Turret only draws power while active
This commit is contained in:
parent
bed0fabc4e
commit
13fcafa4fc
|
@ -73,7 +73,7 @@ namespace AsteroidGame.Entities
|
|||
|
||||
private void TurnOffWeapons()
|
||||
{
|
||||
//powerSystem.SetCurrentPower(0);
|
||||
powerSystem.SetCurrentPower(0);
|
||||
foreach (var weapon in Weapons)
|
||||
{
|
||||
weapon.FireWeapon = false;
|
||||
|
|
Loading…
Reference in New Issue