Changed namespaces

This commit is contained in:
Stedd 2023-10-08 14:54:36 +02:00
parent 1bb9d584dd
commit 0a67caf9be
33 changed files with 287 additions and 178 deletions

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@ -1,4 +1,5 @@
using System;
using AsteroidGame.ScriptableObjects;
using GameDev.CoreSystems;
using UnityEngine;
using UnityEngine.AI;
@ -8,19 +9,21 @@ namespace AsteroidGame.Entities
{
[SerializeField] private SoEntityBaseRuntimeSet _enemyBaseSet;
[Header("Targeter")]
[SerializeField] private Targeter _targeter;
[SerializeField] private EntityBase _target;
[Header("NavMeshAgent")]
[field: Header("Targeter")]
[SerializeField] private SoTargeterConfig _targeterConfig;
[field: SerializeField] public Targeter Targeter { get; set; }
[field: Header("NavMeshAgent")]
[SerializeField] private NavMeshAgent _navMeshAgent;
protected override void OnEnable()
{
base.OnEnable();
_enemyBaseSet.Add(this);
InitializeTargeter();
InitializeNavMeshAgent();
}
@ -32,9 +35,9 @@ namespace AsteroidGame.Entities
private void InitializeTargeter()
{
_targeter = gameObject.AddComponent<Targeter>();
_targeter.SetParent(this);
_targeter.SetConfig(_targeterConfig);
Targeter = gameObject.AddComponent<Targeter>();
Targeter.SetParent(this);
Targeter.SetConfig(_targeterConfig);
}
protected override void OnDisable()
@ -45,11 +48,10 @@ namespace AsteroidGame.Entities
private void Update()
{
if (_targeter.FoundTarget())
{
_target = _targeter.GetTarget();
_navMeshAgent.SetDestination(_target.GetBasePosition());
}
if (!Targeter.FoundTarget()) return;
Target = Targeter.GetTarget();
_navMeshAgent.SetDestination(_target.GetBasePosition());
}
}
}

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@ -2,8 +2,6 @@
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],
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@ -1,8 +1,8 @@
using System.Collections.Generic;
using AsteroidGame.Entities.Enemies.Scripts;
using AsteroidGame.Entities;
using UnityEngine;
namespace AsteroidGame.Entities
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newEnemyList", menuName = "Enemies/EnemyList")]
public class SoEnemyBaseList : ScriptableObject

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@ -1,8 +1,8 @@
using AsteroidGame.Entities.Enemies.Scripts;
using AsteroidGame.ScriptableObjects;
using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.Entities
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newEnemyBaseRuntimeSet", menuName = "RuntimeSet/EnemyBase")]
public class SoEnemyBaseRuntimeSet : SRuntimeSet<EnemyBase>

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@ -1,7 +1,8 @@
using AsteroidGame.ScriptableObjects;
using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.Entities
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newEntityBaseRuntimeSet", menuName = "RuntimeSet/EntityBase")]
public class SoEntityBaseRuntimeSet : SRuntimeSet<EntityBase>

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@ -1,7 +1,8 @@
using AsteroidGame.ScriptableObjects;
using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.Entities
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newPowerBaseRuntimeSet", menuName = "RuntimeSet/PowerBase")]
public class SoPowerBaseRuntimeSet : SRuntimeSet<PowerBase>

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@ -1,6 +1,6 @@
using UnityEngine;
namespace AsteroidGame.Entities
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newPowerConfiguration", menuName = "Configuration/Power")]
public class SoPowerConfig : ScriptableObject

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@ -1,7 +1,8 @@
using System.Collections.Generic;
using AsteroidGame.Entities;
using UnityEngine;
namespace AsteroidGame.Entities
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newStructureList", menuName = "Structures/StructureList")]
public class SoStructureBaseList : ScriptableObject

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@ -1,7 +1,8 @@
using AsteroidGame.ScriptableObjects;
using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.Entities
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newStructureBaseRuntimeSet", menuName = "RuntimeSet/StructureBase")]
public class SoStructureBaseRuntimeSet : SRuntimeSet<StructureBase>

