AsteroidGame/Assets/Entities/ScriptableObjects/SoEntityBaseRuntimeSet.cs

11 lines
295 B
C#

using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newEntityBaseRuntimeSet", menuName = "RuntimeSet/EntityBase")]
public class SoEntityBaseRuntimeSet : SoRuntimeSet<EntityBase>
{
}
}