51 lines
1.0 KiB
C#
51 lines
1.0 KiB
C#
using UnityEngine;
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using AsteroidGame.Interfaces;
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namespace AsteroidGame.Entities.Enemies
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{
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public class EnemyBase : MonoBehaviour, IDamageable
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void ModifyHealth(int healthChange)
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{
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throw new System.NotImplementedException();
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}
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public void SetHealth(int newHealth)
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{
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throw new System.NotImplementedException();
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}
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public void SetMaxHealth(int newHealth)
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{
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throw new System.NotImplementedException();
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}
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public int GetHealth()
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{
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throw new System.NotImplementedException();
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}
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public int GetMaxHealth()
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{
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throw new System.NotImplementedException();
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}
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public float GetHealthFactor()
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{
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throw new System.NotImplementedException();
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}
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}
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}
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