Game notes updates
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**Synopsis**
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Space ship gets damaged in combat and makes an emergiency crash landing in a astroid field
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Space ship gets damaged in combat and makes an emergency crash landing in a asteroid field
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The space ship is unrecoverable, but luckily the reactor is still squeezing out enough power to power life support and the very limited 3d printer. Your task is to bootstrap a new factory and construct a new ship. But be warned, the threat that shot you down assumed your ship is dead.
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_Any activity will begin to draw their attention.
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**Start of game**
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Crashed ship in middle of astroid field.
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Crashed ship in middle of asteroid field.
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Ship has enough power to drive a miner and its internal 3d printer.
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Use the ships maintinance drones to scavange parts of the ship and construct your first miner drone and task it to start collecting resources.
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Use the ships maintenance drones to scavenge parts of the ship and construct your first miner drone and task it to start collecting resources.
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**Progression**
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- Basic Bootstrap: Get a few mining drones and construct a bigger 3d printer outside your ship
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Ship computer was damaged so you only have access to limited blueprints.
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- Construct drone controll towers to increase the range of drones.
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- Construct bigger miners to ramp up yield, phasing out drones, which now can focus on construction/repair/maintainance.
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- Construct drone control towers to increase the range of drones.
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- Construct bigger miners to ramp up yield, phasing out drones, which now can focus on construction/repair/maintenance.
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- Mining buildings consume lots of power so you need a new reactor.
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- Need more miners to fuel reactors.
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- When you have collected enough rare minerals you can construct new computer parts and use those to repair parts of the ship computer that stores blueprints. (Tech Research)
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---
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aliases:
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- drones
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---
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****Game Design Notes****
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Player Experience:
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-Chaos
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Core Mechanic:
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-Dodge and shoot
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Game Mechanics:
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-Get as far as possible without dying in order to get the highest score possible. Start from beginning when die.
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****Game Name****
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Argon Assault
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****Game Theme****
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You must save your planet, Argon, from destruction by an invading force.
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****Game Features****
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Onion Design
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Identify your core feature and start there and work your way outward where features deacrease in importance.
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Write down the most important features of ArgonAssault
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1. Camera Rail: Path through the level that the camera follows.
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2. Player Movement: Horizontal and Vertical movement.
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3. Shooting: Player shoot bullets which do damage to opponent.
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4. Health: Enemies have health that depletes when shot.
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5. Enemy Paths: Enemies should travel on paths and be hand placed by the designer.
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6. Score: Points are given for killing enemies.
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7. Game Loop: Upon dying. player restarts the level.
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Additional Features to consider:
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1. Multiple Levels: Finish a level and load the next.
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2. Player Shield: When damaged, the player's shield depletes.
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3. Pickups: Flying over a shield pickup will increase the player's shields.
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4. Momentary Invulnerability: After taking damage, the player cannot take damage again for X time.
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5. Weapon Upgrades: Flying over a pickup could increase weapon damage.
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By using this method you can answer some questions which often come up as you design you game
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here are some examples:
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What features should I include in my game?
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Where should i start development?
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What are my priorities?
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What if I run out of time?
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When should I stop?
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****Game Design Notes****
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# Game Design Notes
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Player Experience:
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-
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## Player Experience:
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- Stranded in Space
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- Survival situation
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- Strategy
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Core Mechanic:
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-Base building
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## Core Mechanic:
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- 2.5D Base building (3D models, game map is on a plane)
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Game Mechanics:
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-
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## Mechanics:
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- Resource gathering
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- Defend your base
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****Game Name****
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## Name
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Asteroid Game
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## Theme
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Space
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****Game Theme****
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****Game Features****
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Onion Design
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## Features
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*Onion Design*
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Identify your core feature and start there and work your way outward where features decrease in importance.
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Write down the most important features of the game
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1. Base Building:
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* Set up infrastructure to defend against enemies and to grow your base.
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2. Enemies:
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* You have to expand into hostile territory, enemies are a constant threat.
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1.
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2.
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3.
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4.
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1. [[Base Building]]:
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Your [[Drone|drones]] and [[3D Printer]] will convert and assemble gathered resources into new buildings or resources you need to expand your base.
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2. Set up infrastructure to defend against enemies and to grow your base.
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1. [[Power Delivery]]
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2. [[Resource Management]]
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1. [[Enemies]]:
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1. You have to expand into hostile territory, enemies are a constant threat.
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2. Aggro mechanic
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1. Some sort of radiation?
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2. [[Resource Extraction]]:
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You have to set up mining operations to gather resources for your base, the resources can be
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1. Asteroids
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2. Salvaging?
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2. [[Weapons]]:
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To defend against the enemies, you need to build defenses around your base, the resource for the weapon system varies with technology level
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1. Kinetic
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2. Energy
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3. Missile
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4. Drones
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5.
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6.
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7.
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Additional Features to consider:
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1. Factions
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2.
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3.
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1. Scanning
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1. radar
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2. sudar
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3. active/passive sensor pulses
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2. Factions
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3. Environmental challenges
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1. Solar flare
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2. Meteors
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4.
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5.
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6.
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Example
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ArgonAssault
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****Game Design Notes****
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Player Experience:
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-Chaos
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Core Mechanic:
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-Dodge and shoot
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Game Mechanics:
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-Get as far as possible without dying in order to get the highest score possible. Start from beginning when die.
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****Game Name****
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Argon Assault
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****Game Theme****
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You must save your planet, Argon, from destruction by an invading force.
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****Game Features****
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Onion Design
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Identify your core feature and start there and work your way outward where features deacrease in importance.
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Write down the most important features of ArgonAssault
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1. Camera Rail: Path through the level that the camera follows.
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2. Player Movement: Horizontal and Vertical movement.
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3. Shooting: Player shoot bullets which do damage to opponent.
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4. Health: Enemies have health that depletes when shot.
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5. Enemy Paths: Enemies should travel on paths and be hand placed by the designer.
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6. Score: Points are given for killing enemies.
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7. Game Loop: Upon dying. player restarts the level.
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Additional Features to consider:
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1. Multiple Levels: Finish a level and load the next.
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2. Player Shield: When damaged, the player's shield depletes.
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3. Pickups: Flying over a shield pickup will increase the player's shields.
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4. Momentary Invulnerability: After taking damage, the player cannot take damage again for X time.
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5. Weapon Upgrades: Flying over a pickup could increase weapon damage.
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By using this method you can answer some questions which often come up as you design you game
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here are some examples:
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What features should I include in my game?
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Where should i start development?
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What are my priorities?
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What if I run out of time?
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When should I stop?
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