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@ -1,13 +1,14 @@
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.Entities
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newTargeterConfiguration", menuName = "Configuration/Targeter")]
public class SoTargeterConfig : ScriptableObject
{
public float _range;
public TargetStrategy _selectedTargetStrategy;
public SoEntityBaseRuntimeSet _activeEntities;
public SoTargetableRuntimeSet _activeEntities;
public enum TargetStrategy
{

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@ -1,7 +1,7 @@
using AsteroidGame.CoreSystems;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.Entities
namespace AsteroidGame.ScriptableObjects
{
public class SoWeaponConfig : ScriptableObject, IWeapon
{

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@ -1,18 +1,16 @@
using AsteroidGame.Interfaces;
using AsteroidGame.ScriptableObjects;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.Entities
{
public class EntityBase : MonoBehaviour, IDamageable, ITargetable
public class EntityBase : MonoBehaviour
{
[Header("Health")]
[SerializeField] protected int _health;
[SerializeField] protected int _maxHealth;
[SerializeField] protected bool _isInvulnerable;
[field: Header("Damageable")]
[field: SerializeField] public Damageable Damageable { get; set; }
[Header("TargetPositions")]
[SerializeField] private Transform _centerPosition;
[SerializeField] private Transform _basePosition;
[field: Header("Targetable")]
[field: SerializeField] public Targetable Targetable { get; set; }
[Header("UI")]
[SerializeField] protected string _uiFriendlyName;
@ -22,7 +20,6 @@ namespace AsteroidGame.Entities
#region Props
public bool IsInvulnerable => _isInvulnerable;
public string UiFriendlyName => _uiFriendlyName;
#endregion
@ -30,6 +27,10 @@ namespace AsteroidGame.Entities
protected virtual void OnEnable()
{
_entityBaseSet.Add(this);
InitializeDamageable();
InitializeTargetable();
}
protected virtual void OnDisable()
@ -37,40 +38,14 @@ namespace AsteroidGame.Entities
_entityBaseSet.Remove(this);
}
#region Methods
public void ModifyHealth(int healthChange)
private void InitializeTargetable()
{
if (!_isInvulnerable)
{
_health += healthChange;
}
Targetable = gameObject.AddComponent<Targetable>();
}
#endregion
#region Setters
public void SetHealth(int newHealth) => _health = newHealth;
public void SetMaxHealth(int newHealth) => _maxHealth = newHealth;
public void SetInvulnerable(bool newState) => _isInvulnerable = newState;
#endregion
#region Getters
public Vector3 GetCenterPosition() => _centerPosition.transform.position;
public Vector3 GetBasePosition() => _basePosition.transform.position;
public int GetHealth() => _health;
public int GetMaxHealth() => _maxHealth;
public float GetHealthFactor() => (float)_health / (float)_maxHealth;
#endregion
private void InitializeDamageable()
{
Damageable = gameObject.AddComponent<Damageable>();
}
}
}

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@ -1,5 +1,5 @@
using System;
using AsteroidGame.Interfaces;
using AsteroidGame.ScriptableObjects;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.Entities

View File

@ -1,3 +1,5 @@
using AsteroidGame.ScriptableObjects;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.Entities
@ -5,12 +7,12 @@ namespace AsteroidGame.Entities
public class Targeter : MonoBehaviour
{
[SerializeField] private float _range;
[SerializeField] private EntityBase _targeterParent;
[SerializeField] private EntityBase _targetEntity;
[SerializeField] private SoTargeterConfig.TargetStrategy _targetStrategy;
[SerializeField] private SoEntityBaseRuntimeSet _activeEntities;
[SerializeField] private SoTargetableRuntimeSet _activeEntities;
[SerializeField] private Targetable _targeterParent;
[SerializeField] private Targetable _targetEntity;
public void SetParent(EntityBase newParent) => _targeterParent = newParent;
public void SetParent(Transform newParent) => _targeterParent.transform.parent = newParent;
public void SetConfig(SoTargeterConfig config)
{
@ -19,7 +21,7 @@ namespace AsteroidGame.Entities
_activeEntities = config._activeEntities;
}
public EntityBase GetTarget()
public Targetable GetTarget()
{
return _targetEntity;
}
@ -29,7 +31,7 @@ namespace AsteroidGame.Entities
float currentBestValue = Mathf.Infinity;
var targetFound = false;
foreach (EntityBase targetEntity in _activeEntities._list)
foreach (var targetEntity in _activeEntities._list)
{
float distanceToTarget =
Vector3.Magnitude(targetEntity.GetCenterPosition() - _targeterParent.GetCenterPosition());
@ -53,7 +55,8 @@ namespace AsteroidGame.Entities
}
case SoTargeterConfig.TargetStrategy.LowestHealth:
{
float enemyHealth = targetEntity.GetHealth();
float enemyHealth = targetEntity.transform.parent.GetComponent<Damageable>()
.GetCurrentHealth();
bool isLowestHealth = enemyHealth < currentBestValue;
if (isLowestHealth)

