WIP Entities
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"rootNamespace": "AsteroidGame",
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using UnityEngine;
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using AsteroidGame.Interfaces;
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namespace AsteroidGame.Entities.Enemies
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{
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public class EnemyBase : MonoBehaviour, IDamageable
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void ModifyHealth(int healthChange)
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{
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throw new System.NotImplementedException();
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}
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public void SetHealth(int newHealth)
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{
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throw new System.NotImplementedException();
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}
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public void SetMaxHealth(int newHealth)
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{
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throw new System.NotImplementedException();
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}
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public int GetHealth()
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{
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throw new System.NotImplementedException();
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}
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public int GetMaxHealth()
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{
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throw new System.NotImplementedException();
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}
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public float GetHealthFactor()
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{
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throw new System.NotImplementedException();
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}
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}
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}
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@ -0,0 +1,64 @@
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using AsteroidGame.Entities.Structures.Tower;
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using UnityEngine;
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namespace AsteroidGame.Entities.Enemies.Scripts
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{
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public class EnemyHealth : MonoBehaviour
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{
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[Header("Assigned on start")]
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[SerializeField] EnemyHandler enemyHandler;
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// [SerializeField] ScoreHandler scoreHandler;
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[Header("Parameters")]
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[SerializeField] int maxHealth = 5;
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[SerializeField] int difficultyRamp = 1;
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[SerializeField] int wealthValue = 5;
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[Header("Stats")]
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[SerializeField] int currentHealth;
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#region Public
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public int Health { get=> currentHealth;}
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#endregion
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void OnEnable()
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{
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enemyHandler = FindObjectOfType<EnemyHandler>();
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// scoreHandler = FindObjectOfType<ScoreHandler>();
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currentHealth = maxHealth;
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}
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private void OnParticleCollision(GameObject damager)
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{
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ProcessHitFrom(damager);
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}
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private void ProcessHitFrom(GameObject damager)
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{
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// SpawnFX(damageVFX);
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// Debug.Log(damager.GetComponentInParent<Tower>().GetDamage());
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currentHealth -= damager.GetComponentInParent<Turret>().Damage;
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//UpdateHealthText(health);
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if(currentHealth <= 0)
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{
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ProcessDeathFrom(damager);
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}
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}
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private void ProcessDeathFrom(GameObject damager)
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{
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//damager.GetComponentInParent<Turret>().UpdateScore(1f);
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// SpawnFX(deathFX);
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// scoreHandler.ModifyWealth(wealthValue);
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enemyHandler.RemoveEnemy(gameObject);
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// Destroy(gameObject);
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gameObject.SetActive(false);
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maxHealth += difficultyRamp;
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}
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}
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}
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@ -0,0 +1,62 @@
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using System.Collections;
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using AsteroidGame.Handlers;
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using UnityEngine;
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namespace AsteroidGame.Entities.Enemies
