using AsteroidGame.Interfaces; using UnityEngine; namespace AsteroidGame.Entities { [CreateAssetMenu(fileName = "newTargeterConfiguration", menuName = "Configuration/Targeter")] public class STargeterConfig : ScriptableObject { public float _range; public TargetStrategy _selectedTargetStrategy; public SEntityBaseRuntimeSet _activeEntities; public enum TargetStrategy { LowestRange, LowestHealth }; } }