*Changed all Runtime Sets to be <EntityBase> instead of <StructureBase> or <EnemyBase> *Added targeting configuration scriptable object (can now set up many differet targeting schemes and use them as needed) *Added targeting script *Modified Turret and Enemy to use targeting script (added on play) *Added NavMesh and NavMeshAgents for enemy movement to be used during prototyping |
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Disabler.cs | ||
Disabler.cs.meta | ||
StructureBase.cs | ||
StructureBase.cs.meta |