightly antagonistic.</li>
|
||||||
|
<li>Deep, booming/bellowing voice. Exaggerates emphasized portions of words.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Interactions with others (How he/she treats others): </strong>
|
||||||
|
<ul>
|
||||||
|
<li>Will appear intimidating. Has a superiority complex, believing himself to know the most about magic in general (though can admit that someone knows more about some specialized field)</li>
|
||||||
|
<li>Will start out supportive in conversations. He uses the start of the conversation to determine if he's something to gain from it. If not, he'll quickly excuse himself, saying he's got something else he must attend.</li>
|
||||||
|
<li>Will use his intimidating aura as a distraction, while carefully choosing his words to deceive or manipulate others into doing what he wants without them realizing it.</li>
|
||||||
|
<li>Non-magic users are something to be pitied in his mind. He will be quite blunt about their life missing fulfillment since they do not know the wonders of the arcane.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li><strong>Stance/Posture (General body Language): </strong>
|
||||||
|
<ul>
|
||||||
|
<li>Tall, chest puffed out. Chin slightly tucked, as if "looking down and judging you"</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
|
@ -0,0 +1,123 @@
|
||||||
|
<!--
|
||||||
|
title: Concalia-Battlefield-Flashback
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:00.816Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:16.144Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<!--
|
||||||
|
title: Memory Crystal Memory: Concalian Battlefield in the Highlands
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2022-09-15T19:14:05.424Z
|
||||||
|
tags: game-master, session-notes, session43
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2022-09-07T09:33:55.777Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h3>Pre-fight description</h3>
|
||||||
|
<p>You see “yourself” - meaning the unit whose memory this is - looking across a field towards a ruined city. You've been here for a while - months in fact - as the trebuchets have worked on bringing down the walls which those enemy cowards are hiding behind.</p>
|
||||||
|
<p>It's a bleak, cold and wet morning - with a smell of metal in the air. You look briefly to your left and right. Rows upon rows of your fellow soldiers - your brothers and sisters - thousands in number. The lines stretch for hundreds of meters in each directioon.</p>
|
||||||
|
<p>You look forward again. The enemies have finally emerged from the ruined walls to defend their position. You feel a wave of satisfaction rush through you. Today will be a good day - a day where you can earn glory. Today, you can finally root out the <strong>filth</strong> that's been infesting one of the Empire's cities.</p>
|
||||||
|
<p>You hear a voice speak up:</p>
|
||||||
|
<h3>Pre-battle speech</h3>
|
||||||
|
<ul>
|
||||||
|
<li>"Hear me, brothers and sisters of the Empire."</li>
|
||||||
|
<li>"The day is finally upon us. For weeks, our enemy have covered behind our walls, hoping it will save them. Well, the walls now lie crumbled. It seems our enemy has finally mustered up the courage to stand and fight."</li>
|
||||||
|
<li>It seems our enemy has finally decided to stand and fight."</li>
|
||||||
|
<li>"Look across the field. It seems they've gathered every orc they could find on the entire continent. They outnumber us - GOOD! That means every single one of you may today earn your glory - claim it! - for the battle today will be spoken off for generations to come. They will make monuments to celebrate the victory we will have here!</li>
|
||||||
|
<li>Today, we will break them! Today, we will retake the city that THEY DARED STEAL FROM OUR EMPIRE! So terrible will be our might that they will never again have the strength or the courage to dare challenge our empire! So terrible will be our might that the very gods they serve will tremble when they hear our names."</li>
|
||||||
|
<li>"Offer them no mercy, for they offered none to our people when they dared attack our land."</li>
|
||||||
|
<li>"Brothers. Sisters. Today, will be a good day. A day you will remember with pride!"</li>
|
||||||
|
<li>"For Ammindur."</li>
|
||||||
|
<li>"For Iomanae."</li>
|
||||||
|
<li>"FOR THE EMPIRE!"<ul>
|
||||||
|
<li><the bleak morning turns into the brightest of days, as the radiant light from hundreds of soldiers - holding their weapons high - lights up the entire battlefield></li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>"FORWARD!"</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Battle starts</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Note: Large scale medieval battles took hours - if not days. There'll be short time skips along here, so spell may expire. There wont be any chance to rest.</li>
|
||||||
|
<li>While walls are crumbled - they are not completely fallen. Parts of the walls still stand - and the debris doesn't exactly just disappear.</li>
|
||||||
|
<li>The enemy has placed casters upon what remains of these walls - and as is commonly known, casters can be devastating on the battlefield if left alone.</li>
|
||||||
|
<li>You've been designated to one of the troops tasked with punching through the front-lines - creating a bulge that will allow you to take out their casters early. A dangerous job, but a glorious one.<ul>
|
||||||
|
<li>Note: “punching through the frontline” time wise is still something that can take hours. it's not just a charge and run through, as one has to actually push into the sea of enemies.</li>
|
||||||
|
<li>Note: front lines dont just clap together. People are not suicidal</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Skill checks to push through to their designated part of the ruined walls</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Tank fighter and War cleric:<ul>
|
||||||
|
<li>Strength check/wisdom check to push back the frontline</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Paladin<ul>
|
||||||
|
<li>Attack roll to keep mow down enemies close by</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Dex Fighter<ul>
|
||||||
|
<li>Dex roll for keeping enemies at bay as you advance.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Things that happen mid combat</h3>
|
||||||
|
<p>On initiative count 20: Battlefield effect</p>
|
||||||
|
<ol>
|
||||||
|
<li>Some of the arrows that fly overhead get a bit close. On 1d6 horizontal lines across wall, those in its path have to roll DC12 Dex save or take 2d8.</li>
|
||||||
|
<li>A stray fireball hits the wall.</li>
|
||||||
|
<li>Stray boulder hits the wall. Deals 6d6 damage in 2x2 area.</li>
|
||||||
|
<li>Stray lightning bolt.</li>
|
||||||
|
<li>A friendly paladin or cleric heals you for 3d4.</li>
|
||||||
|
<li>Number of incoming orcs double</li>
|
||||||
|
</ol>
|
||||||
|
<p> </p>
|
||||||
|
<p>Roll 1d6 Orc points.</p>
|
||||||
|
<ul>
|
||||||
|
<li>Orc: 1 Point</li>
|
||||||
|
<li>ORc Blade: 4</li>
|
||||||
|