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@ -1,3 +1,4 @@
using AsteroidGame.ScriptableObjects;
using UnityEngine;
using UnityEngine.Serialization;

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@ -1,5 +1,5 @@
using System;
using AsteroidGame.Interfaces;
using AsteroidGame.ScriptableObjects;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.Entities

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@ -1,5 +1,5 @@
using System;
using AsteroidGame.Entities.Enemies.Scripts;
using AsteroidGame.ScriptableObjects;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.Entities
@ -22,7 +22,7 @@ namespace AsteroidGame.Entities
[Header("Targeter")]
[SerializeField] private SoTargeterConfig _targeterConfig;
[SerializeField] private Targeter _targeter;
[SerializeField] private EntityBase _target;
[SerializeField] private Targetable _target;
#region Publics
@ -43,17 +43,16 @@ namespace AsteroidGame.Entities
private void InitializeTargeter()
{
_targeter = gameObject.AddComponent<Targeter>();
_targeter.SetParent(this);
//_targeter.SetParent(this);
_targeter.SetConfig(_targeterConfig);
}
private void Update()
{
if (_targeter.FoundTarget())
{
_target = _targeter.GetTarget();
_turretHead.transform.LookAt(_target.GetCenterPosition());
}
if (!_targeter.FoundTarget()) return;
_target = _targeter.GetTarget();
_turretHead.transform.LookAt(_target.GetCenterPosition());
}
}
}

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@ -1,4 +1,5 @@
using AsteroidGame.Entities;
using AsteroidGame.ScriptableObjects;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Serialization;

View File

@ -1,4 +1,4 @@
using AsteroidGame.Entities;
using AsteroidGame.ScriptableObjects;
using UnityEngine;
namespace AsteroidGame.Handlers

View File

@ -1,5 +1,5 @@
using System;
using AsteroidGame.Entities;
using AsteroidGame.ScriptableObjects;
using UnityEngine;
namespace AsteroidGame.Handlers

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 4b8bc87700fc5a44b88c1b13c4bdb3cf
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,20 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
namespace AsteroidGame.ScriptableObjects
{
public abstract class SRuntimeSet<T> : ScriptableObject
{
public List<T> _list;
public void Add(T component)
{
_list.Add(component);
}
public void Remove(T component)
{
_list.Remove(component);
}
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 1e81b384c7f010b4fa3c1b8f293a4c42
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,14 +0,0 @@
{
"name": "ScriptableObjects",
"rootNamespace": "AsteroidGame",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@ -1,4 +1,3 @@
using InputSystem;
using UnityEngine;
using UnityEngine.InputSystem;

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@ -3,6 +3,7 @@ using AsteroidGame.Entities;
using UnityEngine;
using UnityEngine.UIElements;
using AsteroidGame.Handlers;
using AsteroidGame.ScriptableObjects;
using UnityEngine.Serialization;
namespace AsteroidGame.UI

View File

@ -136,8 +136,7 @@ PlayerSettings:
vulkanEnableCommandBufferRecycling: 1
loadStoreDebugModeEnabled: 0
bundleVersion: 0.1
preloadedAssets:
- {fileID: 11400000, guid: 2f27ffbbbd54d9c4b9435071982af520, type: 2}
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1