Dev/ScriptableObjectsRefactor #4

Merged
Stedd merged 17 commits from Dev/ScriptableObjectsRefactor into master 2024-10-05 17:34:01 +02:00
43 changed files with 62 additions and 302 deletions
Showing only changes of commit 979e631eac - Show all commits

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@ -5,10 +5,9 @@
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Subproject commit da8824120466499158fc1765333175b865aa0f82
Subproject commit b031ed3db7b4a08253cf5fcf25059ad299fddaa0

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@ -617,8 +617,6 @@ MonoBehaviour:
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@ -2,7 +2,8 @@
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@ -1,11 +0,0 @@
using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newEnemyBaseRuntimeSet", menuName = "RuntimeSet/EnemyBase")]
public class SoEnemyBaseRuntimeSet : SoRuntimeSet<EnemyBase>
{
}
}

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@ -1,11 +0,0 @@
using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newEntityBaseRuntimeSet", menuName = "RuntimeSet/EntityBase")]
public class SoEntityBaseRuntimeSet : SoRuntimeSet<EntityBase>
{
}
}

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@ -1,11 +0,0 @@
using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newPowerBaseRuntimeSet", menuName = "RuntimeSet/PowerBase")]
public class SoPowerBaseRuntimeSet : SoRuntimeSet<PowerBase>
{
}
}

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@ -1,13 +0,0 @@
using UnityEngine;
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newPowerConfiguration", menuName = "Configuration/Power")]
public class SoPowerConfig : ScriptableObject
{
public SoPowerBaseRuntimeSet _activePowerStructures;
public bool isGenerator;
public bool isConsumer;
public int maxPower;
}
}

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@ -1,11 +0,0 @@
using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newStructureBaseRuntimeSet", menuName = "RuntimeSet/StructureBase")]
public class SoStructureBaseRuntimeSet : SoRuntimeSet<StructureBase>
{
}
}

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@ -1,22 +0,0 @@
using GameDev.CoreSystems;
using UnityEngine;
using UnityEngine.Serialization;
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newTargeterConfiguration", menuName = "Configuration/Targeter")]
public class SoTargeterConfig : ScriptableObject
{
[FormerlySerializedAs("_range")]
public float _maxRange;
public float _minRange;
public TargetStrategy _selectedTargetStrategy;
public SoTargetableRuntimeSet _activeEntities;
public enum TargetStrategy
{
LowestRange,
LowestHealth
};
}
}

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@ -1,23 +0,0 @@
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.ScriptableObjects
{
public class SoWeaponConfig : ScriptableObject, IWeapon
{
[SerializeField] private float _fireRate;
[SerializeField] private float _damage;
public float FireRate
{
get => _fireRate;
set => _fireRate = value;
}
public float Damage
{
get => _damage;
set => _damage = value;
}
}
}

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@ -8,8 +8,6 @@ namespace AsteroidGame.Entities
{
public class EnemyBase : EntityBase
{
[SerializeField] private SoEntityBaseRuntimeSet _enemyBaseSet;
[field: Header("Weapon")]
[field: SerializeField] public List<Weapon> Weapons { get; set; }
@ -19,12 +17,8 @@ namespace AsteroidGame.Entities
[field: Header("NavMeshAgent")]
[SerializeField] private NavMeshAgent _navMeshAgent;
protected override void OnEnable()
protected void OnEnable()
{
base.OnEnable();
_enemyBaseSet.Add(this);
InitializeTargeter();
InitializeNavMeshAgent();
@ -50,12 +44,6 @@ namespace AsteroidGame.Entities
//_navMeshAgent.speed = 0.1f;
}
protected override void OnDisable()
{
base.OnDisable();
_enemyBaseSet.Remove(this);
}
private void Update()
{
if (Targeter.FindTarget())

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@ -15,8 +15,6 @@ namespace AsteroidGame.Entities
[Header("UI")]
[SerializeField] protected string _uiFriendlyName;
[Space]
[SerializeField] private SoEntityBaseRuntimeSet _entityBaseSet;
#region Props
@ -32,17 +30,7 @@ namespace AsteroidGame.Entities
AssignDamageable();
}
protected virtual void OnEnable()
{
_entityBaseSet.Add(this);
}
protected virtual void OnDisable()
{
_entityBaseSet.Remove(this);
}
private void InitializeDamageable()
{
if (Damageable != null) return;