<li>Tenarukk: 8</li>
|
||||||
|
</ul>
|
||||||
|
<p>Can spare points for later.</p>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Valiant's Memory after first flashback:</h3>
|
||||||
|
<ul>
|
||||||
|
<li>What is Dawnbringer: Warforged - Leader of Valiant Core. Er dame.<ul>
|
||||||
|
<li> </li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Battle turns into a long drawn-out slaughterfest, with both sides sustaining huge losses before both end up retreating - there was no victor this day.</li>
|
||||||
|
<li> </li>
|
||||||
|
<li>You see yourself in a tribune, that is filled to the brim with your fellow soldiers.</li>
|
||||||
|
<li>You recognize this place. You're in one of the old arenas in a settlement not far from the city you fought for a few weeks prior.</li>
|
||||||
|
<li>Many of the fellow soldiers around you seem hurt. An oddity, as they would normally have been healed back to health by now.</li>
|
||||||
|
<li>The Dawnbringer and his officers have set up a longtable in the middle, and are holding a very serious public discussion.</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<ul>
|
||||||
|
<li>Dawnbringer: What does your report show.</li>
|
||||||
|
<li>Information officer: Yes, my <strong>Preator ("army leading general noble")</strong>.<strong> </strong>I'm afraid we have had no luck in determining what's behind Ammindur's and Iomanae's disfavor. None of our clerics have received any sort of decree or omen from them.</li>
|
||||||
|
<li>Dawnbringer: What of your efforts with the Cores?</li>
|
||||||
|
<li>Information officer: Yes. We believe it may be possible to them use of constructs' core as a source to cast magic. However.</li>
|
||||||
|
<li><Looks at Dawnbringer></li>
|
||||||
|
<li>Dawnbringer: Speak freely.</li>
|
||||||
|
<li>Information officer: I'm afraid we dont have anyone present with the expertise necessary to make this modification. Also..</li>
|
||||||
|
<li>Dawnbringer: Go on.</li>
|
||||||
|
<li>Information officer: Their cores are slowly draining. I'm afraid using them to also use the divine will just further accelerate this.</li>
|
||||||
|
<li>Dawnbringer: How long until they run out of power?</li>
|
||||||
|
<li>Information officer: The first ones we belive will run out of power in a few weeks. The longest will last maybe a year or two. Again, this is without using the cores for anything else.</li>
|
||||||
|
<li> </li>
|
||||||
|
<li>Dawnbringer: Hmmmm. <deep in thought></li>
|
||||||
|
<li>Information Officer: I'm afraid I have even more bad news.</li>
|
||||||
|
<li>Dawnbringer: Bring it.</li>
|
||||||
|
<li>Information Officer: A letter from the capitol. They are demanding we all return to the capitol - and for you and your officers to surrender yourself to the Senate for questioning.</li>
|
||||||
|
<li><Dawnbringer thinks for a bit, not saying anything></li>
|
||||||
|
<li>Information officer: What would you have us do?</li>
|
||||||
|
<li>Dawnbringer: We have little choice but to comply. Something sinister's about. Someone's seeking do to the Empire harm - but until we know who or what's behind all this, there's nothing we can do but follow the Senate's wishes.</li>
|
||||||
|
</ul>
|
|
@ -0,0 +1,88 @@
|
||||||
|
<!--
|
||||||
|
title: Conversations Marcandria
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:02.217Z
|
||||||
|
tags: game-master
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:17.742Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h3>Between Rosalin Denisco - head of house Denisco of <strong>Seqano, and Emmerin di Scillante of Romeno</strong></h3>
|
||||||
|
<ul>
|
||||||
|
<li> </li>
|
||||||
|
</ul>
|
||||||
|
<pre><code class="language-plaintext">Denisco:
|
||||||
|
Wringing: Strong, indirect, sustained. Pitch up 1/2 octave
|
||||||
|
Somewhat dry and strained voice, showing her age. Speaks in a slow tempo, with low volume as to not strain her voice too much.
|
||||||
|
Friendly demeanor, with an undertone of "I'll destroy you if you cross me".</code></pre>
|
||||||
|
<p> </p>
|
||||||
|
<pre><code class="language-plaintext">Emmerin: Do a "hmpf" i mellumgulvet, og bare hold den mens du snakker.
|
||||||
|
Gliding: light, direct, sustained. Pitch up 1 octave.
|
||||||
|
Mannerism: Super sore/coarse, old voice. Slow tempo and slightly low volume.
|
||||||
|
Do the "hmph" as if trying to take a shit, and you got the voice.
|
||||||
|
Interaction:
|
||||||
|
Clever. Dignified. Friendly. Oportunistic. Shrewd. Political.
|
||||||
|
Authoritarian - weak voice his words give away that what he says has real weigh.
|
||||||
|
Determined.
|
||||||
|
Restrained and very Calculating - doesn't show his "hand" if he doesn’t want to.</code></pre>
|
||||||
|
<p> </p>
|
||||||
|
<ul>
|
||||||
|
<li>Emmerin: I assume you too want to petition me for a meeting with Ravanelli?</li>
|
||||||
|
<li>Denisco: Astute of you. Yes. It's becoming a rather paramount subject for my family.</li>
|
||||||
|
<li>Emmerin: I apologize, but my answer to you remain the same as to the others. Duchess Ravanelli remains too ill to meet with anyone at the moment.</li>
|
||||||
|
<li>Denisco: I'm afraid I have to insist. Our current situation is simply becoming unsustainable.</li>
|
||||||
|
<li>Emmerin: If I were to convince the Duchess to give your family an audience, she'd also have to grant one to every other family that seeks one. That's simply something her body cannot handle in her current state.</li>
|
||||||
|
<li>Denisco: Then neither you nor Ravanelli truly understand how die the situation here is. Our waters are infested with monsters. None of our ships can leave without a military escort, and we do not have the resources to safeguard both our sealanes and the Red Forest. The Navara's have lost their entire home to the freaks. Both Terrizzi and Sestiro have their hands full dealing with bandits that are raiding our land-routes. How long until our subjects decide we are no longer fit to rule?</li>
|
||||||
|
<li>Emmerin:</li>
|
||||||
|
<li>Denisco: If Ravanelli is no longer fit to rule, then someone else should take her place.</li>
|
||||||
|
<li>Emmerin: You are speaking of treason.</li>
|
||||||
|
<li>Denisco: I'm not. I'm merely stating the obvious. It is Ravanelli's role to support and protect her subjects - us included. If Ravanelli cannot give us the support we require in our time of need, then we'll have to look for it elsewhere. I am not so loyal as to stand idly by waiting for my family to be placed on the chopping block. Mark my words, I'll do whatever it takes to protect my family. Tell her that – tell Ravanelli that if she does not soon return from her absence and start supporting us in our need - then she will no longer have our support.</li>
|
||||||
|
<li><Denisco leaves></li>
|
||||||
|
<li>Perception check: For a second there's just the tiniest hint of a satisfied smirk, though he quickly composes himself and goes back to his regular demeanor.</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Between Overgold and Arilile</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Overgold will feel stressed out and seek to find a quiet place for a moment. Will stumble upon Ari.</li>
