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|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using AsteroidGame.ScriptableObjects;
|
||||||
|
using GameDev.CoreSystems;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
|
|
||||||
|
@ -8,19 +9,21 @@ namespace AsteroidGame.Entities
|
||||||
{
|
{
|
||||||
[SerializeField] private SoEntityBaseRuntimeSet _enemyBaseSet;
|
[SerializeField] private SoEntityBaseRuntimeSet _enemyBaseSet;
|
||||||
|
|
||||||
[Header("Targeter")]
|
[field: Header("Targeter")]
|
||||||
[SerializeField] private Targeter _targeter;
|
|
||||||
[SerializeField] private EntityBase _target;
|
|
||||||
|
|
||||||
[Header("NavMeshAgent")]
|
|
||||||
[SerializeField] private SoTargeterConfig _targeterConfig;
|
[SerializeField] private SoTargeterConfig _targeterConfig;
|
||||||
|
[field: SerializeField] public Targeter Targeter { get; set; }
|
||||||
|
|
||||||
|
[field: Header("NavMeshAgent")]
|
||||||
[SerializeField] private NavMeshAgent _navMeshAgent;
|
[SerializeField] private NavMeshAgent _navMeshAgent;
|
||||||
|
|
||||||
protected override void OnEnable()
|
protected override void OnEnable()
|
||||||
{
|
{
|
||||||
base.OnEnable();
|
base.OnEnable();
|
||||||
|
|
||||||
_enemyBaseSet.Add(this);
|
_enemyBaseSet.Add(this);
|
||||||
|
|
||||||
InitializeTargeter();
|
InitializeTargeter();
|
||||||
|
|
||||||
InitializeNavMeshAgent();
|
InitializeNavMeshAgent();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -32,9 +35,9 @@ namespace AsteroidGame.Entities
|
||||||
|
|
||||||
private void InitializeTargeter()
|
private void InitializeTargeter()
|
||||||
{
|
{
|
||||||
_targeter = gameObject.AddComponent<Targeter>();
|
Targeter = gameObject.AddComponent<Targeter>();
|
||||||
_targeter.SetParent(this);
|
Targeter.SetParent(this);
|
||||||
_targeter.SetConfig(_targeterConfig);
|
Targeter.SetConfig(_targeterConfig);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnDisable()
|
protected override void OnDisable()
|
||||||
|
@ -45,11 +48,10 @@ namespace AsteroidGame.Entities
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (_targeter.FoundTarget())
|
if (!Targeter.FoundTarget()) return;
|
||||||
{
|
|
||||||
_target = _targeter.GetTarget();
|
Target = Targeter.GetTarget();
|
||||||
_navMeshAgent.SetDestination(_target.GetBasePosition());
|
_navMeshAgent.SetDestination(_target.GetBasePosition());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
|
@ -2,8 +2,6 @@
|
||||||
"name": "Entities",
|
"name": "Entities",
|
||||||
"rootNamespace": "AsteroidGame",
|
"rootNamespace": "AsteroidGame",
|
||||||
"references": [
|
"references": [
|
||||||
"GUID:17a5862fcd6383b4b97bad4dcb1e2e5d",
|
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"GUID:eb3099ff524d60545a136315a154d67b",
|
|
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"GUID:5d38ea13ae8f69a4395d425d401a557a"
|
"GUID:5d38ea13ae8f69a4395d425d401a557a"
|
||||||
],
|
],
|
||||||
"includePlatforms": [],
|
"includePlatforms": [],
|
||||||
|
|
|
@ -0,0 +1,15 @@
|
||||||
|
%YAML 1.1
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|
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|
NativeFormatImporter:
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assetBundleVariant:
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|
@ -1,8 +1,8 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using AsteroidGame.Entities.Enemies.Scripts;
|
using AsteroidGame.Entities;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Entities
|
namespace AsteroidGame.ScriptableObjects
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "newEnemyList", menuName = "Enemies/EnemyList")]
|
[CreateAssetMenu(fileName = "newEnemyList", menuName = "Enemies/EnemyList")]
|
||||||
public class SoEnemyBaseList : ScriptableObject
|
public class SoEnemyBaseList : ScriptableObject
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
using AsteroidGame.Entities.Enemies.Scripts;
|
using AsteroidGame.Entities;
|
||||||
using AsteroidGame.ScriptableObjects;
|
using GameDev.CoreSystems;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Entities
|
namespace AsteroidGame.ScriptableObjects
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "newEnemyBaseRuntimeSet", menuName = "RuntimeSet/EnemyBase")]
|
[CreateAssetMenu(fileName = "newEnemyBaseRuntimeSet", menuName = "RuntimeSet/EnemyBase")]
|
||||||
public class SoEnemyBaseRuntimeSet : SRuntimeSet<EnemyBase>
|
public class SoEnemyBaseRuntimeSet : SRuntimeSet<EnemyBase>
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
using AsteroidGame.ScriptableObjects;