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@ -1,3 +1,6 @@
//using AsteroidGame.ScriptableObjects;
using System;
using AsteroidGame.ScriptableObjects;
using GameDev.CoreSystems;
using UnityEngine;
@ -12,11 +15,25 @@ namespace AsteroidGame.Entities
[SerializeField] protected int _maxPower;
[SerializeField] protected int _currentPower;
[SerializeField] private SoPowerSystemRuntimeSet _powerBaseSet;
public void SetConfig(SoPowerConfig config)
{
_isGenerator = config.isGenerator;
_isConsumer = config.isConsumer;
_maxPower = config.maxPower;
_powerBaseSet = config._runtimeSet;
_powerBaseSet.Add(this);
}
private void OnEnable()
{
_powerBaseSet.Add(this);
}
private void OnDisable()
{
_powerBaseSet.Remove(this);
}
#region Setters

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@ -1,4 +1,3 @@
using AsteroidGame.ScriptableObjects;
using GameDev.CoreSystems;
using UnityEngine;
using UnityEngine.Serialization;
@ -40,7 +39,7 @@ namespace AsteroidGame.Entities
var currentBestValue = Mathf.Infinity;
var targetFound = false;
foreach (var targetEntity in _activeTargetable._list)
foreach (var targetEntity in _activeTargetable)
{
var distanceToTarget =
Vector3.Magnitude(targetEntity.GetCenterPosition() - _targeterParent.GetCenterPosition());

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@ -49,14 +49,11 @@ MonoBehaviour:
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_uiFriendlyName: Power\nPlant
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_cost: 100
_buildPlacementBlocked: 0
_buildTimer: 0
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_powerBaseSet: {fileID: 11400000, guid: 127d26f1f3536e94da36af662f63fa0b, type: 2}
_powerConfig: {fileID: 11400000, guid: 742a00ce6f6a8e04cae160bc40f09e24, type: 2}
_power: {fileID: 0}
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@ -12,7 +12,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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isGenerator: 1
isConsumer: 0
maxPower: 100
_runtimeSet: {fileID: 11400000, guid: 127d26f1f3536e94da36af662f63fa0b, type: 2}

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@ -1,29 +1,29 @@
using AsteroidGame.ScriptableObjects;
using UnityEngine;
using UnityEngine.Serialization;
using ScriptableObjectArchitecture;
namespace AsteroidGame.Entities
{
public class Disabler : MonoBehaviour
{
[FormerlySerializedAs("Set")]
[SerializeField] private SoStructureBaseRuntimeSet _set;
[SerializeField] private GameObjectCollection _set;
[ContextMenu("Disable All")]
public void DisableAll()
{
// Loop backwards since the list may change when disabling
for (int i = _set._list.Count - 1; i >= 0; i--)
for (int i = _set.Count - 1; i >= 0; i--)
{
_set._list[i].gameObject.SetActive(false);
_set[i].gameObject.SetActive(false);
}
}
[ContextMenu("Disable Random")]
public void DisableRandom()
{
int index = Random.Range(0, _set._list.Count);
_set._list[index].gameObject.SetActive(false);
int index = Random.Range(0, _set.Count);
_set[index].gameObject.gameObject.SetActive(false);
}
}
}

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@ -1,4 +1,3 @@
using AsteroidGame.ScriptableObjects;
using GameDev.CoreSystems;
using UnityEngine;
@ -12,23 +11,21 @@ namespace AsteroidGame.Entities
[SerializeField] protected float _buildTimer;
[Header("Configuration")]
[SerializeField] private SoEntityBaseRuntimeSet _structureBaseSet;
[SerializeField] private SoPowerBaseRuntimeSet _powerBaseSet;
[SerializeField] private SoBuildableRuntimeSet _structureBaseSet;
[Header("Power")]
[SerializeField] private SoPowerConfig _powerConfig;
[SerializeField] private PowerBase _power;
[SerializeField] private IPowerSystem _power;
#region Publics
public PowerBase Power => _power;
public IPowerSystem Power => _power;
public bool BuildPlacementBlocked => _buildPlacementBlocked;
#endregion
protected override void OnEnable()
protected void OnEnable()
{
base.OnEnable();
_structureBaseSet.Add(this);
InitializePower();
}
@ -37,15 +34,11 @@ namespace AsteroidGame.Entities
{
_power = gameObject.AddComponent<PowerBase>();
_power.SetConfig(_powerConfig);
_powerBaseSet.Add(_power);
}
protected override void OnDisable()
protected void OnDisable()
{
base.OnDisable();
_structureBaseSet.Remove(this);
_powerBaseSet.Remove(_power);
}
private void OnTriggerStay(Collider other)