|
||||||
|
<li>Overgold can sense something's off around Ari, and will ask if she's alright. Note that “something feels.. off"</li>
|
||||||
|
<li>Will ask who she is. If she answers and it includes last name, the Overgold will repeat the name as if pondering, before asking “Pondbreach? As in Bervol Mountainfield?”<ul>
|
||||||
|
<li>"Mountainfield?… Hmm.. where have I - are you from Pondbreach? <yes> (mumbling) But he shouldnt have any children? (mumbling stops) Are you perhaps Bervol's - (interrupted by Calvacanti)</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Calvacanti will then interrupt before overgold can potentially tell anything about why or how she knows of Bervol. He will note “Ah, there you are. You shouldn't go off like that on your own. I could not well leave the Overgold unattended. Come, the action is about to begin. I'm sure they would appreciate a few words from one of Meranzi's chosen before the first item is displayed.”</li>
|
||||||
|
<li>Overgold will look very slightly disappointed for a brief second, but wont say anything regarding it. She'll simply agree to come with him.</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Conversation between Te'lik and Rahier</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Rahier: Stop complaining.</li>
|
||||||
|
<li>Te'Lik: Why? You interrupted my big night. I was to be the star of tonight's peformance. I was to be admired by the entire Nightstar tonight!</li>
|
||||||
|
<li>Rahier: You agreed to your role, and you will fulfill it.</li>
|
||||||
|
<li>Te'Lik: I agreed to play the role of headmistress. At least Moretti was of noble blood, not like this DISGUSTING commoner skin.</li>
|
||||||
|
<li>Rahier: You will play the role we need you to play. When we rule, the Nightstar will be yours. You can be the star any day and any night you want. Now, does the servant know how to enter without alerting Navara?</li>
|
||||||
|
<li>Te'Lik: Yes, though he does not know exactly where the documents are.</li>
|
||||||
|
<li>Rahier: No worries. Just show me the way back in and get back upstairs. You still have a role to play tonight.</li>
|
||||||
|
<li>Te'Lik: (ehh) As you say.</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Meeting with Rahier</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Rahier: You are not who we expected, but you are withing our parameters. I'll make this brief: You are on the wrong side of history. You getting past our tools show some modicum of skill, so I'll offer you a choice: Join us, or be eliminated.</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Misc Points:</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Letter from Sister - Masked man. Used magic. Sister think it was one of Peneli's colleagues at Conciri.</li>
|
||||||
|
<li>Another letter telling of having found sister dead - believed murdered by bandits while travelling towards Vessina.</li>
|
||||||
|
<li>Study book by Peneli on the different creatures that attacked her city-<ul>
|
||||||
|
<li>Includes notes on Hydra. Also mentions that some mercenaries had managed to kill a hydra. She took the head for testing purposes. Also wanted to get in touch with the mercenaries, hoping they had some knowledge of the creatures, but at least to hire them to help get rid of the creatures.</li>
|
||||||
|
<li>Notes that there's a construct among the party - she discusses in her note whether they've been placed as a trap by the ones who murdered her sister, hoping Peneli would jump at the opportunity to hire them, and put her guard down.</li>
|
||||||
|
<li>Then a bunch of notes with her trying to figure out if the party's working for or has been planted by an enemy to take out Peneli.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Navara Cellar has numerous papers, books, etc, with information gathered on other houses. Also have letters from their informants. Obvious that they don't trust the other houses - noting that they believe there's a traitor among them.</li>
|
||||||
|
<li>Peneli has books on creatures shes worked on<ul>
|
||||||
|
<li>Includes Troll for trying to make troll blood into healing or regeneration potions</li>
|
||||||
|
<li>Includes notes on Mavka - charred dryad - trying to figure out what's going on with it</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
|
@ -0,0 +1,55 @@
|
||||||
|
<!--
|
||||||
|
title: Conversations
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:03.615Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:19.355Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h3>Between Rosalin Denisco - head of house Denisco of <strong>Seqano, and Emmerin di Scillante of Romeno</strong></h3>
|
||||||
|
<ul>
|
||||||
|
<li> </li>
|
||||||
|
</ul>
|
||||||
|
<pre><code class="language-plaintext">Denisco:
|
||||||
|
Wringing: Strong, indirect, sustained. Pitch up 1/2 octave
|
||||||
|
Somewhat dry and strained voice, showing her age. Speaks in a slow tempo, with low volume as to not strain her voice too much.
|
||||||
|
Friendly demeanor, with an undertone of "I'll destroy you if you cross me".</code></pre>
|
||||||
|
<p> </p>
|
||||||
|
<pre><code class="language-plaintext">Emmerin: Do a "hmpf" i mellumgulvet, og bare hold den mens du snakker.
|
||||||
|
Gliding: light, direct, sustained. Pitch up 1 octave.
|
||||||
|
Mannerism: Super sore/coarse, old voice. Slow tempo and slightly low volume.
|
||||||
|
Do the "hmph" as if trying to take a shit, and you got the voice.
|
||||||
|
Interaction:
|
||||||
|
Clever. Dignified. Friendly. Oportunistic. Shrewd. Political.
|
||||||
|
Authoritarian - weak voice his words give away that what he says has real weigh.
|
||||||
|
Determined.
|
||||||
|
Restrained and very Calculating - doesn't show his "hand" if he doesn’t want to.</code></pre>
|
||||||
|
<p> </p>
|
||||||
|
<ul>
|
||||||
|
<li>Emmerin: I assume you too want to petition me for a meeting with Ravanelli?</li>
|
||||||
|
<li>Denisco: Astute of you. Yes. It's becoming a rather paramount subject for my family.</li>
|
||||||
|
<li>Emmerin: I apologize, but my answer to you remain the same as to the others. Duchess Ravanelli remains too ill to meet with anyone at the moment.</li>
|
||||||
|
<li>Denisco: I'm afraid I have to insist. Our current situation is simply becoming unsustainable.</li>
|
||||||
|
<li>Emmerin: If I were to convince the Duchess to give your family an audience, she'd also have to grant one to every other family that seeks one. That's simply something her body cannot handle in her current state.</li>
|
||||||
|
<li>Denisco: Then neither you nor Ravanelli truly understand how die the situation here is. Our waters are infested with monsters. None of our ships can leave without a military escort, and we do not have the resources to safeguard both our sealanes and the Red Forest. The Navara's have lost their entire home to the freaks. Both Terrizzi and Sestiro have their hands full dealing with bandits that are raiding our land-routes. How long until our subjects decide we are no longer fit to rule?</li>
