Weapon with new input system and raycast working
This commit is contained in:
parent
bf587eaa88
commit
2a5aaca576
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@ -1,838 +0,0 @@
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{
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m_CorrespondingSourceObject: {fileID: 6326861089322885425, guid: c5efc39a8aaf6e64ea40e9ad573e9b47, type: 3}
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||||
m_PrefabInstance: {fileID: 8204767108263278737}
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||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!114 &191840520
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
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||||
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 191840518}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 01ef216392c8f33409f2efcd91f4e510, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1001 &195553424
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -2517,54 +2534,6 @@ PrefabInstance:
|
|||
propertyPath: reloadAction.m_Name
|
||||
value: Reload
|
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: fireAction.m_Id
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value: 1ed57d50-dc55-4571-aecd-b32a46cca345
|
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: fireAction.m_Name
|
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value: Fire
|
||||
objectReference: {fileID: 0}
|
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- target: {fileID: 0}
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propertyPath: reloadAction.m_Id
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value: b2fa540f-5a3f-4fb7-b40b-672ea6bc4308
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: reloadAction.m_Name
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value: Reload
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: fireAction.m_SingletonActionBindings.Array.size
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: reloadAction.m_SingletonActionBindings.Array.size
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: fireAction.m_SingletonActionBindings.Array.data[0].m_Id
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value: 9820ce96-b93a-4117-a273-5fff0a8424d5
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: fireAction.m_SingletonActionBindings.Array.data[0].m_Path
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value: <Mouse>/leftButton
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: reloadAction.m_SingletonActionBindings.Array.data[0].m_Id
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value: 58f8c3e7-8210-4dc2-8eae-d4494d6fdbcc
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: fireAction.m_SingletonActionBindings.Array.data[0].m_Action
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value: Fire
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: reloadAction.m_SingletonActionBindings.Array.data[0].m_Path
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value: <Keyboard>/#(R)
|
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: reloadAction.m_SingletonActionBindings.Array.data[0].m_Action
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value: Reload
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objectReference: {fileID: 0}
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- target: {fileID: 2132953286740742962, guid: c5efc39a8aaf6e64ea40e9ad573e9b47, type: 3}
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propertyPath: fireAction.m_Id
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value: 95062357-7b41-46da-81a2-d1977a9c523b
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|
@ -2601,6 +2570,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: Player
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objectReference: {fileID: 0}
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- target: {fileID: 8616685848737228376, guid: c5efc39a8aaf6e64ea40e9ad573e9b47, type: 3}
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propertyPath: m_NotificationBehavior
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 8997996947095583982, guid: c5efc39a8aaf6e64ea40e9ad573e9b47, type: 3}
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propertyPath: m_RootOrder
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value: 4
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|
@ -2646,7 +2619,5 @@ PrefabInstance:
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value: 0
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objectReference: {fileID: 0}
|
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m_RemovedComponents:
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- {fileID: 7060812621224890882, guid: c5efc39a8aaf6e64ea40e9ad573e9b47, type: 3}
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- {fileID: 335461055095249328, guid: c5efc39a8aaf6e64ea40e9ad573e9b47, type: 3}
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- {fileID: 2132953286740742962, guid: c5efc39a8aaf6e64ea40e9ad573e9b47, type: 3}
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- {fileID: 9083568455291165773, guid: c5efc39a8aaf6e64ea40e9ad573e9b47, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: c5efc39a8aaf6e64ea40e9ad573e9b47, type: 3}
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|
|
|
@ -9,6 +9,7 @@ GameObject:
|
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serializedVersion: 6
|
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m_Component:
|
||||
- component: {fileID: 417070}
|
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- component: {fileID: 1703679832321447341}
|
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m_Layer: 0
|
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m_Name: Revolver
|
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m_TagString: Untagged
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|
@ -34,6 +35,18 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1703679832321447341
|
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 117070}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 01ef216392c8f33409f2efcd91f4e510, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &160878
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GameObject:
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m_ObjectHideFlags: 0
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|
|
|
@ -6,21 +6,29 @@ using UnityEngine.InputSystem;
|
|||
|
||||
public class Weapon : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Camera _FpCamera;
|
||||
[SerializeField] float _range = 100f;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
//fireAction.performed += OnFire;
|
||||
//reloadAction.performed += OnReload;
|
||||
_FpCamera = FindObjectOfType<Camera>();
|
||||
}
|
||||
|
||||
private void OnFire()
|
||||
public void OnFire()
|
||||
{
|
||||
print("Boom!");
|
||||
print($"{gameObject.name} goes: Boom!");
|
||||
Shoot();
|
||||
}
|
||||
|
||||
private void OnReload()
|
||||
public void OnReload()
|
||||
{
|
||||
print("Reload!");
|
||||
print($"Reloading {gameObject.name}");
|
||||
}
|
||||
|
||||
private void Shoot()
|
||||
{
|
||||
Physics.Raycast(_FpCamera.transform.position, _FpCamera.transform.forward, out RaycastHit hit, _range);
|
||||
|
||||
print($"{hit.transform.name} was hit!");
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue