Commit Graph

38 Commits

Author SHA1 Message Date
Stedd 9e0304fe93 Fixed bug in PowerBase initialization 2024-10-05 15:35:58 +02:00
Stedd 53560fcc6b Nicer syntax for adding components if null 2024-10-05 15:34:39 +02:00
Stedd 37d0e02368 Updated unity 2024-10-05 15:24:41 +02:00
Stedd 841b8f5b11 Enemies has weapons 2023-10-08 19:15:18 +02:00
Stedd e4d15da38c Turret weapon working 2023-10-08 18:49:25 +02:00
Stedd b043440827 Reorganizing and renaming 2023-10-08 16:50:59 +02:00
Stedd 6956bf0c7f Added some runtime sets 2023-10-08 16:23:57 +02:00
Stedd 33c644b2d8 Targeting working again 2023-10-08 16:20:52 +02:00
Stedd 0a67caf9be Changed namespaces 2023-10-08 14:54:36 +02:00
Stedd 1bb9d584dd moved interfaces to CoreSystems 2023-10-08 14:07:18 +02:00
Stedd 357e02ff4f Changed naming scheme of ScriptableObjects 2023-10-08 14:06:15 +02:00
Stedd 9237031dc6 Some cleanups 2022-10-06 00:40:50 +02:00
Stedd 4027bf3c97 WIP PowerSystem 2022-10-06 00:35:57 +02:00
Stedd b1f2446fa6 Added Targeting for entities
*Changed all Runtime Sets to be <EntityBase> instead of <StructureBase> or <EnemyBase>
*Added targeting configuration scriptable object (can now set up many differet targeting schemes and use them as needed)
*Added targeting script
*Modified Turret and Enemy to use targeting script (added on play)
*Added NavMesh and NavMeshAgents for enemy movement to be used during prototyping
2022-10-01 21:42:18 +02:00
Stedd 47fdfdbc66 Added Turret targeting 2022-10-01 18:17:16 +02:00
Stedd f89ab59fdf Changed to using Runtime sets
Handlers are now using runtime sets instead of owning lists.
Entities that are instantiated assign themselves to their respective Runtime sets.

Heavily inspired by:
https://www.youtube.com/watch?v=raQ3iHhE_Kk
https://github.com/roboryantron/Unite2017
2022-10-01 17:59:06 +02:00
Stedd 4151ba0050 Project cleanup 2022-10-01 13:31:32 +02:00
Thomas Hodnemyr 128caae1bb Initial Build Menu
Added a new Package to the project
2022-09-18 23:02:39 +02:00
Stedd 8be9c3cd70 Cleanup to be able to build 2022-09-18 21:54:55 +02:00
Stedd cea045ae2c WIP Power system 2022-09-18 20:05:49 +02:00
Stedd 13be4256ce AvailableStructures ScriptableObject 2022-09-18 19:07:09 +02:00
Stedd bd4fc1af8f Ghost structure coloring in build mode 2022-09-18 16:47:11 +02:00
Stedd cbeeffe971 Added Powerplant building 2022-09-18 14:49:02 +02:00
Stedd 15e1e06dfe First version of build system 2022-09-18 14:33:43 +02:00
Stedd 4034c1e122 Added buildcollider to Turret 2022-09-18 12:10:32 +02:00
Stedd f4887be792 Updates
*Changed assemblydefinitions
*Added Enemy
*Turrets target enemies
2022-09-18 11:47:55 +02:00
Stedd 6cf37cbb19 Added materials and painted Turret 2022-09-18 09:29:29 +02:00
Stedd 2275195932 WIP EnemyHandler 2022-09-17 23:53:34 +02:00
Stedd c1a576768f Turrets targeting camera object 2022-09-17 23:21:22 +02:00
Stedd df62312126 Added cameracontroller scripts to assemblydef 2022-09-17 23:21:06 +02:00
Thomas Hodnemyr 1b34df5407 Added Camera Movement 2022-09-17 22:36:16 +02:00
Stedd b0f666b5ed Added entity invulnerability 2022-09-17 19:03:44 +02:00
Stedd 29d86194ca WIP Entities 2022-09-17 18:38:21 +02:00
Stedd 73b1f51979 Turret build animation 2022-09-17 17:42:56 +02:00
Stedd c94e71603c Started adding structures
Folder layout
Base scripts
2022-09-17 17:33:41 +02:00
Thomas Hodnemyr 4ebb0ca0c1 Turret 2022-09-17 16:36:18 +02:00
Stedd 7f07511100 Removed dependencies we dont need 2022-09-17 16:06:52 +02:00
Stedd 76ff048395 Added some scripts from a different project
Enemies and Towers
2022-09-17 15:35:03 +02:00