Stedd
b043440827
Reorganizing and renaming
2023-10-08 16:50:59 +02:00
Stedd
33c644b2d8
Targeting working again
2023-10-08 16:20:52 +02:00
Stedd
0a67caf9be
Changed namespaces
2023-10-08 14:54:36 +02:00
Stedd
357e02ff4f
Changed naming scheme of ScriptableObjects
2023-10-08 14:06:15 +02:00
Stedd
9237031dc6
Some cleanups
2022-10-06 00:40:50 +02:00
Stedd
b1f2446fa6
Added Targeting for entities
...
*Changed all Runtime Sets to be <EntityBase> instead of <StructureBase> or <EnemyBase>
*Added targeting configuration scriptable object (can now set up many differet targeting schemes and use them as needed)
*Added targeting script
*Modified Turret and Enemy to use targeting script (added on play)
*Added NavMesh and NavMeshAgents for enemy movement to be used during prototyping
2022-10-01 21:42:18 +02:00
Stedd
47fdfdbc66
Added Turret targeting
2022-10-01 18:17:16 +02:00
Stedd
f89ab59fdf
Changed to using Runtime sets
...
Handlers are now using runtime sets instead of owning lists.
Entities that are instantiated assign themselves to their respective Runtime sets.
Heavily inspired by:
https://www.youtube.com/watch?v=raQ3iHhE_Kk
https://github.com/roboryantron/Unite2017
2022-10-01 17:59:06 +02:00
Stedd
4151ba0050
Project cleanup
2022-10-01 13:31:32 +02:00
Stedd
15e1e06dfe
First version of build system
2022-09-18 14:33:43 +02:00
Stedd
f4887be792
Updates
...
*Changed assemblydefinitions
*Added Enemy
*Turrets target enemies
2022-09-18 11:47:55 +02:00
Stedd
2275195932
WIP EnemyHandler
2022-09-17 23:53:34 +02:00
Stedd
b0f666b5ed
Added entity invulnerability
2022-09-17 19:03:44 +02:00
Stedd
29d86194ca
WIP Entities
2022-09-17 18:38:21 +02:00