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{
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public class EnemyMovement : MonoBehaviour
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{
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[Header("Parameters")]
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[SerializeField] [Range(0f, 5f)] float speed = 1f;
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[SerializeField] int damage = 1;
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[SerializeField] EnemyHandler enemyHandler;
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[SerializeField] ScoreHandler scoreHandler;
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Vector3 startPosition;
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Vector3 endPosition;
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float travelPercent = 0f;
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private IEnumerator followPath;
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void Awake()
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{
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enemyHandler = FindObjectOfType<EnemyHandler>();
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scoreHandler = FindObjectOfType<ScoreHandler>();
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}
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void OnEnable()
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{
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enemyHandler.AddEnemyToAllEnemies(gameObject);
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}
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void RecalculatePath()
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{
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if (followPath != null)
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{
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//Debug.Log("Stopping Coroutine");
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StopCoroutine(followPath);
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}
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}
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void HandleReachedEndOfPath()
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{
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scoreHandler.ModifyHealth(-damage);
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scoreHandler.ModifyWealth(-100);
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enemyHandler.RemoveEnemy(gameObject);
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//Destroy(gameObject);
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gameObject.SetActive(false);
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}
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private Vector3 GetVector3(Vector2Int _coord)
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{
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return new Vector3((float)_coord.x, 0f, (float)_coord.y) * 10f;
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}
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}
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}
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@ -0,0 +1,18 @@
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{
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"name": "Entities.Enemy",
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"rootNamespace": "AsteroidGame",
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Enemy : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -1,63 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using AsteroidGame.Entities.Structures.Tower;
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using UnityEngine;
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public class EnemyHealth : MonoBehaviour
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{
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[Header("Assigned on start")]
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[SerializeField] EnemyHandler enemyHandler;
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[SerializeField] ScoreHandler scoreHandler;
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[Header("Parameters")]
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[SerializeField] int maxHealth = 5;
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[SerializeField] int difficultyRamp = 1;
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[SerializeField] int wealthValue = 5;
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[Header("Stats")]
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[SerializeField] int currentHealth;
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#region Public
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public int Health { get=> currentHealth;}
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#endregion
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void OnEnable()
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{
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enemyHandler = FindObjectOfType<EnemyHandler>();
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scoreHandler = FindObjectOfType<ScoreHandler>();
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currentHealth = maxHealth;
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}
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private void OnParticleCollision(GameObject damager)
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{
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ProcessHitFrom(damager);
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}
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private void ProcessHitFrom(GameObject damager)
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{
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// SpawnFX(damageVFX);
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// Debug.Log(damager.GetComponentInParent<Tower>().GetDamage());
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currentHealth -= damager.GetComponentInParent<Turret>().Damage;
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//UpdateHealthText(health);
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if(currentHealth <= 0)
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{
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ProcessDeathFrom(damager);
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}
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}
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private void ProcessDeathFrom(GameObject damager)
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{
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damager.GetComponentInParent<Turret>().UpdateScore(1f);
