.. |
IBuildable.cs
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Changed namespaces
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2023-10-08 14:54:33 +02:00 |
IBuildable.cs.meta
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Moved scripts to submodule
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2023-10-08 13:50:28 +02:00 |
IDamageable.cs
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Added some summaries
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2024-10-15 23:44:33 +02:00 |
IDamageable.cs.meta
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Moved scripts to submodule
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2023-10-08 13:50:28 +02:00 |
IPowerSystem.cs
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Added a PowerLost BoolReference to prevent looping over _activePowerStructures twice in PowerHandler
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2024-10-06 11:50:36 +02:00 |
IPowerSystem.cs.meta
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Moved scripts to submodule
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2023-10-08 13:50:28 +02:00 |
ITargetable.cs
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Added some scriptable objects from AsteroidGame
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2023-10-28 18:08:32 +02:00 |
ITargetable.cs.meta
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Moved scripts to submodule
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2023-10-08 13:50:28 +02:00 |
IWeapon.cs
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Added some summaries
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2024-10-15 23:44:33 +02:00 |
IWeapon.cs.meta
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Moved scripts to submodule
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2023-10-08 13:50:28 +02:00 |
SoBuildableRuntimeSet.cs
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Added some scriptable objects from AsteroidGame
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2023-10-28 18:08:32 +02:00 |
SoBuildableRuntimeSet.cs.meta
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Added some scriptable objects from AsteroidGame
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2023-10-28 18:08:32 +02:00 |
SoDamageableRuntimeSet.cs
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Added some scriptable objects from AsteroidGame
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2023-10-28 18:08:32 +02:00 |
SoDamageableRuntimeSet.cs.meta
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Modified existing RuntimeSets to be compatible with SOArchitecture
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2023-10-28 16:33:02 +02:00 |
SoPowerSystemRuntimeSet.cs
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Added some scriptable objects from AsteroidGame
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2023-10-28 18:08:32 +02:00 |
SoPowerSystemRuntimeSet.cs.meta
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Added some scriptable objects from AsteroidGame
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2023-10-28 18:08:32 +02:00 |
SoTargetableRuntimeSet.cs
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Modified existing RuntimeSets to be compatible with SOArchitecture
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2023-10-28 16:33:02 +02:00 |
SoTargetableRuntimeSet.cs.meta
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Modified existing RuntimeSets to be compatible with SOArchitecture
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2023-10-28 16:33:02 +02:00 |
SoWeaponRuntimeSet.cs
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Added some scriptable objects from AsteroidGame
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2023-10-28 18:08:32 +02:00 |
SoWeaponRuntimeSet.cs.meta
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Added some scriptable objects from AsteroidGame
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2023-10-28 18:08:32 +02:00 |