|
using AsteroidGame.Entities;
|
||||||
|
using GameDev.CoreSystems;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Entities
|
namespace AsteroidGame.ScriptableObjects
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "newEntityBaseRuntimeSet", menuName = "RuntimeSet/EntityBase")]
|
[CreateAssetMenu(fileName = "newEntityBaseRuntimeSet", menuName = "RuntimeSet/EntityBase")]
|
||||||
public class SoEntityBaseRuntimeSet : SRuntimeSet<EntityBase>
|
public class SoEntityBaseRuntimeSet : SRuntimeSet<EntityBase>
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
using AsteroidGame.ScriptableObjects;
|
using AsteroidGame.Entities;
|
||||||
|
using GameDev.CoreSystems;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Entities
|
namespace AsteroidGame.ScriptableObjects
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "newPowerBaseRuntimeSet", menuName = "RuntimeSet/PowerBase")]
|
[CreateAssetMenu(fileName = "newPowerBaseRuntimeSet", menuName = "RuntimeSet/PowerBase")]
|
||||||
public class SoPowerBaseRuntimeSet : SRuntimeSet<PowerBase>
|
public class SoPowerBaseRuntimeSet : SRuntimeSet<PowerBase>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Entities
|
namespace AsteroidGame.ScriptableObjects
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "newPowerConfiguration", menuName = "Configuration/Power")]
|
[CreateAssetMenu(fileName = "newPowerConfiguration", menuName = "Configuration/Power")]
|
||||||
public class SoPowerConfig : ScriptableObject
|
public class SoPowerConfig : ScriptableObject
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using AsteroidGame.Entities;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Entities
|
namespace AsteroidGame.ScriptableObjects
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "newStructureList", menuName = "Structures/StructureList")]
|
[CreateAssetMenu(fileName = "newStructureList", menuName = "Structures/StructureList")]
|
||||||
public class SoStructureBaseList : ScriptableObject
|
public class SoStructureBaseList : ScriptableObject
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
using AsteroidGame.ScriptableObjects;
|
using AsteroidGame.Entities;
|
||||||
|
using GameDev.CoreSystems;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Entities
|
namespace AsteroidGame.ScriptableObjects
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "newStructureBaseRuntimeSet", menuName = "RuntimeSet/StructureBase")]
|
[CreateAssetMenu(fileName = "newStructureBaseRuntimeSet", menuName = "RuntimeSet/StructureBase")]
|
||||||
public class SoStructureBaseRuntimeSet : SRuntimeSet<StructureBase>
|
public class SoStructureBaseRuntimeSet : SRuntimeSet<StructureBase>
|
||||||
|
|
|
@ -1,13 +1,14 @@
|
||||||
|
using GameDev.CoreSystems;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Entities
|
namespace AsteroidGame.ScriptableObjects
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "newTargeterConfiguration", menuName = "Configuration/Targeter")]
|
[CreateAssetMenu(fileName = "newTargeterConfiguration", menuName = "Configuration/Targeter")]
|
||||||
public class SoTargeterConfig : ScriptableObject
|
public class SoTargeterConfig : ScriptableObject
|
||||||
{
|
{
|
||||||
public float _range;
|
public float _range;
|
||||||
public TargetStrategy _selectedTargetStrategy;
|
public TargetStrategy _selectedTargetStrategy;
|
||||||
public SoEntityBaseRuntimeSet _activeEntities;
|
public SoTargetableRuntimeSet _activeEntities;
|
||||||
|
|
||||||
public enum TargetStrategy
|
public enum TargetStrategy
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
using AsteroidGame.CoreSystems;
|
using GameDev.CoreSystems;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Entities
|
namespace AsteroidGame.ScriptableObjects
|
||||||
{
|
{
|
||||||
public class SoWeaponConfig : ScriptableObject, IWeapon
|
public class SoWeaponConfig : ScriptableObject, IWeapon
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,18 +1,16 @@
|
||||||
using AsteroidGame.Interfaces;
|
using AsteroidGame.ScriptableObjects;
|
||||||
|
using GameDev.CoreSystems;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Entities
|
namespace AsteroidGame.Entities
|
||||||
{
|
{
|
||||||
public class EntityBase : MonoBehaviour, IDamageable, ITargetable
|
public class EntityBase : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Health")]
|
[field: Header("Damageable")]
|
||||||
[SerializeField] protected int _health;
|
[field: SerializeField] public Damageable Damageable { get; set; }
|
||||||
[SerializeField] protected int _maxHealth;
