Stedd
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f42899649c
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Added some some more turrets and enemies
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2024-10-05 17:29:45 +02:00 |
Stedd
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7ae77b4357
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Reduced speed of enemies
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2024-10-05 17:29:27 +02:00 |
Stedd
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d762ad7985
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Build settings
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2024-10-05 17:19:35 +02:00 |
Stedd
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2cfa1da8a7
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Added debug functions
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2024-10-05 17:19:15 +02:00 |
Stedd
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a43d9f354a
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using cleanup
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2024-10-05 17:10:03 +02:00 |
Stedd
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fabec89267
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Fixed error in target RuntimeSets
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2024-10-05 17:09:24 +02:00 |
Stedd
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253f7b78d1
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Fixed a mistake in Turret OnEnable method
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2024-10-05 17:08:01 +02:00 |
Stedd
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d4e9bde59d
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Renamed TargetFinder function
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2024-10-05 17:07:38 +02:00 |
Stedd
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1719b56d8a
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Fixed null error if there are no targets
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2024-10-05 17:07:22 +02:00 |
Stedd
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bb89431807
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Added simple death mechanic
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2024-10-05 17:06:31 +02:00 |
Stedd
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369c32fe71
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A bunch of settings was reverted after the last commit.
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2024-10-05 15:58:23 +02:00 |
Stedd
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f7ae5d6549
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Merge remote-tracking branch 'origin/Dev/ScriptableObjectsRefactor' into Dev/ScriptableObjectsRefactor
# Conflicts:
# Assets/Entities/Scripts/EntityBase.cs
# Assets/Entities/Scripts/PowerBase.cs
# Assets/Entities/Structures/Scripts/StructureBase.cs
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2024-10-05 15:39:14 +02:00 |
Stedd
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9e0304fe93
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Fixed bug in PowerBase initialization
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2024-10-05 15:35:58 +02:00 |
Stedd
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53560fcc6b
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Nicer syntax for adding components if null
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2024-10-05 15:34:39 +02:00 |
Stedd
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b9d9e52c49
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Disabled OpenGL for linux
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2024-10-05 15:31:57 +02:00 |
Stedd
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37d0e02368
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Updated unity
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2024-10-05 15:24:41 +02:00 |
Stedd
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979e631eac
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WIP ScriptableObjects Refactor
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2023-10-28 18:09:02 +02:00 |