AsteroidGame/Assets/Entities/Enemies/Scripts/EnemyBase.cs

51 lines
1.0 KiB
C#

using UnityEngine;
using AsteroidGame.Interfaces;
namespace AsteroidGame.Entities.Enemies
{
public class EnemyBase : MonoBehaviour, IDamageable
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void ModifyHealth(int healthChange)
{
throw new System.NotImplementedException();
}
public void SetHealth(int newHealth)
{
throw new System.NotImplementedException();
}
public void SetMaxHealth(int newHealth)
{
throw new System.NotImplementedException();
}
public int GetHealth()
{
throw new System.NotImplementedException();
}
public int GetMaxHealth()
{
throw new System.NotImplementedException();
}
public float GetHealthFactor()
{
throw new System.NotImplementedException();
}
}
}