26 lines
533 B
C#
26 lines
533 B
C#
using System;
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using AsteroidGame.Entities;
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using UnityEngine;
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namespace AsteroidGame.Entities.Structures.Scripts
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{
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public class StructureBase : EntityBase
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{
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[Header("StructureInformation")] [SerializeField]
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protected string name;
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[Header("BuildParameters")] [SerializeField]
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protected int cost;
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[SerializeField] protected float buildTimer;
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#region Publics
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public string Name { get; set; }
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public int Cost { get; set; }
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#endregion
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}
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} |