|
||||||
|
<li>Emmerin:</li>
|
||||||
|
<li>Denisco: If Ravanelli is no longer fit to rule, then someone else should take her place.</li>
|
||||||
|
<li>Emmerin: You are speaking of treason.</li>
|
||||||
|
<li>Denisco: I'm not. I'm merely stating the obvious. It is Ravanelli's role to support and protect her subjects - us included. If Ravanelli cannot give us the support we require in our time of need, then we'll have to look for it elsewhere. I am not so loyal as to stand idly by waiting for my family to be placed on the chopping block. Mark my words, I'll do whatever it takes to protect my family. Tell her that – tell Ravanelli that if she does not soon return from her absence and start supporting us in our need - then she will no longer have our support.</li>
|
||||||
|
<li><Denisco leaves></li>
|
||||||
|
<li>Perception check: For a second there's just the tiniest hint of a satisfied smirk, though he quickly composes himself and goes back to his regular demeanor.</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Between Overgold and Arilile</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Overgold will feel stressed out and seek to find a quiet place for a moment. Will stumble upon Ari.</li>
|
||||||
|
<li>Overgold can sense something's off around Ari, and will ask if she's alright. Note that “something feels.. off"</li>
|
||||||
|
<li>Will ask who she is. If she answers and it includes last name, the Overgold will repeat the name as if pondering, before asking “Pondbreach? As in Bervol Mountainfield?”<ul>
|
||||||
|
<li>"Mountainfield?… Hmm.. where have I - are you from Pondbreach? <yes> (mumbling) But he shouldnt have any children? (mumbling stops) Are you perhaps Bervol's - (interrupted by Calvacanti)</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Calvacanti will then interrupt before overgold can potentially tell anything about why or how she knows of Bervol. He will note “Ah, there you are. You shouldn't go off like that on your own. I could not well leave the Overgold unattended. Come, the auction is about to begin. I'm sure they would appreciate a few words from one of Meranzi's chosen before the first item is displayed.”</li>
|
||||||
|
<li>Overgold will look very slightly disappointed for a brief second, but wont say anything regarding it. She'll simply agree to come with him.</li>
|
||||||
|
</ul>
|
|
@ -0,0 +1,221 @@
|
||||||
|
<!--
|
||||||
|
title: Navara Basement Events
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:04.775Z
|
||||||
|
tags: game-master
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:20.912Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h3>TODOS:</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Defeat conversation Concalia</li>
|
||||||
|
<li>Conv between Rahier and Te'Lik below</li>
|
||||||
|
<li>Conv confronting Rahier - his arguments for his side.</li>
|
||||||
|
<li>Letter about finding Celinia dead - blames bandits. “Carriage raided by bandits. I'm sorry to inform you that Celinia did not make it. You have my condolences."</li>
|
||||||
|
<li>Dead paladin + guards for items.</li>
|
||||||
|
<li>Memory Core item traits.</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Events</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Shadowy beings are shifting through records and archives, as if looking for things.</li>
|
||||||
|
<li>What they looking for is whatever notes Navara family has on their endeavors, knowing they've tried to investigate them after the death of their sister. They want to make sure there are no info for others to find after they've brought the Navara house to ruin.</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Potential Enemies:</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Mage.</li>
|
||||||
|
<li>Te'Lik</li>
|
||||||
|
<li>Basement area:<ul>
|
||||||
|
<li>Constructs - stone melded together. Fits with transmutation mage.<ul>
|
||||||
|
<li>Homunculus</li>
|
||||||
|
<li>Mud golems (use Snow Golem as base)</li>
|
||||||
|
<li>Animated weapons after alarm goes off.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Some creatures from other plane - planar mage.<ul>
|
||||||
|
<li>Shades - whatever might work as Shades</li>
|
||||||
|
<li>Earth Elemental - myrmidon thingies. Low CR.</li>
|
||||||
|
<li>Shadow Mastiffs - fits with Shadow theme</li>
|
||||||
|
<li>A couple of Wraiths? Servants of Herald?</li>
|
||||||
|
<li>Spectres?</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>NOTE: Can use Construct and Shade stats from Summon Construct and Summon Shadowspawn spells</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Mages</h3>
|
||||||
|
<h4>Gervas Lonti - Spatial/Planar Magister</h4>
|
||||||
|
<p>Level 10 Conjurer Wizard</p>
|
||||||
|
<p>STR 10(+0), DEX 15(+2), CON 14(+2), INT 17(+3), WIS 10(+0), CHA 12(+1)</p>
|
||||||
|
<p>Saving Throws: Int +7, Wis +4</p>
|
||||||
|
<p>Skills: Arcana +7, History +7</p>
|
||||||
|
<p> </p>
|
||||||
|
<p>Prof Modifier: +4</p>
|
||||||
|
<p>Melee hit: +4</p>
|
||||||
|
<p>Spell hit: +7 / DC 15</p>
|
||||||
|
<p>HP: 62</p>
|
||||||
|
<p>AC: 12 (15 with mage armor) (20 with Shield+Mage Armor)</p>
|
||||||
|
<p><strong>Spells:</strong></p>
|
||||||
|
<ul>
|
||||||
|
<li>Cantrips: Acid Splash, Mage Hand, Message, Poison Spray</li>
|
||||||
|
<li>1st level (4 slots): Mage armor, Shield, Magic Missiles, Unseen Servant*</li>
|
||||||
|
<li>2nd level (3 slots): Cloud of Daggers*, Misty Step*, Web*</li>
|
||||||
|
<li>3rd level (3 slots): Summon Shadowspawn*, Stinking Cloud*, Fireball*, Sending, Counterspell</li>
|
||||||
|
<li>4th level (3 slots): Dimension Door*, Summon Construct*, Summon Elemental*</li>
|
||||||
|
<li>5th level (2 slots): Cloudkill*. Conjure Elemental*</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<p><strong>NOTE: Make ready conjured creatures as tokens with stats. Empowered by Mask</strong></p>
|
||||||
|
<p>Other Features:</p>
|
||||||
|
<ul>
|
||||||
|
<li>Benign Teleportation (Recharges after casting Conjuration spell of 1st level or higher, marked with * above):<ul>
|
||||||
|
<li>As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space it can see.</li>
|
||||||
|
<li>Can instead choose a place occuplied by a willing Small or Medium creature, and swap place with them.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Focused Conjuration:<ul>
|
||||||
|
<li>Beginning at 10th level, while you are concentrating on a conjuration spell, your concentration can’t be broken as a result of taking damage.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<p>Items:</p>
|
||||||
|
<ul>
|
||||||
|
<li>Sending stone - Rahier has other one.</li>
|
||||||
|
<li>Cabal Mask</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Rahier di Maromme - Transmutation </h3>
|
||||||
|
<p>Level 14 Transmutation Wizard</p>
|
||||||
|
<p>STR 5(-3) (without elixir) / 19(+4) (with elixir), DEX 15(+2), </p>
|
||||||
|
<p>CON 5(-3) (without elixir) / 17 (+3) (with elixir), </p>
|
||||||
|
