Changed namespaces

This commit is contained in:
Stedd 2023-10-08 14:54:36 +02:00
parent 1bb9d584dd
commit 0a67caf9be
33 changed files with 287 additions and 178 deletions

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@ -1,4 +1,5 @@
using System; using AsteroidGame.ScriptableObjects;
using GameDev.CoreSystems;
using UnityEngine; using UnityEngine;
using UnityEngine.AI; using UnityEngine.AI;
@ -8,19 +9,21 @@ namespace AsteroidGame.Entities
{ {
[SerializeField] private SoEntityBaseRuntimeSet _enemyBaseSet; [SerializeField] private SoEntityBaseRuntimeSet _enemyBaseSet;
[Header("Targeter")] [field: Header("Targeter")]
[SerializeField] private Targeter _targeter;
[SerializeField] private EntityBase _target;
[Header("NavMeshAgent")]
[SerializeField] private SoTargeterConfig _targeterConfig; [SerializeField] private SoTargeterConfig _targeterConfig;
[field: SerializeField] public Targeter Targeter { get; set; }
[field: Header("NavMeshAgent")]
[SerializeField] private NavMeshAgent _navMeshAgent; [SerializeField] private NavMeshAgent _navMeshAgent;
protected override void OnEnable() protected override void OnEnable()
{ {
base.OnEnable(); base.OnEnable();
_enemyBaseSet.Add(this); _enemyBaseSet.Add(this);
InitializeTargeter(); InitializeTargeter();
InitializeNavMeshAgent(); InitializeNavMeshAgent();
} }
@ -32,9 +35,9 @@ namespace AsteroidGame.Entities
private void InitializeTargeter() private void InitializeTargeter()
{ {
_targeter = gameObject.AddComponent<Targeter>(); Targeter = gameObject.AddComponent<Targeter>();
_targeter.SetParent(this); Targeter.SetParent(this);
_targeter.SetConfig(_targeterConfig); Targeter.SetConfig(_targeterConfig);
} }
protected override void OnDisable() protected override void OnDisable()
@ -45,11 +48,10 @@ namespace AsteroidGame.Entities
private void Update() private void Update()
{ {
if (_targeter.FoundTarget()) if (!Targeter.FoundTarget()) return;
{
_target = _targeter.GetTarget(); Target = Targeter.GetTarget();
_navMeshAgent.SetDestination(_target.GetBasePosition()); _navMeshAgent.SetDestination(_target.GetBasePosition());
} }
} }
}
} }

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@ -2,8 +2,6 @@
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@ -0,0 +1,15 @@
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@ -1,8 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using AsteroidGame.Entities.Enemies.Scripts; using AsteroidGame.Entities;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Entities namespace AsteroidGame.ScriptableObjects
{ {
[CreateAssetMenu(fileName = "newEnemyList", menuName = "Enemies/EnemyList")] [CreateAssetMenu(fileName = "newEnemyList", menuName = "Enemies/EnemyList")]
public class SoEnemyBaseList : ScriptableObject public class SoEnemyBaseList : ScriptableObject

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@ -1,8 +1,8 @@
using AsteroidGame.Entities.Enemies.Scripts; using AsteroidGame.Entities;
using AsteroidGame.ScriptableObjects; using GameDev.CoreSystems;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Entities namespace AsteroidGame.ScriptableObjects
{ {
[CreateAssetMenu(fileName = "newEnemyBaseRuntimeSet", menuName = "RuntimeSet/EnemyBase")] [CreateAssetMenu(fileName = "newEnemyBaseRuntimeSet", menuName = "RuntimeSet/EnemyBase")]
public class SoEnemyBaseRuntimeSet : SRuntimeSet<EnemyBase> public class SoEnemyBaseRuntimeSet : SRuntimeSet<EnemyBase>

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@ -1,7 +1,8 @@
using AsteroidGame.ScriptableObjects; using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Entities namespace AsteroidGame.ScriptableObjects
{ {
[CreateAssetMenu(fileName = "newEntityBaseRuntimeSet", menuName = "RuntimeSet/EntityBase")] [CreateAssetMenu(fileName = "newEntityBaseRuntimeSet", menuName = "RuntimeSet/EntityBase")]
public class SoEntityBaseRuntimeSet : SRuntimeSet<EntityBase> public class SoEntityBaseRuntimeSet : SRuntimeSet<EntityBase>

