From f897529e82bc27ae6a806989f8da85acac39cd5f Mon Sep 17 00:00:00 2001 From: Stedd Date: Mon, 9 Oct 2023 01:40:21 +0200 Subject: [PATCH] Game notes updates --- game_notes/GameDesign notes.md | 14 ++++++++------ game_notes/Thoughts-Ideas/immersive-entities.md | 11 +++++++++++ 2 files changed, 19 insertions(+), 6 deletions(-) create mode 100644 game_notes/Thoughts-Ideas/immersive-entities.md diff --git a/game_notes/GameDesign notes.md b/game_notes/GameDesign notes.md index 3d4ef50..b6eeed0 100644 --- a/game_notes/GameDesign notes.md +++ b/game_notes/GameDesign notes.md @@ -20,15 +20,17 @@ Game Mechanics: ****Game Features**** Onion Design -Identify your core feature and start there and work your way outward where features deacrease in importance. -Write down the most important features of ArgonAssault -1. Base Building: Set up infrastructure to defend against enemies and to grow your base. -2. Enemies: You have to expand into hostile territory, enemies are a constant threat. +Identify your core feature and start there and work your way outward where features decrease in importance. +Write down the most important features of the game +1. Base Building: + * Set up infrastructure to defend against enemies and to grow your base. +2. Enemies: + * You have to expand into hostile territory, enemies are a constant threat. +1. +2. 3. 4. 5. -6. -7. Additional Features to consider: 1. Factions diff --git a/game_notes/Thoughts-Ideas/immersive-entities.md b/game_notes/Thoughts-Ideas/immersive-entities.md new file mode 100644 index 0000000..673bad8 --- /dev/null +++ b/game_notes/Thoughts-Ideas/immersive-entities.md @@ -0,0 +1,11 @@ +Items have many moving parts and colors. Tron legacy style +satisfying buildup sounds for guns. + +Need to create triggers for animation during firing/working/processing events + +example: progressive charge up of railgun +* humming sound during coil charge +* stream from pre-cooling rails +* satisfying firing of projectile +Placing buildings in Satisfactory gives me a great sense of scale, you feel that you just built some thing huge and heavy. I would like to convey that feeling with entities in this game aswell. +