Game notes updates
This commit is contained in:
parent
294340f637
commit
f897529e82
|
@ -20,15 +20,17 @@ Game Mechanics:
|
|||
****Game Features****
|
||||
Onion Design
|
||||
|
||||
Identify your core feature and start there and work your way outward where features deacrease in importance.
|
||||
Write down the most important features of ArgonAssault
|
||||
1. Base Building: Set up infrastructure to defend against enemies and to grow your base.
|
||||
2. Enemies: You have to expand into hostile territory, enemies are a constant threat.
|
||||
Identify your core feature and start there and work your way outward where features decrease in importance.
|
||||
Write down the most important features of the game
|
||||
1. Base Building:
|
||||
* Set up infrastructure to defend against enemies and to grow your base.
|
||||
2. Enemies:
|
||||
* You have to expand into hostile territory, enemies are a constant threat.
|
||||
1.
|
||||
2.
|
||||
3.
|
||||
4.
|
||||
5.
|
||||
6.
|
||||
7.
|
||||
|
||||
Additional Features to consider:
|
||||
1. Factions
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
Items have many moving parts and colors. Tron legacy style
|
||||
satisfying buildup sounds for guns.
|
||||
|
||||
Need to create triggers for animation during firing/working/processing events
|
||||
|
||||
example: progressive charge up of railgun
|
||||
* humming sound during coil charge
|
||||
* stream from pre-cooling rails
|
||||
* satisfying firing of projectile
|
||||
Placing buildings in Satisfactory gives me a great sense of scale, you feel that you just built some thing huge and heavy. I would like to convey that feeling with entities in this game aswell.
|
||||
|
Loading…
Reference in New Issue