AsteroidGame/Assets/Entities/ScriptableObjects/SoPowerBaseRuntimeSet.cs

11 lines
290 B
C#

using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newPowerBaseRuntimeSet", menuName = "RuntimeSet/PowerBase")]
public class SoPowerBaseRuntimeSet : SRuntimeSet<PowerBase>
{
}
}