Updates
*Added IAggroable interface *Stopping camera rotation on death *Added Death screen
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@ -725,16 +725,7 @@ AnimationClip:
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@ -752,16 +743,7 @@ AnimationClip:
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inWeight: 0.33333334
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outWeight: 0.33333334
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@ -779,7 +761,7 @@ AnimationClip:
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@ -788,7 +770,25 @@ AnimationClip:
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@ -807,14 +807,14 @@ AnimationClip:
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m_HasMotionFloatCurves: 0
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functionName: AttackHitEvent
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objectReferenceParameter: {fileID: 0}
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@ -9,10 +9,10 @@ GameObject:
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serializedVersion: 6
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@ -38,6 +38,48 @@ Transform:
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serializedVersion: 4
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--- !u!195 &3924901601269037083
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m_AgentTypeID: 0
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m_Speed: 3
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m_Acceleration: 8
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avoidancePriority: 50
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m_WalkableMask: 4294967295
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m_ObstacleAvoidanceType: 4
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--- !u!65 &3641925206354690580
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@ -64,52 +106,10 @@ MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_AgentTypeID: 0
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avoidancePriority: 50
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m_AutoTraverseOffMeshLink: 1
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m_AutoBraking: 1
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m_AutoRepath: 1
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m_Height: 1.45
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m_BaseOffset: 1
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m_WalkableMask: 4294967295
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m_ObstacleAvoidanceType: 4
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--- !u!95 &527013406
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serializedVersion: 4
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m_Controller: {fileID: 9100000, guid: 9adb9a2d73196d648a28555e7ef55736, type: 2}
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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--- !u!114 &527013401
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MonoBehaviour:
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@ -136,8 +136,8 @@ MonoBehaviour:
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target: {fileID: 0}
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--- !u!1 &8248657945561792745
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GameObject:
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m_ObjectHideFlags: 0
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|
|
|
@ -1,7 +1,7 @@
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using UnityEngine;
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using UnityEngine.AI;
|
||||
|
||||
public class EnemyAI : MonoBehaviour
|
||||
public class EnemyAI : MonoBehaviour, IAggroable
|
||||
{
|
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[Header("Configuration")]
|
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[SerializeField] private float _detectRange = 15f;
|
||||
|
|
|
@ -14,7 +14,7 @@ public class EnemyAttack : MonoBehaviour
|
|||
private void AttackHitEvent()
|
||||
{
|
||||
if (_target == null) return;
|
||||
if (_target.GetComponent<IDamageable>() != null) return;
|
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if (_target.GetComponent<IDamageable>() == null) return;
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Debug.Log($"{transform.name} Hits {_target.transform.name}");
|
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_target.GetComponent<IDamageable>().ModifyHealth(-_damage);
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||||
}
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||||
|
|
|
@ -12,16 +12,12 @@ public class EnemyHealth : MonoBehaviour, IDamageable
|
|||
_health = _maxHealth;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!(_health <= 0)) return;
|
||||
print("Ded");
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public void ModifyHealth(float healthChange)
|
||||
{
|
||||
_health += healthChange;
|
||||
if (!(_health <= 0)) return;
|
||||
print("Ded");
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public void SetHealth(float newHealth)
|
||||
|
|
|
@ -197,6 +197,8 @@ GameObject:
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- component: {fileID: 8294200720936265358}
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- component: {fileID: 8729095170121787993}
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m_Layer: 8
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m_Name: PlayerCapsule
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m_TagString: Player
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@ -251,9 +253,9 @@ MonoBehaviour:
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SprintSpeed: 8
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RotationSpeed: 1.5
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SpeedChangeRate: 10
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JumpHeight: 1.2
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Gravity: -15
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@ -297,13 +299,13 @@ MonoBehaviour:
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move: {x: 0, y: 0}
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sprint: 0
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analogMovement: 0
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cursorLocked: 0
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cursorInputForLook: 1
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_move: {x: 0, y: 0}
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--- !u!114 &8616685848737228376
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@ -402,6 +404,34 @@ MonoBehaviour:
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--- !u!114 &8294200720936265358
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m_Script: {fileID: 11500000, guid: 3c9b54b89b900ca46acb801d273ce670, type: 3}
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--- !u!114 &8729095170121787993
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MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &1216783236557002590
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PrefabInstance:
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m_ObjectHideFlags: 0
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|
|
@ -30,7 +30,14 @@ namespace StarterAssets
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{
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if (_cursorInputForLook)
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{
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LookInput(value.Get<Vector2>());
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if (Time.timeScale > 0)
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{
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LookInput(value.Get<Vector2>());
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}
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else
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{
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LookInput(Vector2.zero);
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}
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}
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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||||
|
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interface IAggroable
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{
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public bool IsProvoked { get; set; }
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cac3261ff7d233544b303bd196756c1d
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -11,4 +11,4 @@ interface IDamageable
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public float GetMaxHealth();
|
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|
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public float GetHealthFactor();
|
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}
|
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}
|
|
@ -2,6 +2,7 @@ using UnityEngine;
|
|||
|
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public class PlayerHealth : MonoBehaviour, IDamageable
|
||||
{
|
||||
[SerializeField] private DeathHandler _deathHandler;
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[SerializeField] private float _maxHealth;
|
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[SerializeField] private float _health;
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|
||||
|
@ -10,14 +11,6 @@ public class PlayerHealth : MonoBehaviour, IDamageable
|
|||
SetHealth(_maxHealth);
|
||||
}
|
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|
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private void Update()
|
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{
|
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if (_health <= 0)
|
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{
|
||||
Debug.Log($"{transform.name} Died");
|
||||
}
|
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}
|
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|
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public float GetHealth()
|
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{
|
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return _health;
|
||||
|
@ -33,9 +26,17 @@ public class PlayerHealth : MonoBehaviour, IDamageable
|
|||
return _maxHealth;
|
||||
}
|
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|
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public bool IsProvoked { get; set; }
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|
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public void ModifyHealth(float healthChange)
|
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{
|
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_health += healthChange;
|
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|
||||
if (_health <= 0)
|
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{
|
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_health = 0;
|
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_deathHandler.HandleDeath();
|
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}
|
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}
|
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|
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public void SetHealth(float newHealth)
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|
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Binary file not shown.
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using Unity.VisualScripting;
|
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using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
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|
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public class DeathHandler : MonoBehaviour
|
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{
|
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[SerializeField] private Canvas _gameOverCanvas;
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|
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private void Start()
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{
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Time.timeScale = 1;
|
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}
|
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|
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private void Update()
|
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{
|
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if (Keyboard.current.escapeKey.wasPressedThisFrame)
|
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{
|
||||
HandleDeath();
|
||||
}
|
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}
|
||||
|
||||
public void HandleDeath()
|
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{
|
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print("Player died");
|
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_gameOverCanvas.enabled = true;
|
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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@ -52,9 +52,9 @@ public class Weapon : MonoBehaviour
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hit.transform.GetComponent<IDamageable>().ModifyHealth(-_weaponDamage);
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}
|
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|
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if (hit.transform.GetComponent<EnemyAI>() != null)
|
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if (hit.transform.GetComponent<IAggroable>() != null)
|
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{
|
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hit.transform.GetComponent<EnemyAI>().IsProvoked = true;
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hit.transform.GetComponent<IAggroable>().IsProvoked = true;
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}
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}
|
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|
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|
|
Loading…
Reference in New Issue