• Joined on 2022-09-17
Stedd pushed to master at Stedd/AsteroidGame 2024-10-15 23:46:23 +02:00
93f83c121c WIP Turret tests
0969be4955 Submodule updates
13fcafa4fc Turret only draws power while active
bed0fabc4e Changed kill and damage dealt stats to ints
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Stedd pushed to master at Stedd/GameDev.CoreSystems 2024-10-15 23:46:15 +02:00
ea2119913a Added some summaries
6a49fa1812 Changed how weapons count total damage dealt and kills
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Stedd opened issue Stedd/AsteroidGame#7 2024-10-13 11:00:29 +02:00
Ghost buildings are active
Stedd pushed to master at Stedd/AsteroidGame 2024-10-09 22:32:27 +02:00
54576cb420 Added Graphy
94568fc270 Game notes updates
2cfa204222 Removed unused variables
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Stedd pushed to master at Stedd/AsteroidGame 2024-10-09 19:39:19 +02:00
aec65ba59b Updated packages
3e67df68c7 Added more entities to playground scene
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Stedd pushed to master at Stedd/AsteroidGame 2024-10-06 11:51:30 +02:00
328dea759f Added a PowerLost BoolReference to prevent looping over _activePowerStructures twice in PowerHandler
27a10a152a Disabled editor debug in ScriptableObject architecture. Causes GC spikes
ff880f90ee Added damage dealt and kills stats to weapons
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Stedd pushed to master at Stedd/GameDev.CoreSystems 2024-10-06 11:51:25 +02:00
cf3cf65b06 Added a PowerLost BoolReference to prevent looping over _activePowerStructures twice in PowerHandler
510aaf1b67 Added damage dealt and kills stats to weapons
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Stedd closed issue Stedd/AsteroidGame#5 2024-10-05 19:42:00 +02:00
Turn off buildings is power draw is too high
Stedd pushed to master at Stedd/AsteroidGame 2024-10-05 19:40:11 +02:00
825d59c164 Merge pull request 'Dev/PowerSystem' (#6) from Dev/PowerSystem into master
19673f725b Cleanup
0d807957f1 Fixed weapon debug ray
e37bd3fde5 Added simple power loss mechanic
165fa076c6 Added simple enemy spawner
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Stedd deleted branch Dev/PowerSystem from Stedd/AsteroidGame 2024-10-05 19:40:11 +02:00
Stedd merged pull request Stedd/AsteroidGame#6 2024-10-05 19:40:10 +02:00
Dev/PowerSystem
Stedd created pull request Stedd/AsteroidGame#6 2024-10-05 19:39:55 +02:00
Dev/PowerSystem
Stedd pushed to Dev/PowerSystem at Stedd/AsteroidGame 2024-10-05 19:39:29 +02:00
19673f725b Cleanup
0d807957f1 Fixed weapon debug ray
e37bd3fde5 Added simple power loss mechanic
165fa076c6 Added simple enemy spawner
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Stedd pushed to master at Stedd/GameDev.CoreSystems 2024-10-05 19:39:28 +02:00
87e455827c Fixed weapon debug ray
bee2db1354 Added simple power loss mechanic
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Stedd opened issue Stedd/AsteroidGame#5 2024-10-05 17:41:47 +02:00
Turn off buildings is power draw is too high
Stedd pushed to Dev/PowerSystem at Stedd/AsteroidGame 2024-10-05 17:40:47 +02:00
Stedd created branch Dev/PowerSystem in Stedd/AsteroidGame 2024-10-05 17:40:47 +02:00
Stedd deleted branch Dev/ScriptableObjectsRefactor from Stedd/AsteroidGame 2024-10-05 17:37:43 +02:00
Stedd merged pull request Stedd/AsteroidGame#4 2024-10-05 17:34:01 +02:00
Dev/ScriptableObjectsRefactor
Stedd pushed to master at Stedd/AsteroidGame 2024-10-05 17:34:00 +02:00
07eb9bc0d0 Merge pull request 'Dev/ScriptableObjectsRefactor' (#4) from Dev/ScriptableObjectsRefactor into master
f42899649c Added some some more turrets and enemies
7ae77b4357 Reduced speed of enemies
d762ad7985 Build settings
2cfa1da8a7 Added debug functions
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