Commit Graph

121 Commits

Author SHA1 Message Date
Stedd 93f83c121c WIP Turret tests 2024-10-15 23:45:51 +02:00
Stedd 0969be4955 Submodule updates 2024-10-15 23:45:40 +02:00
Stedd 13fcafa4fc Turret only draws power while active 2024-10-15 23:45:23 +02:00
Stedd bed0fabc4e Changed kill and damage dealt stats to ints 2024-10-15 23:45:03 +02:00
Stedd 54576cb420 Added Graphy 2024-10-09 22:32:16 +02:00
Stedd 94568fc270 Game notes updates 2024-10-09 20:48:13 +02:00
Stedd 2cfa204222 Removed unused variables 2024-10-09 19:45:08 +02:00
Stedd aec65ba59b Updated packages 2024-10-09 19:39:01 +02:00
Stedd 3e67df68c7 Added more entities to playground scene 2024-10-09 19:38:41 +02:00
Stedd 328dea759f Added a PowerLost BoolReference to prevent looping over _activePowerStructures twice in PowerHandler 2024-10-06 11:50:48 +02:00
Stedd 27a10a152a Disabled editor debug in ScriptableObject architecture. Causes GC spikes 2024-10-06 11:49:52 +02:00
Stedd ff880f90ee Added damage dealt and kills stats to weapons 2024-10-06 11:48:56 +02:00
Stedd 825d59c164 Merge pull request 'Dev/PowerSystem' (#6) from Dev/PowerSystem into master
Reviewed-on: #6
2024-10-05 19:40:10 +02:00
Stedd 19673f725b Cleanup 2024-10-05 19:38:49 +02:00
Stedd 0d807957f1 Fixed weapon debug ray 2024-10-05 19:38:26 +02:00
Stedd e37bd3fde5 Added simple power loss mechanic
Also added two UI texts to see power consumption and generation
2024-10-05 19:24:11 +02:00
Stedd 165fa076c6 Added simple enemy spawner 2024-10-05 18:54:10 +02:00
Stedd 07eb9bc0d0 Merge pull request 'Dev/ScriptableObjectsRefactor' (#4) from Dev/ScriptableObjectsRefactor into master
Reviewed-on: #4
2024-10-05 17:34:00 +02:00
Stedd f42899649c Added some some more turrets and enemies 2024-10-05 17:29:45 +02:00
Stedd 7ae77b4357 Reduced speed of enemies 2024-10-05 17:29:27 +02:00
Stedd d762ad7985 Build settings 2024-10-05 17:19:35 +02:00
Stedd 2cfa1da8a7 Added debug functions 2024-10-05 17:19:15 +02:00
Stedd a43d9f354a using cleanup 2024-10-05 17:10:03 +02:00
Stedd fabec89267 Fixed error in target RuntimeSets 2024-10-05 17:09:24 +02:00
Stedd 253f7b78d1 Fixed a mistake in Turret OnEnable method 2024-10-05 17:08:01 +02:00
Stedd d4e9bde59d Renamed TargetFinder function 2024-10-05 17:07:38 +02:00
Stedd 1719b56d8a Fixed null error if there are no targets 2024-10-05 17:07:22 +02:00
Stedd bb89431807 Added simple death mechanic 2024-10-05 17:06:31 +02:00
Stedd 369c32fe71 A bunch of settings was reverted after the last commit. 2024-10-05 15:58:23 +02:00
Stedd f7ae5d6549 Merge remote-tracking branch 'origin/Dev/ScriptableObjectsRefactor' into Dev/ScriptableObjectsRefactor
# Conflicts:
#	Assets/Entities/Scripts/EntityBase.cs
#	Assets/Entities/Scripts/PowerBase.cs
#	Assets/Entities/Structures/Scripts/StructureBase.cs
2024-10-05 15:39:14 +02:00
Stedd 9e0304fe93 Fixed bug in PowerBase initialization 2024-10-05 15:35:58 +02:00
Stedd 53560fcc6b Nicer syntax for adding components if null 2024-10-05 15:34:39 +02:00
Stedd b9d9e52c49 Disabled OpenGL for linux 2024-10-05 15:31:57 +02:00
Stedd 37d0e02368 Updated unity 2024-10-05 15:24:41 +02:00
Stedd 979e631eac WIP ScriptableObjects Refactor 2023-10-28 18:09:02 +02:00
Stedd f897529e82 Game notes updates 2023-10-09 01:40:21 +02:00
Stedd 294340f637 Latest CoreSystems 2023-10-09 01:40:08 +02:00
Stedd 911f18a5e7 Changes from build and run 2023-10-09 01:39:51 +02:00
Stedd 841b8f5b11 Enemies has weapons 2023-10-08 19:15:18 +02:00
Stedd e4d15da38c Turret weapon working 2023-10-08 18:49:25 +02:00
Stedd 208c745911 Merge branch 'Dev/Composition' 2023-10-08 16:54:30 +02:00
Stedd 780bef97b6 latest core 2023-10-08 16:52:16 +02:00
Stedd b043440827 Reorganizing and renaming 2023-10-08 16:50:59 +02:00
Stedd cd62cd6aa2 Updated NavMesh 2023-10-08 16:42:15 +02:00
Stedd 6956bf0c7f Added some runtime sets 2023-10-08 16:23:57 +02:00
Stedd 33c644b2d8 Targeting working again 2023-10-08 16:20:52 +02:00
Stedd af8e183f93 gitignore 2023-10-08 14:57:57 +02:00
Stedd 0a67caf9be Changed namespaces 2023-10-08 14:54:36 +02:00
Stedd 1bb9d584dd moved interfaces to CoreSystems 2023-10-08 14:07:18 +02:00
Stedd 357e02ff4f Changed naming scheme of ScriptableObjects 2023-10-08 14:06:15 +02:00