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@ -21,7 +21,7 @@ namespace AsteroidGame.Entities
[field: Header("Targeter")]
[field: SerializeField] public Targeter Targeter { get; set; }
protected override void OnEnable()
protected void OnEnable()
{
base.OnEnable();
InitializeTargeter();

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@ -80,8 +80,8 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
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<Damageable>k__BackingField: {fileID: 0}
_activeTargetableRuntimeSet: {fileID: 11400000, guid: 2f4ea1ba11a5a3740a0c828fd2fa47d4, type: 2}
<Damageable>k__BackingField: {fileID: 3620345197547817675}
_centerPosition: {fileID: 6894291031605712785}
_basePosition: {fileID: 9116849480152445015}
<Collider>k__BackingField: {fileID: 6912639667868447711}
@ -943,7 +943,7 @@ MonoBehaviour:
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_range: 0
_targetStrategy: 0
_activeTargetable: {fileID: 0}
_activeTargetable: {fileID: 11400000, guid: ab93dbcc7e973184b896173796edc5ac, type: 2}
_targeterParent: {fileID: 0}
<TargetEntity>k__BackingField: {fileID: 0}
--- !u!1 &8385032484663529878
@ -1136,14 +1136,11 @@ MonoBehaviour:
<Damageable>k__BackingField: {fileID: 3620345197547817675}
<Targetable>k__BackingField: {fileID: 3738931345656042189}
_uiFriendlyName: Turret
_entityBaseSet: {fileID: 11400000, guid: c5542e77624472441a67b1f34e19a116, type: 2}
_cost: 10
_buildPlacementBlocked: 0
_buildTimer: 0
_structureBaseSet: {fileID: 11400000, guid: 1925957d2bc2f0c4a9210131f2d2c4e5, type: 2}
_powerBaseSet: {fileID: 11400000, guid: 127d26f1f3536e94da36af662f63fa0b, type: 2}
_powerConfig: {fileID: 11400000, guid: 9dc2a0f5f29a11a4d9cabe19e18bdd42, type: 2}
_power: {fileID: 0}
_damage: 1
_fireRate: 1
_projectileSpeed: 5

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@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 87159085b5778b14482ec38673729d95, type: 3}
m_Name: TurretPowerConfiguration
m_EditorClassIdentifier:
_activePowerStructures: {fileID: 11400000, guid: 127d26f1f3536e94da36af662f63fa0b, type: 2}
isGenerator: 0
isConsumer: 1
maxPower: 10
_runtimeSet: {fileID: 11400000, guid: 127d26f1f3536e94da36af662f63fa0b, type: 2}

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@ -15,4 +15,4 @@ MonoBehaviour:
_maxRange: 15
_minRange: 0.5
_selectedTargetStrategy: 0
_activeEntities: {fileID: 11400000, guid: 85e03587d1a940f438ceac70a3d544d5, type: 2}
_activeEntities: {fileID: 11400000, guid: ab93dbcc7e973184b896173796edc5ac, type: 2}

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@ -1,4 +1,5 @@
using AsteroidGame.ScriptableObjects;
using ScriptableObjectArchitecture;
using UnityEngine;
namespace AsteroidGame.Handlers
@ -13,6 +14,6 @@ namespace AsteroidGame.Handlers
[SerializeField] private SoEnemyBaseList _availableEnemies;
[Header("Lists")]
[SerializeField] private SoEntityBaseRuntimeSet _activeEnemies;
[SerializeField] private GameObjectCollection _activeEnemies;
}
}

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@ -1,5 +1,6 @@
using System;
using AsteroidGame.ScriptableObjects;
using GameDev.CoreSystems;
using ScriptableObjectArchitecture;
using UnityEngine;
namespace AsteroidGame.Handlers
@ -13,7 +14,7 @@ namespace AsteroidGame.Handlers
[SerializeField] private float _powerFactor;
[Header("Connections")]
[SerializeField] private SoPowerBaseRuntimeSet _activePowerStructures;
[SerializeField] private SoPowerSystemRuntimeSet _activePowerStructures;
private void Update()
@ -21,7 +22,7 @@ namespace AsteroidGame.Handlers
_powerConsumption = 0;
_powerConsumptionPeak = 0;
_powerCapacity = 0;
foreach (var structure in _activePowerStructures._list)
foreach (var structure in _activePowerStructures)
{
if (structure.IsConsumer)
{