12 lines
338 B
C#
12 lines
338 B
C#
using System.Collections.Generic;
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using AsteroidGame.Entities;
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using UnityEngine;
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namespace AsteroidGame.ScriptableObjects
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{
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[CreateAssetMenu(fileName = "newStructureList", menuName = "Structures/StructureList")]
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public class SoStructureBaseList : ScriptableObject
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{
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public List<StructureBase> _structureList;
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}
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} |