Cleanup to be able to build

This commit is contained in:
Stedd 2022-09-18 21:54:55 +02:00
parent 9b72751e15
commit 8be9c3cd70
2 changed files with 16 additions and 25 deletions

View File

@ -9,19 +9,19 @@ namespace AsteroidGame.Entities.Structures.Scripts
public List<StructureBase> structureList;
}
public class MakeScriptableObject
{
[MenuItem("Assets/Create/ScriptableObject:AvailableStructures")]
public static void CreateMyAsset()
{
StructureBaseScriptableObject asset = ScriptableObject.CreateInstance<StructureBaseScriptableObject>();
AssetDatabase.CreateAsset(asset, "Assets/Entities/Structures/AvailableStructures.asset");
AssetDatabase.SaveAssets();
EditorUtility.FocusProjectWindow();
Selection.activeObject = asset;
}
}
// public static class MakeScriptableObject
// {
// [MenuItem("Assets/Create/ScriptableObject:AvailableStructures")]
// public static void CreateMyAsset()
// {
// StructureBaseScriptableObject asset = ScriptableObject.CreateInstance<StructureBaseScriptableObject>();
//
// AssetDatabase.CreateAsset(asset, "Assets/Entities/Structures/AvailableStructures.asset");
// AssetDatabase.SaveAssets();
//
// EditorUtility.FocusProjectWindow();
//
// Selection.activeObject = asset;
// }
// }
}

View File

@ -37,16 +37,7 @@ namespace AsteroidGame.Handlers
{
return allEnemies;
}
public Vector2Int GetCoordinatesFromPosition(Vector3 position)
{
Vector2Int coordinates = new Vector2Int();
coordinates.x = Mathf.RoundToInt(position.x / UnityEditor.EditorSnapSettings.move.x);
coordinates.y = Mathf.RoundToInt(position.z / UnityEditor.EditorSnapSettings.move.z);
return coordinates;
}
public void NotifyEnemiesOfNewPath()
{
BroadcastMessage("RecalculatePath", SendMessageOptions.DontRequireReceiver);