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@ -1,7 +1,8 @@
using AsteroidGame.ScriptableObjects; using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Entities namespace AsteroidGame.ScriptableObjects
{ {
[CreateAssetMenu(fileName = "newPowerBaseRuntimeSet", menuName = "RuntimeSet/PowerBase")] [CreateAssetMenu(fileName = "newPowerBaseRuntimeSet", menuName = "RuntimeSet/PowerBase")]
public class SoPowerBaseRuntimeSet : SRuntimeSet<PowerBase> public class SoPowerBaseRuntimeSet : SRuntimeSet<PowerBase>

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@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Entities namespace AsteroidGame.ScriptableObjects
{ {
[CreateAssetMenu(fileName = "newPowerConfiguration", menuName = "Configuration/Power")] [CreateAssetMenu(fileName = "newPowerConfiguration", menuName = "Configuration/Power")]
public class SoPowerConfig : ScriptableObject public class SoPowerConfig : ScriptableObject

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@ -1,7 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using AsteroidGame.Entities;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Entities namespace AsteroidGame.ScriptableObjects
{ {
[CreateAssetMenu(fileName = "newStructureList", menuName = "Structures/StructureList")] [CreateAssetMenu(fileName = "newStructureList", menuName = "Structures/StructureList")]
public class SoStructureBaseList : ScriptableObject public class SoStructureBaseList : ScriptableObject

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@ -1,7 +1,8 @@
using AsteroidGame.ScriptableObjects; using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Entities namespace AsteroidGame.ScriptableObjects
{ {
[CreateAssetMenu(fileName = "newStructureBaseRuntimeSet", menuName = "RuntimeSet/StructureBase")] [CreateAssetMenu(fileName = "newStructureBaseRuntimeSet", menuName = "RuntimeSet/StructureBase")]
public class SoStructureBaseRuntimeSet : SRuntimeSet<StructureBase> public class SoStructureBaseRuntimeSet : SRuntimeSet<StructureBase>

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@ -1,13 +1,14 @@
using GameDev.CoreSystems;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Entities namespace AsteroidGame.ScriptableObjects
{ {
[CreateAssetMenu(fileName = "newTargeterConfiguration", menuName = "Configuration/Targeter")] [CreateAssetMenu(fileName = "newTargeterConfiguration", menuName = "Configuration/Targeter")]
public class SoTargeterConfig : ScriptableObject public class SoTargeterConfig : ScriptableObject
{ {
public float _range; public float _range;
public TargetStrategy _selectedTargetStrategy; public TargetStrategy _selectedTargetStrategy;
public SoEntityBaseRuntimeSet _activeEntities; public SoTargetableRuntimeSet _activeEntities;
public enum TargetStrategy public enum TargetStrategy
{ {

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@ -1,7 +1,7 @@
using AsteroidGame.CoreSystems; using GameDev.CoreSystems;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Entities namespace AsteroidGame.ScriptableObjects
{ {
public class SoWeaponConfig : ScriptableObject, IWeapon public class SoWeaponConfig : ScriptableObject, IWeapon
{ {