<p>INT 19(+4), WIS 15(+2), CHA 15(+2)</p>
|
||||||
|
<p> </p>
|
||||||
|
<p>Saving Throws: Int +9, Wis +5</p>
|
||||||
|
<p>Skills: Arcana +9, History +9, Investigation +9, Persuasion +6, Deception +6</p>
|
||||||
|
<p> </p>
|
||||||
|
<p>Prof Modifier: +4</p>
|
||||||
|
<p>Melee hit: +2 (without elixir) / +9 (with elixir)</p>
|
||||||
|
<p>Spell hit: +9 / DC 17</p>
|
||||||
|
<p>HP: 16 (without elixir) / 100 (with elixir)</p>
|
||||||
|
<p>AC: 12 (15 with mage armor) (20 with Shield+Mage Armor)</p>
|
||||||
|
<p><strong>Spells:</strong></p>
|
||||||
|
<ul>
|
||||||
|
<li>Cantrips: Mage Hand, Message, Prestidigitation, Ray of Frost</li>
|
||||||
|
<li>1st level (4 slots): Mage armor, Shield, Magic Missiles, Expeditious Retreat, Alarm, Identify, Disguise Self, Detect Magic</li>
|
||||||
|
<li>2nd level (3 slots): Invisibility, Hold Person, Knock</li>
|
||||||
|
<li>3rd level (3 slots): Fireball, Sending, Counterspell, Fly, Lightning Bolt, Haste, Slow, Blink, Counterspell, Dispel Magic</li>
|
||||||
|
<li>4th level (3 slots): Dimension Door, Summon Construct, Polymorph, Stoneskin, Dimension Door, Greater Invisibility</li>
|
||||||
|
<li>5th level (2 slots): Wall of Force, Telekenisis, Conjure Elemental (creates it), <strong>Animate Objects</strong></li>
|
||||||
|
<li>6th level (1 slot): Globe of Invulnerability, Chain Lightning, Disintegrate, Create Homunculus</li>
|
||||||
|
<li>7th level (1 slot): Etherealness, Teleport</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Te'Lik</h3>
|
||||||
|
<p>Doppelganger with magic items etc.</p>
|
||||||
|
<p>AC 14</p>
|
||||||
|
<p>HP 52 (add a little)</p>
|
||||||
|
<p>Items:</p>
|
||||||
|
<ul>
|
||||||
|
<li>Ring of Spell storing<ul>
|
||||||
|
<li>Contains: Major Image, Misty Step</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Potion of Invisibility</li>
|
||||||
|
<li>2x Potions of Healing</li>
|
||||||
|
<li>Elemental Gem (Fire)</li>
|
||||||
|
<li>Bead of Fireball (single)</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Mask:</h3>
|
||||||
|
<p>Does something on Initiative count 20</p>
|
||||||
|
<p>Cast a spell:</p>
|
||||||
|
<ul>
|
||||||
|
<li>Blindness/Deafness - does both</li>
|
||||||
|
<li>Blight?</li>
|
||||||
|
<li>Phantasmal Force</li>
|
||||||
|
<li>Phantasmal Killer</li>
|
||||||
|
<li>Summon Shadowspawn (no concentration required)</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Calvacanti:</h3>
|
||||||
|
<p>6th level spell: Arcane Gate (used at beach)</p>
|
||||||
|
<h3>Misc Points:</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Letter from Sister - Masked man. Used magic. Sister think it was one of Peneli's colleagues at Conciri.</li>
|
||||||
|
<li>Another letter telling of having found sister dead - believed murdered by bandits while travelling towards Vessina.</li>
|
||||||
|
<li>Navara's Notebook on Sea Creatures<ul>
|
||||||
|
<li>Includes a rough timeline and description of what happened to her home, trying to analyze what it could be. Mentions fog so thick it slowly choked any who walked through it, and numerous types of sea creatures.</li>
|
||||||
|
<li>Includes notes on Hydra.</li>
|
||||||
|
<li>Includes notes on study and dissection of one of the creatures. Notes that it appears to have some sort of mental connection to something. Book then goes through experiments on how to tap into this link to try finding its source, in hopes that dealing with it could help get their homes back.</li>
|
||||||
|
<li>Mentions a severed hydra head having appeared in the city, and that she's found out some mercenaries apparently had managed to slay it. She then appears to ask herself whether these might have expertise that could be useful when she's going to try find the source of the creature's mental link.</li>
|
||||||
|
<li>Mentions doubts after having met the mercenaries. Mentions there being a minotaur and a construct. She then seems to get a bit paranoid, noting that the party seemed to appear at the perfect time, accomplishing an act that fit perfectly with what she could use. She seems to be evaluating whether one of her peers - potentially those who murdered her sister - have planted the party there to try getting rid of her too.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Navara's notebook on the party<ul>
|
||||||
|
<li>Seems to be a follow-up on the discussion from her sea creature notebook.</li>
|
||||||
|
<li>She's gone through the party's actions, and appears to have scryed on them a couple of times. While she notes they seem to have questionable company, she hasn't found any proof they were planted by one of her peers.. YET.</li>
|
||||||
|
<li>Also notes on several of her peers, trying to figure out if they could've been the one who's planted the party there. This includes whether Gael Alacron or Lucon Hoz could be behind it, even though she notes Gael is one of the few arcanists she somewhat trusts, mostly because he's such a traditionalist that doing something like this would go against his personality.</li>
|
||||||
|
<li>She has some notes regarding Valiant, concluding that he while he does appear to be different than any that of the Curator, and different from any remains they've found.</li>
|
||||||
|
<li>She has a few notes on Narthael, mostly noting that he appears to be infused with Fey magic.</li>
|
||||||
|
<li>She has a few notes on Cairne. She mentions that he doesn't appear to be knowledgeable in the arcane.</li>
|
||||||
|
<li>She has notes on Arilile. Notes includes a sigh of relief that the party includes someone who doesn't stand out. Though there's an update later on that appears to have been hastily scribbled. It reads: “Claims to be affected by countermeasure rituals. Undead?”</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Study book by Peneli on the different creatures that attacked her city-</li>
|
||||||
|
<li>Navara Research Book - Troll blood<ul>
|
||||||
|
<li>Research book detailing a mix of alchemical and magical experiments in turning troll blood into potions of healing, trying to make them capable enough to re-grow limbs.</li>
|
||||||
|
<li>Seems to be a lot of mentions of the potions often during out deadly, and could potentially kill the person before the healing properties manages to set in.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Navara Research Book - Mavka<ul>
|
||||||
|
<li>Describes the creature as a mad dryad who they found after the casodonians cleared out the Vincari Woods, mentioning it as one of the few living fey the found in the aftermath.</li>
|
||||||
|
<li>Mentions it apparently speaking, though even using magic that should make one comprehend any language, they're unable to figure out what it's saying.</li>
|
||||||
|
<li>Notes gives off a sense of frustration, concluding that the fey's mind has broken, making it just an insane creature that repeats gibberish<ul>
|
||||||
|
<li>Fey is actually repeating name of Hag who betrayed them, and is essentially having severe PTSD.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>History Book - Chronicon of Magical Disasters<ul>
