Fixed a mistake in Turret OnEnable method
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@ -25,7 +25,7 @@ namespace AsteroidGame.Entities
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#endregion
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protected void OnEnable()
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protected virtual void OnEnable()
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{
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_structureBaseSet.Add(this);
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InitializePower();
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@ -21,7 +21,7 @@ namespace AsteroidGame.Entities
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[field: Header("Targeter")]
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[field: SerializeField] public Targeter Targeter { get; set; }
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protected void OnEnable()
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protected override void OnEnable()
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{
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base.OnEnable();
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InitializeTargeter();
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