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@ -1,18 +1,16 @@
using AsteroidGame.Interfaces; using AsteroidGame.ScriptableObjects;
using GameDev.CoreSystems;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Entities namespace AsteroidGame.Entities
{ {
public class EntityBase : MonoBehaviour, IDamageable, ITargetable public class EntityBase : MonoBehaviour
{ {
[Header("Health")] [field: Header("Damageable")]
[SerializeField] protected int _health; [field: SerializeField] public Damageable Damageable { get; set; }
[SerializeField] protected int _maxHealth;
[SerializeField] protected bool _isInvulnerable;
[Header("TargetPositions")] [field: Header("Targetable")]
[SerializeField] private Transform _centerPosition; [field: SerializeField] public Targetable Targetable { get; set; }
[SerializeField] private Transform _basePosition;
[Header("UI")] [Header("UI")]
[SerializeField] protected string _uiFriendlyName; [SerializeField] protected string _uiFriendlyName;
@ -22,7 +20,6 @@ namespace AsteroidGame.Entities
#region Props #region Props
public bool IsInvulnerable => _isInvulnerable;
public string UiFriendlyName => _uiFriendlyName; public string UiFriendlyName => _uiFriendlyName;
#endregion #endregion
@ -30,6 +27,10 @@ namespace AsteroidGame.Entities
protected virtual void OnEnable() protected virtual void OnEnable()
{ {
_entityBaseSet.Add(this); _entityBaseSet.Add(this);
InitializeDamageable();
InitializeTargetable();
} }
protected virtual void OnDisable() protected virtual void OnDisable()
@ -37,40 +38,14 @@ namespace AsteroidGame.Entities
_entityBaseSet.Remove(this); _entityBaseSet.Remove(this);
} }
#region Methods private void InitializeTargetable()
public void ModifyHealth(int healthChange)
{ {
if (!_isInvulnerable) Targetable = gameObject.AddComponent<Targetable>();
{
_health += healthChange;
}
} }
#endregion private void InitializeDamageable()
{
#region Setters Damageable = gameObject.AddComponent<Damageable>();
}
public void SetHealth(int newHealth) => _health = newHealth;
public void SetMaxHealth(int newHealth) => _maxHealth = newHealth;
public void SetInvulnerable(bool newState) => _isInvulnerable = newState;
#endregion
#region Getters
public Vector3 GetCenterPosition() => _centerPosition.transform.position;
public Vector3 GetBasePosition() => _basePosition.transform.position;
public int GetHealth() => _health;
public int GetMaxHealth() => _maxHealth;
public float GetHealthFactor() => (float)_health / (float)_maxHealth;
#endregion
} }
} }

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@ -1,5 +1,5 @@
using System; using AsteroidGame.ScriptableObjects;
using AsteroidGame.Interfaces; using GameDev.CoreSystems;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Entities namespace AsteroidGame.Entities

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@ -1,3 +1,5 @@
using AsteroidGame.ScriptableObjects;
using GameDev.CoreSystems;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Entities namespace AsteroidGame.Entities
@ -5,12 +7,12 @@ namespace AsteroidGame.Entities
public class Targeter : MonoBehaviour public class Targeter : MonoBehaviour
{ {
[SerializeField] private float _range; [SerializeField] private float _range;
[SerializeField] private EntityBase _targeterParent;
[SerializeField] private EntityBase _targetEntity;
[SerializeField] private SoTargeterConfig.TargetStrategy _targetStrategy; [SerializeField] private SoTargeterConfig.TargetStrategy _targetStrategy;
[SerializeField] private SoEntityBaseRuntimeSet _activeEntities; [SerializeField] private SoTargetableRuntimeSet _activeEntities;
[SerializeField] private Targetable _targeterParent;
[SerializeField] private Targetable _targetEntity;
public void SetParent(EntityBase newParent) => _targeterParent = newParent; public void SetParent(Transform newParent) => _targeterParent.transform.parent = newParent;
public void SetConfig(SoTargeterConfig config) public void SetConfig(SoTargeterConfig config)
{ {
@ -19,7 +21,7 @@ namespace AsteroidGame.Entities
_activeEntities = config._activeEntities; _activeEntities = config._activeEntities;
} }
public EntityBase GetTarget() public Targetable GetTarget()
{ {
return _targetEntity; return _targetEntity;
} }
@ -29,7 +31,7 @@ namespace AsteroidGame.Entities
float currentBestValue = Mathf.Infinity; float currentBestValue = Mathf.Infinity;
var targetFound = false; var targetFound = false;
foreach (EntityBase targetEntity in _activeEntities._list) foreach (var targetEntity in _activeEntities._list)
{ {
float distanceToTarget = float distanceToTarget =
Vector3.Magnitude(targetEntity.GetCenterPosition() - _targeterParent.GetCenterPosition()); Vector3.Magnitude(targetEntity.GetCenterPosition() - _targeterParent.GetCenterPosition());
@ -53,7 +55,8 @@ namespace AsteroidGame.Entities
} }
case SoTargeterConfig.TargetStrategy.LowestHealth: case SoTargeterConfig.TargetStrategy.LowestHealth:
{ {
float enemyHealth = targetEntity.GetHealth(); float enemyHealth = targetEntity.transform.parent.GetComponent<Damageable>()
.GetCurrentHealth();
bool isLowestHealth = enemyHealth < currentBestValue; bool isLowestHealth = enemyHealth < currentBestValue;
if (isLowestHealth) if (isLowestHealth)

