Stedd
e37bd3fde5
Added simple power loss mechanic
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Also added two UI texts to see power consumption and generation
2024-10-05 19:24:11 +02:00
Stedd
f42899649c
Added some some more turrets and enemies
2024-10-05 17:29:45 +02:00
Stedd
fabec89267
Fixed error in target RuntimeSets
2024-10-05 17:09:24 +02:00
Stedd
9e0304fe93
Fixed bug in PowerBase initialization
2024-10-05 15:35:58 +02:00
Stedd
841b8f5b11
Enemies has weapons
2023-10-08 19:15:18 +02:00
Stedd
e4d15da38c
Turret weapon working
2023-10-08 18:49:25 +02:00
Stedd
cd62cd6aa2
Updated NavMesh
2023-10-08 16:42:15 +02:00
Stedd
33c644b2d8
Targeting working again
2023-10-08 16:20:52 +02:00
Stedd
9237031dc6
Some cleanups
2022-10-06 00:40:50 +02:00
Stedd
b1f2446fa6
Added Targeting for entities
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*Changed all Runtime Sets to be <EntityBase> instead of <StructureBase> or <EnemyBase>
*Added targeting configuration scriptable object (can now set up many differet targeting schemes and use them as needed)
*Added targeting script
*Modified Turret and Enemy to use targeting script (added on play)
*Added NavMesh and NavMeshAgents for enemy movement to be used during prototyping
2022-10-01 21:42:18 +02:00
Stedd
47fdfdbc66
Added Turret targeting
2022-10-01 18:17:16 +02:00
Stedd
f89ab59fdf
Changed to using Runtime sets
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Handlers are now using runtime sets instead of owning lists.
Entities that are instantiated assign themselves to their respective Runtime sets.
Heavily inspired by:
https://www.youtube.com/watch?v=raQ3iHhE_Kk
https://github.com/roboryantron/Unite2017
2022-10-01 17:59:06 +02:00
Stedd
4151ba0050
Project cleanup
2022-10-01 13:31:32 +02:00
Thomas Hodnemyr
128caae1bb
Initial Build Menu
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Added a new Package to the project
2022-09-18 23:02:39 +02:00
Stedd
cea045ae2c
WIP Power system
2022-09-18 20:05:49 +02:00
Stedd
fd9c91d72b
Can build turrets and powerstation from UI
2022-09-18 17:14:42 +02:00
Stedd
bd4fc1af8f
Ghost structure coloring in build mode
2022-09-18 16:47:11 +02:00
Stedd
46b21baba4
Added Crude UI
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Possible to start building from UI button
2022-09-18 15:25:38 +02:00
Stedd
cbeeffe971
Added Powerplant building
2022-09-18 14:49:02 +02:00
Stedd
15e1e06dfe
First version of build system
2022-09-18 14:33:43 +02:00
Stedd
f4887be792
Updates
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*Changed assemblydefinitions
*Added Enemy
*Turrets target enemies
2022-09-18 11:47:55 +02:00
Stedd
8d1ea374c6
Camera changes
2022-09-18 10:25:47 +02:00
Stedd
18a2fd7ef7
Handlers updates
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*Updated Input system for handlers, now scripts are not depentent on being a child of input system in the hierarchy
*Minor cleanups
*Changed hierarchy in scene (no longer children of inputsystem)
2022-09-18 10:18:49 +02:00
Stedd
6cf37cbb19
Added materials and painted Turret
2022-09-18 09:29:29 +02:00
Stedd
2275195932
WIP EnemyHandler
2022-09-17 23:53:34 +02:00
Stedd
c1a576768f
Turrets targeting camera object
2022-09-17 23:21:22 +02:00
Thomas Hodnemyr
f7a5778c95
Add instantiate on mouse pos
2022-09-17 22:56:22 +02:00
Stedd
4c3ed46236
Updated playground scene
2022-09-17 22:44:42 +02:00
Thomas Hodnemyr
1b34df5407
Added Camera Movement
2022-09-17 22:36:16 +02:00
Stedd
76e70e6384
Spawning turrets at click location
2022-09-17 22:13:44 +02:00
Stedd
824447a512
Added InputSystem
2022-09-17 20:29:01 +02:00
Stedd
baef196e65
Added some standard assets
2022-09-17 19:49:21 +02:00
Stedd
5a7062092f
Playground
2022-09-17 19:24:36 +02:00
Stedd
73b1f51979
Turret build animation
2022-09-17 17:42:56 +02:00
Stedd
c94e71603c
Started adding structures
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Folder layout
Base scripts
2022-09-17 17:33:41 +02:00
Stedd
9dc476f64b
WIP Turret rigging
2022-09-17 16:45:18 +02:00
Stedd
092747182a
Initial commit
2022-09-17 13:40:22 +02:00