Added Camera Movement
This commit is contained in:
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76e70e6384
commit
1b34df5407
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.3.0
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// from Assets/InputSystem/CameraControllActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @CameraControllActions : IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @CameraControllActions()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""CameraControllActions"",
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""maps"": [
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{
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""name"": ""Camera"",
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""id"": ""e56b92c5-8fd9-4498-967b-a8a289d2ea2d"",
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""actions"": [
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{
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""initialStateCheck"": true
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},
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{
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""name"": ""RotateCamera"",
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""type"": ""Value"",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""ZoomCamera"",
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""type"": ""Value"",
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""action"": ""Movement"",
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""action"": ""RotateCamera"",
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""groups"": """",
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""action"": ""ZoomCamera"",
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""controlSchemes"": []
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}");
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// Camera
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m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
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m_Camera_Movement = m_Camera.FindAction("Movement", throwIfNotFound: true);
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m_Camera_RotateCamera = m_Camera.FindAction("RotateCamera", throwIfNotFound: true);
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m_Camera_ZoomCamera = m_Camera.FindAction("ZoomCamera", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Camera
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private readonly InputActionMap m_Camera;
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private ICameraActions m_CameraActionsCallbackInterface;
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private readonly InputAction m_Camera_Movement;
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private readonly InputAction m_Camera_RotateCamera;
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private readonly InputAction m_Camera_ZoomCamera;
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public struct CameraActions
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{
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private @CameraControllActions m_Wrapper;
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public CameraActions(@CameraControllActions wrapper) { m_Wrapper = wrapper; }
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public InputAction @Movement => m_Wrapper.m_Camera_Movement;
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public InputAction @RotateCamera => m_Wrapper.m_Camera_RotateCamera;
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public InputAction @ZoomCamera => m_Wrapper.m_Camera_ZoomCamera;
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public InputActionMap Get() { return m_Wrapper.m_Camera; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(CameraActions set) { return set.Get(); }
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public void SetCallbacks(ICameraActions instance)
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{
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if (m_Wrapper.m_CameraActionsCallbackInterface != null)
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{
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@Movement.started -= m_Wrapper.m_CameraActionsCallbackInterface.OnMovement;
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@Movement.performed -= m_Wrapper.m_CameraActionsCallbackInterface.OnMovement;
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@Movement.canceled -= m_Wrapper.m_CameraActionsCallbackInterface.OnMovement;
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@RotateCamera.started -= m_Wrapper.m_CameraActionsCallbackInterface.OnRotateCamera;
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@RotateCamera.performed -= m_Wrapper.m_CameraActionsCallbackInterface.OnRotateCamera;
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@RotateCamera.canceled -= m_Wrapper.m_CameraActionsCallbackInterface.OnRotateCamera;
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@ZoomCamera.started -= m_Wrapper.m_CameraActionsCallbackInterface.OnZoomCamera;
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@ZoomCamera.performed -= m_Wrapper.m_CameraActionsCallbackInterface.OnZoomCamera;
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@ZoomCamera.canceled -= m_Wrapper.m_CameraActionsCallbackInterface.OnZoomCamera;
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}
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m_Wrapper.m_CameraActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Movement.started += instance.OnMovement;
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@Movement.performed += instance.OnMovement;
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@Movement.canceled += instance.OnMovement;
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@RotateCamera.started += instance.OnRotateCamera;
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@RotateCamera.performed += instance.OnRotateCamera;
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@RotateCamera.canceled += instance.OnRotateCamera;
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@ZoomCamera.started += instance.OnZoomCamera;
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@ZoomCamera.performed += instance.OnZoomCamera;
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@ZoomCamera.canceled += instance.OnZoomCamera;
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}
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}
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}
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public CameraActions @Camera => new CameraActions(this);
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public interface ICameraActions
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{
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void OnMovement(InputAction.CallbackContext context);
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void OnRotateCamera(InputAction.CallbackContext context);
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void OnZoomCamera(InputAction.CallbackContext context);
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}
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}
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{
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@ -0,0 +1,210 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
|
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using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace AsteroidGame
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{
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public class CameraController : MonoBehaviour
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{
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private CameraControllActions cameraActions;
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private InputAction movement;
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private Transform cameraTransform;
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// Horizontal Movement
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[SerializeField]
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private float maxSpeed = 5f;
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private float speed;
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[SerializeField]
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private float acceleration = 10f;
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[SerializeField]
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private float damping = 15f;
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//Vertial Motion - Zooming
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[SerializeField]
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private float stepSize = 2f;
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[SerializeField]
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private float zoomDampening = 7.5f;
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[SerializeField]
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private float minHeight = 5f;
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[SerializeField]
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private float maxHeight = 50f;
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[SerializeField]
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private float zoomSpeed = 2f;
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//Rotation
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[SerializeField]
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private float maxRotationSpeed = 1f;
|
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//Screen Edge Motion
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[SerializeField]
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[Range(0f, 0.1f)]
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private float edgeTolerance = 0.05f;
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[SerializeField]
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private bool useScreenEdge = false;
|
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private Vector3 targetPosition;
|
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private float zoomHeight;
|
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private Vector3 horizontalVelocity;
|
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private Vector3 lastPosition;
|
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|
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Vector3 startDrag;
|
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|
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private void Awake()
