diff --git a/Assets/Entities/Structures/Turret/Turret.cs b/Assets/Entities/Structures/Turret/Turret.cs index f75f47a..6b87dfd 100644 --- a/Assets/Entities/Structures/Turret/Turret.cs +++ b/Assets/Entities/Structures/Turret/Turret.cs @@ -73,7 +73,7 @@ namespace AsteroidGame.Entities private void TurnOffWeapons() { - //powerSystem.SetCurrentPower(0); + powerSystem.SetCurrentPower(0); foreach (var weapon in Weapons) { weapon.FireWeapon = false;