|
||||||
|
<li>Appears to be written by a scholar, though one whose only have an outsider's knowledge of magic (i.e. not a magic user themselves)</li>
|
||||||
|
<li>Introduction writes that the author travelled to places where magical disasters are thought to have happened. He's done evaluation of what after-effects can still be observed, and communed with locals and archives around the world, trying to piece together the scale of each event. The book mentions that while the findings can be used for comparisons, his methods does leave a lot of uncertainty.</li>
|
||||||
|
<li>The World Wound<ul>
|
||||||
|
<li>Theorized to be among the oldest, mostly due to records of it existing pre-dating mentions of any other events. Left a country-sized hole in the planet's crust. Theorized to be the reason behind northern Tel'Rabil being so barren.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>The Great Disaster<ul>
|
||||||
|
<li>Notes that it's an event every culture mentions having happened, but no records mentions what actually did happen. Author places emphasis on the fact that any records he's found from around the time has a number of blank pages when it gets close to the events, as if records have been purposefully wiped from existence.</li>
|
||||||
|
<li>Notes that since no specifics exist they can at best speculate, though mentions that it's generally believed that The Great Disaster and The Desolation of the East being the same event.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Note that there are no records of further magical disasters in the centuries after the Great Disaster. Only recently have some begun to appear again, slowly increasing in scale<ul>
|
||||||
|
<li>Book is over 200 years old, so it doesn't have anything recent.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<ul>
|
||||||
|
<li>Includes notes on Hydra. Also mentions that some mercenaries had managed to kill a hydra. She took the head for testing purposes. Also wanted to get in touch with the mercenaries, hoping they had some knowledge of the creatures, but at least to hire them to help get rid of the creatures.</li>
|
||||||
|
<li>Notes that there's a construct among the party - she discusses in her note whether they've been placed as a trap by the ones who murdered her sister, hoping Peneli would jump at the opportunity to hire them, and put her guard down.</li>
|
||||||
|
<li>Then a bunch of notes with her trying to figure out if the party's working for or has been planted by an enemy to take out Peneli.</li>
|
||||||
|
<li>Navara Cellar has numerous papers, books, etc, with information gathered on other houses. Also have letters from their informants. Obvious that they don't trust the other houses - noting that they believe there's a traitor among them.</li>
|
||||||
|
<li>Peneli has books on creatures shes worked on<ul>
|
||||||
|
<li>Includes Troll for trying to make troll blood into healing or regeneration potions</li>
|
||||||
|
<li>Includes notes on Mavka - charred dryad - trying to figure out what's going on with it</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p>Other notes:</p>
|
||||||
|
<ul>
|
||||||
|
<li>Beholder ally to Cabal? Where to place? Gets into material realm after spell?</li>
|
||||||
|
</ul>
|
|
@ -0,0 +1,89 @@
|
||||||
|
<!--
|
||||||
|
title: Conversations Session 45
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:06.166Z
|
||||||
|
tags: game-master, session 45, 45
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:22.501Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<h1>Above ground</h1>
|
||||||
|
<h3>Between Rosalin Denisco - head of house Denisco of <strong>Seqano, and Emmerin di Scillante of Romeno</strong></h3>
|
||||||
|
<ul>
|
||||||
|
<li> </li>
|
||||||
|
</ul>
|
||||||
|
<pre><code class="language-plaintext">Denisco:
|
||||||
|
Wringing: Strong, indirect, sustained. Pitch up 1/2 octave
|
||||||
|
Somewhat dry and strained voice, showing her age. Speaks in a slow tempo, with low volume as to not strain her voice too much.
|
||||||
|
Friendly demeanor, with an undertone of "I'll destroy you if you cross me".</code></pre>
|
||||||
|
<p> </p>
|
||||||
|
<pre><code class="language-plaintext">Emmerin: Do a "hmpf" i mellumgulvet, og bare hold den mens du snakker.
|
||||||
|
Gliding: light, direct, sustained. Pitch up 1 octave.
|
||||||
|
Mannerism: Super sore/coarse, old voice. Slow tempo and slightly low volume.
|
||||||
|
Do the "hmph" as if trying to take a shit, and you got the voice.
|
||||||
|
Interaction:
|
||||||
|
Clever. Dignified. Friendly. Oportunistic. Shrewd. Political.
|
||||||
|
Authoritarian - weak voice his words give away that what he says has real weigh.
|
||||||
|
Determined.
|
||||||
|
Restrained and very Calculating - doesn't show his "hand" if he doesn’t want to.</code></pre>
|
||||||
|
<p> </p>
|
||||||
|
<ul>
|
||||||
|
<li>Emmerin: I assume you too want to petition me for a meeting with Ravanelli?</li>
|
||||||
|
<li>Denisco: Astute of you. Yes. It's becoming a rather paramount subject for my family.</li>
|
||||||
|
<li>Emmerin: I apologize, but my answer to you remain the same as to the others. Duchess Ravanelli remains too ill to meet with anyone at the moment.</li>
|
||||||
|
<li>Denisco: I'm afraid I have to insist. Our current situation is simply becoming unsustainable.</li>
|
||||||
|
<li>Emmerin: If I were to convince the Duchess to give your family an audience, she'd also have to grant one to every other family that seeks one. That's simply something her body cannot handle in her current state.</li>
|
||||||
|
<li>Denisco: Then neither you nor Ravanelli truly understand how die the situation here is. Our waters are infested with monsters. None of our ships can leave without a military escort, and we do not have the resources to safeguard both our sealanes and the Red Forest. The Navara's have lost their entire home to the freaks. Both Terrizzi and Sestiro have their hands full dealing with bandits that are raiding our land-routes. How long until our subjects decide we are no longer fit to rule?</li>
|
||||||
|
<li>Emmerin:</li>
|
||||||
|
<li>Denisco: If Ravanelli is no longer fit to rule, then someone else should take her place.</li>
|
||||||
|
<li>Emmerin: You are speaking of treason.</li>
|
||||||
|
<li>Denisco: I'm not. I'm merely stating the obvious. It is Ravanelli's role to support and protect her subjects - us included. If Ravanelli cannot give us the support we require in our time of need, then we'll have to look for it elsewhere. I am not so loyal as to stand idly by waiting for my family to be placed on the chopping block. Mark my words, I'll do whatever it takes to protect my family. Tell her that – tell Ravanelli that if she does not soon return from her absence and start supporting us in our need - then she will no longer have our support.</li>
|
||||||
|
<li><Denisco leaves></li>
|
||||||
|
<li>Perception check: For a second there's just the tiniest hint of a satisfied smirk, though he quickly composes himself and goes back to his regular demeanor.</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h1>Below Ground</h1>
