Turret only draws power while active
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@ -73,7 +73,7 @@ namespace AsteroidGame.Entities
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private void TurnOffWeapons()
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private void TurnOffWeapons()
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{
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{
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//powerSystem.SetCurrentPower(0);
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powerSystem.SetCurrentPower(0);
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foreach (var weapon in Weapons)
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foreach (var weapon in Weapons)
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{
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{
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weapon.FireWeapon = false;
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weapon.FireWeapon = false;
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