Commit Graph

24 Commits

Author SHA1 Message Date
Stedd 209e58c4b7 Scene and Project folder cleanup 2022-11-06 11:16:30 +01:00
Stedd 8008d0755e Added Enemy death animation 2022-11-06 11:06:48 +01:00
Stedd a15841daa6 Added Ammo Pickups 2022-11-05 14:17:40 +01:00
Stedd 34099af405 Implemented multiple ammo types 2022-11-05 12:04:31 +01:00
Stedd e8b0617dbb fixed weapon switching bug
Script was on 2 gameobjects
2022-10-24 22:16:48 +02:00
Stedd 9277811681 Weapon Switching 2022-10-24 21:57:15 +02:00
Stedd f624dace6d Basic ammo functionality
Lecture 178
2022-10-24 21:02:51 +02:00
Stedd e6ad4a32d7 Zoom tuning 2022-10-24 19:16:33 +02:00
Stedd 533761ca1c Added weapon zoom 2022-10-14 21:44:34 +02:00
Stedd 740e61c97a Updates
*Added IAggroable interface
*Stopping camera rotation on death
*Added Death screen
2022-10-14 21:26:36 +02:00
Stedd c77267f95d Added GameOver Menu 2022-10-14 20:18:25 +02:00
Stedd 7ab62d6798 Player and enemy updates
Added player health
Enemies can do damage to, and kill player
Weapon hits provoke enemies
Changed idle animation to a better looking one
2022-07-25 19:18:21 +02:00
Stedd 25acbaacf3 Added animation 2022-07-25 18:16:47 +02:00
Stedd b12816fa80 Bullet impact effect 2022-07-25 16:53:13 +02:00
Stedd 572ff7f8cb Enemy and weapon update
Added IDamageable interface
Added Enemy health
Added Weapon damage
Added simple Muzzle flash
Fixed gizmo bug in enemy
2022-07-25 15:36:49 +02:00
Stedd 2a5aaca576 Weapon with new input system and raycast working 2022-07-25 14:35:59 +02:00
Stedd bf587eaa88 Weapon Fire 2022-07-25 14:07:01 +02:00
Stedd ec302c4c33 Enemy AI updates
Updated NavMesh
Enemy will be provoked and chase when target enters detection range
Enemy attacks when it is withing attack range to target
2022-07-25 10:01:19 +02:00
Stedd b53f64a8f9 Scene cleanup 2022-07-24 23:07:44 +02:00
Stedd 6f1083cb43 Basic enemy movement
Using NavMesh
2022-07-24 22:51:35 +02:00
Stedd 4d1e46672e Creating a sandbox 2022-07-24 22:14:49 +02:00
Stedd 2127f27174 Added unity standard assets 2022-07-24 21:48:03 +02:00
Stedd f0cba23aad Folder and asset cleanup
Moved imported assets to separate folder
Moved prefabs that will be used to more accesible folders
Resized and rotated gun model prefabs
2022-07-24 21:05:24 +02:00
Stedd e61d9964cf Imported Assets 2022-07-24 20:47:54 +02:00