|
||||||
|
<h3>Conversation between Te'lik and Rahier</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Rahier: Stop complaining.</li>
|
||||||
|
<li>Te'Lik: Why? You interrupted my big night. I was to be the star of tonight's peformance. I was to be admired by the entire Nightstar tonight!</li>
|
||||||
|
<li>Rahier: You agreed to your role, and you will fulfill it.</li>
|
||||||
|
<li>Te'Lik: I agreed to play the role of headmistress. At least Moretti was of noble blood, not like this DISGUSTING commoner skin.</li>
|
||||||
|
<li>Rahier: You will play the role we need you to play. When we rule, the Nightstar will be yours. You can be the star any day and any night you want. Now, does the servant know how to enter without alerting Navara?</li>
|
||||||
|
<li>Te'Lik: Yes, though he does not know exactly where the documents are.</li>
|
||||||
|
<li>Rahier: No worries. Just show me the way back in and get back upstairs. You still have a role to play tonight.</li>
|
||||||
|
<li>Te'Lik: (ehh) As you say.</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Meeting with Rahier</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Rahier: You are not who we expected, but you are withing our parameters. I'll make this brief: You are on the wrong side of history. You getting past our tools show some modicum of skill, so I'll offer you a choice: Join us, or be eliminated.</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<ul>
|
||||||
|
<li>Rahier: (You are) not who one would commonly expect to show up here, but it's still within our parameters.<ul>
|
||||||
|
<li>Getting to be shows you have at the very least a modicum of still, so we'll be gracious and offer you an opportunity.</li>
|
||||||
|
<li> </li>
|
||||||
|
<li>We live in a false reality. Those who rule - those who try to decide our fate - are corrupt and incompetent. Does the Diostri not decree that those with perseverance and competence is to given what they justly deserve? Have you looked at Marcandria recently - can you truly say this to be true?</li>
|
||||||
|
<li>We will make everything as it is supposed to be. Those whose lives have been restrained, whose been restricted and pushed down by those <in power>, shall be given what they deserve. Everyone shall be given what they rightfully deserve. All who deserve more shall be given more.<ul>
|
||||||
|
<li><i>(In two points above, Rahier is making a statement against what he feels is injustice against him from the deities and those in power. He believes their restrictions is hindering him from finding a cure to his ailment. “Those who rule” refers to both the nobility and the Goddesses for him, as he blames the deities for reality lacking sufficient magical sources for Rahier to accomplish his goals. With “all who deserve more”, he's talking about himself - he deserves more than to die from his current ailment.).</i></li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>The current order are one their last days. They are now but ants in our grand game. We have plans for everything. Every outcome. Every eventuality has been accounted for. For every thread cut a thousand more is there to take its place. Soon, we will control Marcandria.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li> <ul>
|
||||||
|
<li>Our offer is simple: Join us - when we rule Marcandria, you'll be given what you justly deserve. All we ask for in return is your commitment and loyalty - that you serve our cause in whatever manner we ask of you. Refuse, and be eliminated.</li>
|
||||||
|
<li> </li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Rahier (if accepting): There's a Fedell Getilli here tonight - a member of the Wayfarer's Union. He is to quietly disappear. Permanently. There will be no loose ends… Do NOT interfere with anything else that's to occur this night.</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
||||||
|
<p> </p>
|
|
@ -0,0 +1,183 @@
|
||||||
|
<!--
|
||||||
|
title: Session 45 General Notes
|
||||||
|
description:
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:55:07.607Z
|
||||||
|
tags: game-master
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:54:24.117Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Overarching sequence of events (hopefully):</p>
|
||||||
|
<ul>
|
||||||
|
<li>Basement crawl</li>
|
||||||
|
<li>Confrontation with Zilard<ul>
|
||||||
|
<li>Hopefully some downtime afterwards where they can follow Juan around and try figure out what's going on.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Poisoning</li>
|
||||||
|
<li>Vessaia attack</li>
|
||||||
|
<li>Peneli Navara either escapes or is taken in for questioning.<ul>
|
||||||
|
<li>Have her try escaping with her brother's corpse - but squander her chance in order to save the children? i.e. she “makes the right choice” by sacrificing her chance to escape </li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<p>Additional Items:</p>
|
||||||
|
<ul>
|
||||||
|
<li>Brigandine is world equivalent of Splint armor? (Brigandine curaiss, pauldrons, and tassets? (brigandine tassets may look stupid?); metal plates for the rest usually. Wore gambeson beneath?</li>
|
||||||
|
<li>PLANTED BOOK: Cabal plants a book that fabricates connection between Navara family and Vessaia. Makes it look like Navara family is in league with the rebels to usurp Ravanelli's rule.<ul>
|
||||||
|
<li>Describes planned attack on eve of auction?</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Book that contains fables and stories on different sea creatures. In Navara's study along with her notes on sea creature experiment. She's used it as reference to try find out where the sea creatures are coming from.<ul>
|
||||||
|
<li>Over a hundred page markers.</li>
|
||||||
|
<li>Notes on mega-kraken: The book mentions fables and stories surrounding very powerful monsters that are rumored to “slumber in the depths of the ocean”. <i>He who whispers from the deep</i>, <i>The Ocean's Nightmare, The Everhunger, The First Hydra, and more.</i> Numerous fables and tales from seamen regarding those. Basically what we would consider sailor's superstitions, except this is a fantasy world where a lot of them are probably based on something true-ish.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Notes on rebellion rumors?</li>
|
||||||
|
<li>Navara's Experimental Healing Potion:<ul>
|
||||||
|
<li>DC14 Con save. On fail, take 5d4 acid damage (half on success). If you're still above 0 HP, immediately heal for 3d4. You also heal for 3d4 at the start of your next 2 turns, so long as you are above 0 HP.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p>Current books etc:</p>
|
||||||
|
<ul>
|
||||||
|
<li>Letter from Celinia Navara</li>
|
||||||
|
<li>Letter Regarding Celinia Navara ('s death)</li>
|
||||||
|
<li>Navara's Research notes on Mavka</li>
|
||||||
|
<li>Navara's Research notes on Troll Blood</li>
|
||||||
|
<li>Navara's Research Notes on Sea Creature (that she experimented on)</li>