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// SpawnFX(deathFX);
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scoreHandler.ModifyWealth(wealthValue);
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enemyHandler.RemoveEnemy(gameObject);
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// Destroy(gameObject);
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gameObject.SetActive(false);
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maxHealth += difficultyRamp;
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}
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}
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@ -1,59 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyMovement : MonoBehaviour
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{
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[Header("Parameters")]
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[SerializeField] [Range(0f, 5f)] float speed = 1f;
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[SerializeField] int damage = 1;
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[SerializeField] EnemyHandler enemyHandler;
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[SerializeField] ScoreHandler scoreHandler;
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Vector3 startPosition;
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Vector3 endPosition;
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float travelPercent = 0f;
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private IEnumerator followPath;
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void Awake()
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{
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enemyHandler = FindObjectOfType<EnemyHandler>();
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scoreHandler = FindObjectOfType<ScoreHandler>();
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}
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void OnEnable()
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{
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enemyHandler.AddEnemyToAllEnemies(gameObject);
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}
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void RecalculatePath()
|
||||
{
|
||||
if (followPath != null)
|
||||
{
|
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//Debug.Log("Stopping Coroutine");
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StopCoroutine(followPath);
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}
|
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}
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void HandleReachedEndOfPath()
|
||||
{
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scoreHandler.ModifyHealth(-damage);
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scoreHandler.ModifyWealth(-100);
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||||
enemyHandler.RemoveEnemy(gameObject);
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//Destroy(gameObject);
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gameObject.SetActive(false);
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}
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using AsteroidGame.Interfaces;
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using UnityEngine;
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namespace AsteroidGame.Entities
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{
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public class EntityBase : MonoBehaviour, IDamageable
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{
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[SerializeField] protected int health;
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[SerializeField] protected int maxHealth;
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public void ModifyHealth(int healthChange)
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{
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}
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public void SetHealth(int newHealth)
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{
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using System.Collections.Generic;
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using AsteroidGame.Entities.Structures.Scripts;
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using UnityEngine;
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public class BuildingHandler : MonoBehaviour
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{
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[Header("Assigned on start")] [SerializeField]
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ScoreHandler scoreHandler;
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[Header("Assigned on start")] [SerializeField]
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int buildingSelector = 0;
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[Header("Prefabs")] [SerializeField] List<StructureBase> buildings = new List<StructureBase>();
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// Start is called before the first frame update
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void Start()
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{
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scoreHandler = FindObjectOfType<ScoreHandler>();
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}
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public void BuildTower(GameObject _tileGO)
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{
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//Tile _tile = _tileGO.GetComponentInChildren<Tile>();
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//Debug.Log($"Placing tower on Node: {_node.coordinates}");
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{
|
||||
print("Insufficient Funds!");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
scoreHandler.ModifyWealth(-buildings[buildingSelector].Cost);
|
||||
Instantiate(buildings[buildingSelector], _tileGO.transform.position, Quaternion.identity, transform);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public Vector2Int GetVector2(GameObject _o)
|
||||
{
|
||||
return new Vector2Int((Mathf.RoundToInt(_o.transform.position.x) / 10),
|
||||
(Mathf.RoundToInt(_o.transform.position.z / 10)));
|
||||
}
|
||||
}
|
|
@ -1,63 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using TMPro;
|
||||
|
||||
public class ScoreHandler : MonoBehaviour
|
||||
{
|
||||
[Header("UI")]
|
||||
[SerializeField] TextMeshProUGUI dispayBalance;
|
||||
|
||||
[Header("Parameters")]
|
||||
[SerializeField] int startHealth = 5;
|
||||
[SerializeField] int startBalance = 100;
|
||||
[Header("Stats")]
|
||||
