AsteroidGame/Assets/Entities/Structures/Scripts
Stedd f89ab59fdf Changed to using Runtime sets
Handlers are now using runtime sets instead of owning lists.
Entities that are instantiated assign themselves to their respective Runtime sets.

Heavily inspired by:
https://www.youtube.com/watch?v=raQ3iHhE_Kk
https://github.com/roboryantron/Unite2017
2022-10-01 17:59:06 +02:00
..
Disabler.cs Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
Disabler.cs.meta Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
StructureBase.cs Changed to using Runtime sets 2022-10-01 17:59:06 +02:00
StructureBase.cs.meta Started adding structures 2022-09-17 17:33:41 +02:00