|
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{
|
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cameraActions = new CameraControllActions();
|
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cameraTransform = this.GetComponentInChildren<Camera>().transform;
|
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}
|
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private void OnEnable()
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{
|
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zoomHeight = cameraTransform.localPosition.y;
|
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cameraTransform.LookAt(this.transform);
|
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lastPosition = this.transform.position;
|
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movement = cameraActions.Camera.Movement;
|
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cameraActions.Camera.RotateCamera.performed += RotateCamera;
|
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cameraActions.Camera.ZoomCamera.performed += ZoomCamera;
|
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cameraActions.Camera.Enable();
|
||||
|
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}
|
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private void OnDisable()
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{
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cameraActions.Camera.RotateCamera.performed -= RotateCamera;
|
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cameraActions.Camera.ZoomCamera.performed -= ZoomCamera;
|
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cameraActions.Disable();
|
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}
|
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private void Update()
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{
|
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GetKeyboardMovement();
|
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if (useScreenEdge)
|
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{
|
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CheckMouseAtScreenEdge();
|
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}
|
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DragCamera();
|
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UpdateVelocity();
|
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UpdateCameraPosition();
|
||||
UpdateBasePosition();
|
||||
|
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}
|
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|
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private void UpdateVelocity()
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{
|
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horizontalVelocity = (this.transform.position - lastPosition) / Time.deltaTime;
|
||||
horizontalVelocity.y = 0;
|
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lastPosition = this.transform.position;
|
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}
|
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|
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private void GetKeyboardMovement()
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{
|
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Vector3 inputValue = movement.ReadValue<Vector2>().x * GetCameraRight()
|
||||
+ movement.ReadValue<Vector2>().y * GetCameraForward();
|
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inputValue = inputValue.normalized;
|
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|
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if (inputValue.sqrMagnitude > 0.1f)
|
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{
|
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targetPosition += inputValue;
|
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}
|
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}
|
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private Vector3 GetCameraRight()
|
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{
|
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Vector3 right = cameraTransform.right;
|
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right.y = 0;
|
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return right;
|
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}
|
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|
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private Vector3 GetCameraForward()
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{
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Vector3 forward = cameraTransform.forward;
|
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forward.y = 0;
|
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return forward;
|
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}
|
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|
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private void UpdateBasePosition()
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{
|
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if (targetPosition.sqrMagnitude > 0.1f)
|
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{
|
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speed = Mathf.Lerp(speed, maxSpeed, Time.deltaTime * acceleration);
|
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transform.position += targetPosition * speed * Time.deltaTime;
|
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}
|
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else
|
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{
|
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horizontalVelocity = Vector3.Lerp(horizontalVelocity, Vector3.zero, Time.deltaTime * damping);
|
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transform.position += horizontalVelocity * Time.deltaTime;
|
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}
|
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|
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targetPosition = Vector3.zero;
|
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}
|
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private void RotateCamera(InputAction.CallbackContext inputValue)
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{
|
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if (!Mouse.current.middleButton.isPressed) { return; }
|
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|
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float value = inputValue.ReadValue<Vector2>().x;
|
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transform.rotation = Quaternion.Euler(0f, value * maxRotationSpeed + transform.rotation.eulerAngles.y, 0f);
|
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}
|
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|
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private void ZoomCamera(InputAction.CallbackContext inputValue)
|
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{
|
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float value = -inputValue.ReadValue<Vector2>().y / 100f;
|
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|
||||
if (Mathf.Abs(value) > 0.1f)
|
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{
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zoomHeight = cameraTransform.localPosition.y + value * stepSize;
|
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if (zoomHeight < minHeight)
|
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zoomHeight = minHeight;
|
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else if (zoomHeight > maxHeight)
|
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zoomHeight = maxHeight;
|
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}
|
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}
|
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|
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private void UpdateCameraPosition()
|
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{
|
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Vector3 zoomTarget = new Vector3(cameraTransform.localPosition.x, zoomHeight, cameraTransform.localPosition.z);
|
||||
zoomTarget -= zoomSpeed * (zoomHeight - cameraTransform.localPosition.y) * Vector3.forward;
|
||||
|
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cameraTransform.localPosition = Vector3.Lerp(cameraTransform.localPosition, zoomTarget, Time.deltaTime * zoomDampening);
|
||||
cameraTransform.LookAt(this.transform);
|
||||
}
|
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|
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private void CheckMouseAtScreenEdge()
|
||||
{
|
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Vector2 mousePosition = Mouse.current.position.ReadValue();
|
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Vector3 moveDirection = Vector3.zero;
|
||||
|
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if (mousePosition.x < edgeTolerance * Screen.width)
|
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moveDirection += -GetCameraRight();
|
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else if (mousePosition.x > (1f - edgeTolerance) * Screen.width)
|
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moveDirection += GetCameraRight();
|
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|
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if (mousePosition.y < edgeTolerance * Screen.height)
|
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moveDirection += -GetCameraForward();
|
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else if (mousePosition.y > (1f - edgeTolerance) * Screen.height)
|
||||
moveDirection += GetCameraForward();
|
||||
|
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targetPosition += moveDirection;
|
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}
|
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|
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private void DragCamera()
|
||||
{
|
||||
if (!Mouse.current.rightButton.isPressed) { return; }
|
||||
|
||||
Plane plane = new Plane(Vector3.up, Vector3.zero);
|
||||
Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
|
||||
if (plane.Raycast(ray,out float distance))
|
||||
{
|
||||
if (Mouse.current.rightButton.wasPressedThisFrame)
|
||||
startDrag = ray.GetPoint(distance);
|
||||
else
|
||||
targetPosition += startDrag - ray.GetPoint(distance);
|
||||
}
|
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}
|
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|
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|
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}
|
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}
|
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Loading…
Reference in New Issue