65 lines
1.4 KiB
Markdown
65 lines
1.4 KiB
Markdown
|
|
# Game Design Notes
|
|
|
|
## Player Experience:
|
|
- Stranded in Space
|
|
- Survival situation
|
|
- Strategy
|
|
|
|
## Core Mechanic:
|
|
- 2.5D Base building (3D models, game map is on a plane)
|
|
|
|
## Mechanics:
|
|
- Resource gathering
|
|
- Defend your base
|
|
|
|
## Name
|
|
Asteroid Game
|
|
|
|
## Theme
|
|
Space
|
|
|
|
|
|
## Features
|
|
*Onion Design*
|
|
|
|
Identify your core feature and start there and work your way outward where features decrease in importance.
|
|
Write down the most important features of the game
|
|
1. [[Base Building]]:
|
|
Your [[Drone|drones]] and [[3D Printer]] will convert and assemble gathered resources into new buildings or resources you need to expand your base.
|
|
2. Set up infrastructure to defend against enemies and to grow your base.
|
|
1. [[Power Delivery]]
|
|
2. [[Resource Management]]
|
|
1. [[Enemies]]:
|
|
1. You have to expand into hostile territory, enemies are a constant threat.
|
|
2. Aggro mechanic
|
|
1. Some sort of radiation?
|
|
2. [[Resource Extraction]]:
|
|
You have to set up mining operations to gather resources for your base, the resources can be
|
|
1. Asteroids
|
|
2. Salvaging?
|
|
2. [[Weapons]]:
|
|
To defend against the enemies, you need to build defenses around your base, the resource for the weapon system varies with technology level
|
|
1. Kinetic
|
|
2. Energy
|
|
3. Missile
|
|
4. Drones
|
|
5.
|
|
6.
|
|
7.
|
|
|
|
Additional Features to consider:
|
|
1. Scanning
|
|
1. radar
|
|
2. sudar
|
|
3. active/passive sensor pulses
|
|
2. Factions
|
|
3. Environmental challenges
|
|
1. Solar flare
|
|
2. Meteors
|
|
4.
|
|
5.
|
|
6.
|
|
|
|
|