[SerializeField] int currentHealth;
|
||||
[SerializeField] int currentBalance;
|
||||
public int CurrentBalance {get {return currentBalance;}}
|
||||
|
||||
void Start()
|
||||
{
|
||||
currentHealth = startHealth;
|
||||
currentBalance = startBalance;
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
public void ModifyHealth(GameObject enemy)
|
||||
{
|
||||
currentHealth -= 1;
|
||||
CheckIfYouLost();
|
||||
}
|
||||
|
||||
public void ModifyHealth(int _amount)
|
||||
{
|
||||
currentHealth += _amount;
|
||||
CheckIfYouLost();
|
||||
}
|
||||
|
||||
void CheckIfYouLost(){
|
||||
if(currentHealth <= 0)
|
||||
{
|
||||
Debug.Log("You lost");
|
||||
Reload();
|
||||
}
|
||||
}
|
||||
|
||||
public void ModifyWealth(int _amount){
|
||||
currentBalance += _amount;
|
||||
UpdateGUI();
|
||||
// Debug.Log($"Wealth modification. Change:{_amount}. Current: {wealthAmount}");
|
||||
}
|
||||
|
||||
void Reload()
|
||||
{
|
||||
int currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
|
||||
SceneManager.LoadScene(currentSceneIndex);
|
||||
}
|
||||
|
||||
void UpdateGUI(){
|
||||
dispayBalance.text = $"Gold: {currentBalance.ToString()}";
|
||||
}
|
||||
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Entities.Structures",
|
||||
"rootNamespace": "AsteroidGame",
|
||||
"references": [],
|
||||
"references": ["GUID:17a5862fcd6383b4b97bad4dcb1e2e5d","GUID:f26d68a0bdefa1043b120b820f55e190"],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
|
|
|
@ -1,15 +1,18 @@
|
|||
using System;
|
||||
using AsteroidGame.Entities;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AsteroidGame.Entities.Structures.Scripts
|
||||
{
|
||||
public class StructureBase : MonoBehaviour
|
||||
public class StructureBase : EntityBase
|
||||
{
|
||||
[Header("StructureInformation")]
|
||||
[SerializeField] protected string name;
|
||||
[SerializeField] protected int health;
|
||||
[Header("StructureInformation")] [SerializeField]
|
||||
protected string name;
|
||||
|
||||
|
||||
[Header("BuildParameters")] [SerializeField]
|
||||
protected int cost;
|
||||
|
||||
[Header("BuildParameters")]
|
||||
[SerializeField] protected int cost;
|
||||
[SerializeField] protected float buildTimer;
|
||||
|
||||
#region Publics
|
||||
|
@ -18,5 +21,6 @@ namespace AsteroidGame.Entities.Structures.Scripts
|
|||
public int Cost { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,50 @@
|
|||
using System.Collections.Generic;
|
||||
using AsteroidGame.Entities.Structures.Scripts;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AsteroidGame.Handlers
|
||||
{
|
||||
public class BuildingHandler : MonoBehaviour
|
||||
{
|
||||
[Header("Assigned on start")] [SerializeField]
|
||||
ScoreHandler scoreHandler;
|
||||
|
||||
[Header("Assigned on start")] [SerializeField]
|
||||
int buildingSelector = 0;
|
||||
|
||||
//[Header("Prefabs")] [SerializeField] List<StructureBase> buildings = new List<StructureBase>();
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
scoreHandler = FindObjectOfType<ScoreHandler>();
|
||||
}
|
||||
|
||||
public void BuildTower(GameObject _tileGO)
|
||||
{
|
||||
//Tile _tile = _tileGO.GetComponentInChildren<Tile>();
|
||||
|
||||
|
||||
//Debug.Log($"Placing tower on Tile: {_tileGO.transform.position}");
|
||||
//Debug.Log($"Placing tower on Node: {_node.coordinates}");
|
||||
|
||||
// if (scoreHandler.CurrentBalance - buildings[buildingSelector].Cost < 0)
|
||||
// {
|
||||
// print("Insufficient Funds!");
|
||||
// return;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// scoreHandler.ModifyWealth(-buildings[buildingSelector].Cost);
|
||||
// Instantiate(buildings[buildingSelector], _tileGO.transform.position, Quaternion.identity, transform);
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
public Vector2Int GetVector2(GameObject _o)
|
||||
{
|
||||
return new Vector2Int((Mathf.RoundToInt(_o.transform.position.x) / 10),
|
||||
(Mathf.RoundToInt(_o.transform.position.z / 10)));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"name": "Handlers",
|
||||
"rootNamespace": "AsteroidGame",
|
||||
"references": [
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||
"GUID:bc7863ca0989b494d84426bfd28432fa"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 857695c8a9ee988459c9b50e4e75e660
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,64 @@
|
|||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace AsteroidGame.Handlers
|
||||
{
|
||||
public class ScoreHandler : MonoBehaviour
|
||||
{
|
||||
[Header("UI")]
|
||||
[SerializeField] TextMeshProUGUI dispayBalance;
|
||||
|
||||
[Header("Parameters")]
|
||||
[SerializeField] int startHealth = 5;
|
||||
[SerializeField] int startBalance = 100;
|
||||
[Header("Stats")]
|
||||
[SerializeField] int currentHealth;
|
||||
[SerializeField] int currentBalance;
|
||||
public int CurrentBalance {get {return currentBalance;}}
|
||||
|
||||
void Start()
|
||||
{
|
||||
currentHealth = startHealth;
|
||||
currentBalance = startBalance;
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
public void ModifyHealth(GameObject enemy)
|
||||
{
|
||||
currentHealth -= 1;
|
||||
CheckIfYouLost();
|
||||
}
|
||||
|
||||
public void ModifyHealth(int _amount)
|
||||
{
|
||||
currentHealth += _amount;
|
||||
CheckIfYouLost();
|
||||
}
|
||||
|
||||
void CheckIfYouLost(){
|
||||
if(currentHealth <= 0)
|
||||
{
|
||||
Debug.Log("You lost");
|
||||
Reload();
|
||||
}
|
||||
}
|
||||
|
||||
public void ModifyWealth(int _amount){
|
||||
currentBalance += _amount;
|
||||
UpdateGUI();
|
||||
// Debug.Log($"Wealth modification. Change:{_amount}. Current: {wealthAmount}");
|
||||
}
|
||||
|
||||
void Reload()
|
||||
{
|
||||
int currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
|
||||
SceneManager.LoadScene(currentSceneIndex);
|
||||
}
|
||||
|
||||
void UpdateGUI(){
|
||||
dispayBalance.text = $"Gold: {currentBalance.ToString()}";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b20f0794cd5868b4eadf6614b8ab88b9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,17 @@
|
|||
namespace AsteroidGame.Interfaces
|
||||
{
|
||||
public interface IDamageable
|
||||
{
|
||||
public void ModifyHealth(int healthChange);
|
||||
|
||||
public void SetHealth(int newHealth);
|
||||
|
||||
public void SetMaxHealth(int newHealth);
|
||||
|
||||
public int GetHealth();
|
||||
|
||||
public int GetMaxHealth();
|
||||
|
||||
public float GetHealthFactor();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d0290b6d2e8462547a0d40b67a1076e3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"name": "Damageable",
|
||||
"rootNamespace": "AsteroidGame",
|
||||
"references": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "Select...",
|
||||
"expression": "",
|
||||
"define": ""
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 17a5862fcd6383b4b97bad4dcb1e2e5d
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue