*Changed all Runtime Sets to be <EntityBase> instead of <StructureBase> or <EnemyBase> *Added targeting configuration scriptable object (can now set up many differet targeting schemes and use them as needed) *Added targeting script *Modified Turret and Enemy to use targeting script (added on play) *Added NavMesh and NavMeshAgents for enemy movement to be used during prototyping |
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.. | ||
Model | ||
Model.meta | ||
Turret.cs | ||
Turret.cs.meta | ||
Turret.prefab | ||
Turret.prefab.meta | ||
TurretStandardTargeterConfiguration.asset | ||
TurretStandardTargeterConfiguration.asset.meta |