# Game Design Notes ## Player Experience: - Stranded in Space - Survival situation - Strategy ## Core Mechanic: - 2.5D Base building (3D models, game map is on a plane) ## Mechanics: - Resource gathering - Defend your base ## Name Asteroid Game ## Theme Space ## Features *Onion Design* Identify your core feature and start there and work your way outward where features decrease in importance. Write down the most important features of the game 1. [[Base Building]]: Your [[Drone|drones]] and [[3D Printer]] will convert and assemble gathered resources into new buildings or resources you need to expand your base. 2. Set up infrastructure to defend against enemies and to grow your base. 1. [[Power Delivery]] 2. [[Resource Management]] 1. [[Enemies]]: 1. You have to expand into hostile territory, enemies are a constant threat. 2. Aggro mechanic 1. Some sort of radiation? 2. [[Resource Extraction]]: You have to set up mining operations to gather resources for your base, the resources can be 1. Asteroids 2. Salvaging? 2. [[Weapons]]: To defend against the enemies, you need to build defenses around your base, the resource for the weapon system varies with technology level 1. Kinetic 2. Energy 3. Missile 4. Drones 5. 6. 7. Additional Features to consider: 1. Scanning 1. radar 2. sudar 3. active/passive sensor pulses 2. Factions 3. Environmental challenges 1. Solar flare 2. Meteors 4. 5. 6.