Dev/ScriptableObjectsRefactor #4

Merged
Stedd merged 17 commits from Dev/ScriptableObjectsRefactor into master 2024-10-05 17:34:01 +02:00

17 Commits

Author SHA1 Message Date
Stedd f42899649c Added some some more turrets and enemies 2024-10-05 17:29:45 +02:00
Stedd 7ae77b4357 Reduced speed of enemies 2024-10-05 17:29:27 +02:00
Stedd d762ad7985 Build settings 2024-10-05 17:19:35 +02:00
Stedd 2cfa1da8a7 Added debug functions 2024-10-05 17:19:15 +02:00
Stedd a43d9f354a using cleanup 2024-10-05 17:10:03 +02:00
Stedd fabec89267 Fixed error in target RuntimeSets 2024-10-05 17:09:24 +02:00
Stedd 253f7b78d1 Fixed a mistake in Turret OnEnable method 2024-10-05 17:08:01 +02:00
Stedd d4e9bde59d Renamed TargetFinder function 2024-10-05 17:07:38 +02:00
Stedd 1719b56d8a Fixed null error if there are no targets 2024-10-05 17:07:22 +02:00
Stedd bb89431807 Added simple death mechanic 2024-10-05 17:06:31 +02:00
Stedd 369c32fe71 A bunch of settings was reverted after the last commit. 2024-10-05 15:58:23 +02:00
Stedd f7ae5d6549 Merge remote-tracking branch 'origin/Dev/ScriptableObjectsRefactor' into Dev/ScriptableObjectsRefactor
# Conflicts:
#	Assets/Entities/Scripts/EntityBase.cs
#	Assets/Entities/Scripts/PowerBase.cs
#	Assets/Entities/Structures/Scripts/StructureBase.cs
2024-10-05 15:39:14 +02:00
Stedd 9e0304fe93 Fixed bug in PowerBase initialization 2024-10-05 15:35:58 +02:00
Stedd 53560fcc6b Nicer syntax for adding components if null 2024-10-05 15:34:39 +02:00
Stedd b9d9e52c49 Disabled OpenGL for linux 2024-10-05 15:31:57 +02:00
Stedd 37d0e02368 Updated unity 2024-10-05 15:24:41 +02:00
Stedd 979e631eac WIP ScriptableObjects Refactor 2023-10-28 18:09:02 +02:00