|
||||||
|
<li>Navara's Notes on the Party</li>
|
||||||
|
<li>Navara Family's Documents on the other houses (needs content)<ul>
|
||||||
|
<li>In short: Every house seem to constantly be gathering information on each other to find out if anyone's trying to one-up/usurp the other.</li>
|
||||||
|
<li>A lot of the notes has to do with under-the-table deals between houses.</li>
|
||||||
|
<li>Many of the newer notes are in regards to houses funneling huge resources on security in secret - like trying to buy support/bribe, or hire mercenaries that seem to be placed out of sight.</li>
|
||||||
|
<li>.</li>
|
||||||
|
<li>Chronicon of Magical Disasters</li>
|
||||||
|
<li>The Willow Maiden (Book)</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h2>Enemies and Stats</h2>
|
||||||
|
<h3>Potential Enemies:</h3>
|
||||||
|
<ul>
|
||||||
|
<li>Mage.</li>
|
||||||
|
<li>Te'Lik</li>
|
||||||
|
<li>Basement area:<ul>
|
||||||
|
<li>Constructs - stone melded together. Fits with transmutation mage.<ul>
|
||||||
|
<li>Homunculus</li>
|
||||||
|
<li>Mud golems (use Snow Golem as base)</li>
|
||||||
|
<li>Animated weapons after alarm goes off.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Some creatures from other plane - planar mage.<ul>
|
||||||
|
<li>Shades - whatever might work as Shades</li>
|
||||||
|
<li>Earth Elemental - myrmidon thingies. Low CR.</li>
|
||||||
|
<li>Shadow Mastiffs - fits with Shadow theme</li>
|
||||||
|
<li>A couple of Wraiths? Servants of Herald?</li>
|
||||||
|
<li>Spectres?</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>NOTE: Can use Construct and Shade stats from Summon Construct and Summon Shadowspawn spells</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<h3>Mages</h3>
|
||||||
|
<h4>Gervas Lonti - Spatial/Planar Magister</h4>
|
||||||
|
<p>Level 10 Conjurer Wizard</p>
|
||||||
|
<p>STR 10(+0), DEX 15(+2), CON 14(+2), INT 17(+3), WIS 10(+0), CHA 12(+1)</p>
|
||||||
|
<p>Saving Throws: Int +7, Wis +4</p>
|
||||||
|
<p>Skills: Arcana +7, History +7</p>
|
||||||
|
<p> </p>
|
||||||
|
<p>Prof Modifier: +4</p>
|
||||||
|
<p>Melee hit: +4</p>
|
||||||
|
<p>Spell hit: +7 / DC 15</p>
|
||||||
|
<p>HP: 62</p>
|
||||||
|
<p>AC: 12 (15 with mage armor) (20 with Shield+Mage Armor)</p>
|
||||||
|
<p><strong>Spells:</strong></p>
|
||||||
|
<ul>
|
||||||
|
<li>Cantrips: Acid Splash, Mage Hand, Message, Poison Spray</li>
|
||||||
|
<li>1st level (4 slots): Mage armor, Shield, Magic Missiles, Unseen Servant*</li>
|
||||||
|
<li>2nd level (3 slots): Cloud of Daggers*, Misty Step*, Web*</li>
|
||||||
|
<li>3rd level (3 slots): Summon Shadowspawn*, Stinking Cloud*, Fireball*, Sending, Counterspell</li>
|
||||||
|
<li>4th level (3 slots): Dimension Door*, Summon Construct*, Summon Elemental*</li>
|
||||||
|
<li>5th level (2 slots): Cloudkill*. Conjure Elemental*</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<p><strong>NOTE: Make ready conjured creatures as tokens with stats. Empowered by Mask</strong></p>
|
||||||
|
<p>Other Features:</p>
|
||||||
|
<ul>
|
||||||
|
<li>Benign Teleportation (Recharges after casting Conjuration spell of 1st level or higher, marked with * above):<ul>
|
||||||
|
<li>As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space it can see.</li>
|
||||||
|
<li>Can instead choose a place occuplied by a willing Small or Medium creature, and swap place with them.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Focused Conjuration:<ul>
|
||||||
|
<li>Beginning at 10th level, while you are concentrating on a conjuration spell, your concentration can’t be broken as a result of taking damage.</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<p>Items:</p>
|
||||||
|
<ul>
|
||||||
|
<li>Sending stone - Rahier has other one.</li>
|
||||||
|
<li>Cabal Mask</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Rahier di Maromme - Transmutation </h3>
|
||||||
|
<p>Level 14 Transmutation Wizard</p>
|
||||||
|
<p>STR 5(-3) (without elixir) / 19(+4) (with elixir), DEX 15(+2), </p>
|
||||||
|
<p>CON 5(-3) (without elixir) / 17 (+3) (with elixir), </p>
|
||||||
|
<p>INT 19(+4), WIS 15(+2), CHA 15(+2)</p>
|
||||||
|
<p> </p>
|
||||||
|
<p>Saving Throws: Int +9, Wis +5</p>
|
||||||
|
<p>Skills: Arcana +9, History +9, Investigation +9, Persuasion +6, Deception +6</p>
|
||||||
|
<p> </p>
|
||||||
|
<p>Prof Modifier: +4</p>
|
||||||
|
<p>Melee hit: +2 (without elixir) / +9 (with elixir)</p>
|
||||||
|
<p>Spell hit: +9 / DC 17</p>
|
||||||
|
<p>HP: 16 (without elixir) / 100 (with elixir)</p>
|
||||||
|
<p>AC: 12 (15 with mage armor) (20 with Shield+Mage Armor)</p>
|
||||||
|
<p><strong>Spells:</strong></p>
|
||||||
|
<ul>
|
||||||
|
<li>Cantrips: Mage Hand, Message, Prestidigitation, Ray of Frost</li>
|
||||||
|
<li>1st level (4 slots): Mage armor, Shield, Magic Missiles, Expeditious Retreat, Alarm, Identify, Disguise Self, Detect Magic</li>
|
||||||
|
<li>2nd level (3 slots): Invisibility, Hold Person, Knock</li>
|
||||||
|
<li>3rd level (3 slots): Fireball, Sending, Counterspell, Fly, Lightning Bolt, Haste, Slow, Blink, Counterspell, Dispel Magic</li>
|
||||||
|
<li>4th level (3 slots): Dimension Door, Summon Construct, Polymorph, Stoneskin, Dimension Door, Greater Invisibility</li>
|
||||||
|
<li>5th level (2 slots): Wall of Force, Telekenisis, Conjure Elemental (creates it), <strong>Animate Objects</strong></li>
|
||||||
|
<li>6th level (1 slot): Globe of Invulnerability, Chain Lightning, Disintegrate, Create Homunculus</li>
|
||||||
|
<li>7th level (1 slot): Etherealness, Teleport</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Te'Lik</h3>
|
||||||
|
<p>Doppelganger with magic items etc.</p>
|
||||||
|
<p>AC 14</p>
|
||||||
|
<p>HP 52 (add a little)</p>
|
||||||
|
<p>Items:</p>
|
||||||
|
<ul>
|
||||||
|
<li>Ring of Spell storing<ul>
|
||||||
|
<li>Contains: Major Image, Misty Step</li>
|
||||||
|
</ul>
|
||||||
|
</li>
|
||||||
|
<li>Potion of Invisibility</li>
|
||||||
|
<li>2x Potions of Healing</li>
|
||||||
|
<li>Elemental Gem (Fire)</li>
|
||||||
|
<li>Bead of Fireball (single)</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Mask:</h3>
|
||||||
|
<p>Does something on Initiative count 20</p>
|
||||||
|
<p>Cast a spell:</p>
|
||||||
|
<ul>
|
||||||
|
<li>Blindness/Deafness - does both</li>
|
||||||
|
<li>Blight?</li>
|
||||||
|
<li>Phantasmal Force</li>
|
||||||
|
<li>Phantasmal Killer</li>
|
||||||
|
<li>Summon Shadowspawn (no concentration required)</li>
|
||||||
|
</ul>
|
||||||
|
<p> </p>
|
||||||
|
<h3>Calvacanti:</h3>
|
||||||
|
<p>6th level spell: Arcane Gate (used at beach)</p>
|
|
@ -0,0 +1,12 @@
|
||||||
|
<!--
|
||||||
|
title: Library of the Second Peanut
|
||||||
|
description: Filled with wonderous secrets
|
||||||
|
published: true
|
||||||
|
date: 2023-01-06T16:54:25.450Z
|
||||||
|
tags:
|
||||||
|
editor: ckeditor
|
||||||
|
dateCreated: 2023-01-06T16:53:25.066Z
|
||||||
|
-->
|
||||||
|
|
||||||
|
<p>Hei alle sammen</p>
|
||||||
|
<p>Her finner dere informasjon om karakterer, plasser og lokaler vi kommer over i DnD </p>
|
After Width: | Height: | Size: 129 KiB |