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@ -1,3 +1,4 @@
using AsteroidGame.ScriptableObjects;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization; using UnityEngine.Serialization;

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@ -1,5 +1,5 @@
using System; using AsteroidGame.ScriptableObjects;
using AsteroidGame.Interfaces; using GameDev.CoreSystems;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Entities namespace AsteroidGame.Entities

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@ -1,5 +1,5 @@
using System; using AsteroidGame.ScriptableObjects;
using AsteroidGame.Entities.Enemies.Scripts; using GameDev.CoreSystems;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Entities namespace AsteroidGame.Entities
@ -22,7 +22,7 @@ namespace AsteroidGame.Entities
[Header("Targeter")] [Header("Targeter")]
[SerializeField] private SoTargeterConfig _targeterConfig; [SerializeField] private SoTargeterConfig _targeterConfig;
[SerializeField] private Targeter _targeter; [SerializeField] private Targeter _targeter;
[SerializeField] private EntityBase _target; [SerializeField] private Targetable _target;
#region Publics #region Publics
@ -43,17 +43,16 @@ namespace AsteroidGame.Entities
private void InitializeTargeter() private void InitializeTargeter()
{ {
_targeter = gameObject.AddComponent<Targeter>(); _targeter = gameObject.AddComponent<Targeter>();
_targeter.SetParent(this); //_targeter.SetParent(this);
_targeter.SetConfig(_targeterConfig); _targeter.SetConfig(_targeterConfig);
} }
private void Update() private void Update()
{ {
if (_targeter.FoundTarget()) if (!_targeter.FoundTarget()) return;
{
_target = _targeter.GetTarget(); _target = _targeter.GetTarget();
_turretHead.transform.LookAt(_target.GetCenterPosition()); _turretHead.transform.LookAt(_target.GetCenterPosition());
} }
} }
}
} }

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@ -1,4 +1,5 @@
using AsteroidGame.Entities; using AsteroidGame.Entities;
using AsteroidGame.ScriptableObjects;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using UnityEngine.Serialization; using UnityEngine.Serialization;

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@ -1,4 +1,4 @@
using AsteroidGame.Entities; using AsteroidGame.ScriptableObjects;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Handlers namespace AsteroidGame.Handlers

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@ -1,5 +1,5 @@
using System; using System;
using AsteroidGame.Entities; using AsteroidGame.ScriptableObjects;
using UnityEngine; using UnityEngine;
namespace AsteroidGame.Handlers namespace AsteroidGame.Handlers

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@ -1,20 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
namespace AsteroidGame.ScriptableObjects
{
public abstract class SRuntimeSet<T> : ScriptableObject
{
public List<T> _list;
public void Add(T component)
{
_list.Add(component);
}
public void Remove(T component)
{
_list.Remove(component);
}
}
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"defineConstraints": [],
"versionDefines": [],
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@ -1,4 +1,3 @@
using InputSystem;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;

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@ -3,6 +3,7 @@ using AsteroidGame.Entities;
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements; using UnityEngine.UIElements;
using AsteroidGame.Handlers; using AsteroidGame.Handlers;
using AsteroidGame.ScriptableObjects;
using UnityEngine.Serialization; using UnityEngine.Serialization;
namespace AsteroidGame.UI namespace AsteroidGame.UI

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m_HolographicPauseOnTrackingLoss: 1 m_HolographicPauseOnTrackingLoss: 1