|
|
||||||
[SerializeField] protected bool _isInvulnerable;
|
|
||||||
|
|
||||||
[Header("TargetPositions")]
|
[field: Header("Targetable")]
|
||||||
[SerializeField] private Transform _centerPosition;
|
[field: SerializeField] public Targetable Targetable { get; set; }
|
||||||
[SerializeField] private Transform _basePosition;
|
|
||||||
|
|
||||||
[Header("UI")]
|
[Header("UI")]
|
||||||
[SerializeField] protected string _uiFriendlyName;
|
[SerializeField] protected string _uiFriendlyName;
|
||||||
|
@ -22,7 +20,6 @@ namespace AsteroidGame.Entities
|
||||||
|
|
||||||
#region Props
|
#region Props
|
||||||
|
|
||||||
public bool IsInvulnerable => _isInvulnerable;
|
|
||||||
public string UiFriendlyName => _uiFriendlyName;
|
public string UiFriendlyName => _uiFriendlyName;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -30,6 +27,10 @@ namespace AsteroidGame.Entities
|
||||||
protected virtual void OnEnable()
|
protected virtual void OnEnable()
|
||||||
{
|
{
|
||||||
_entityBaseSet.Add(this);
|
_entityBaseSet.Add(this);
|
||||||
|
|
||||||
|
InitializeDamageable();
|
||||||
|
|
||||||
|
InitializeTargetable();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnDisable()
|
protected virtual void OnDisable()
|
||||||
|
@ -37,40 +38,14 @@ namespace AsteroidGame.Entities
|
||||||
_entityBaseSet.Remove(this);
|
_entityBaseSet.Remove(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Methods
|
private void InitializeTargetable()
|
||||||
|
|
||||||
public void ModifyHealth(int healthChange)
|
|
||||||
{
|
{
|
||||||
if (!_isInvulnerable)
|
Targetable = gameObject.AddComponent<Targetable>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializeDamageable()
|
||||||
{
|
{
|
||||||
_health += healthChange;
|
Damageable = gameObject.AddComponent<Damageable>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Setters
|
|
||||||
|
|
||||||
public void SetHealth(int newHealth) => _health = newHealth;
|
|
||||||
|
|
||||||
public void SetMaxHealth(int newHealth) => _maxHealth = newHealth;
|
|
||||||
|
|
||||||
public void SetInvulnerable(bool newState) => _isInvulnerable = newState;
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Getters
|
|
||||||
|
|
||||||
public Vector3 GetCenterPosition() => _centerPosition.transform.position;
|
|
||||||
|
|
||||||
public Vector3 GetBasePosition() => _basePosition.transform.position;
|
|
||||||
|
|
||||||
public int GetHealth() => _health;
|
|
||||||
|
|
||||||
public int GetMaxHealth() => _maxHealth;
|
|
||||||
|
|
||||||
public float GetHealthFactor() => (float)_health / (float)_maxHealth;
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
using System;
|
using AsteroidGame.ScriptableObjects;
|
||||||
using AsteroidGame.Interfaces;
|
using GameDev.CoreSystems;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Entities
|
namespace AsteroidGame.Entities
|
||||||
|
|
|
@ -1,3 +1,5 @@
|
||||||
|
using AsteroidGame.ScriptableObjects;
|
||||||
|
using GameDev.CoreSystems;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Entities
|
namespace AsteroidGame.Entities
|
||||||
|
@ -5,12 +7,12 @@ namespace AsteroidGame.Entities
|
||||||
public class Targeter : MonoBehaviour
|
public class Targeter : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private float _range;
|
[SerializeField] private float _range;
|
||||||
[SerializeField] private EntityBase _targeterParent;
|
|
||||||
[SerializeField] private EntityBase _targetEntity;
|
|
||||||
[SerializeField] private SoTargeterConfig.TargetStrategy _targetStrategy;
|
[SerializeField] private SoTargeterConfig.TargetStrategy _targetStrategy;
|
||||||
[SerializeField] private SoEntityBaseRuntimeSet _activeEntities;
|
[SerializeField] private SoTargetableRuntimeSet _activeEntities;
|
||||||
|
[SerializeField] private Targetable _targeterParent;
|
||||||
|
[SerializeField] private Targetable _targetEntity;
|
||||||
|
|
||||||
public void SetParent(EntityBase newParent) => _targeterParent = newParent;
|
public void SetParent(Transform newParent) => _targeterParent.transform.parent = newParent;
|
||||||
|
|
||||||
public void SetConfig(SoTargeterConfig config)
|
public void SetConfig(SoTargeterConfig config)
|
||||||
{
|
{
|
||||||
|
@ -19,7 +21,7 @@ namespace AsteroidGame.Entities
|
||||||
_activeEntities = config._activeEntities;
|
_activeEntities = config._activeEntities;
|
||||||
}
|
}
|
||||||
|
|
||||||
public EntityBase GetTarget()
|
public Targetable GetTarget()
|
||||||
{
|
{
|
||||||
return _targetEntity;
|
return _targetEntity;
|
||||||
}
|
}
|
||||||
|
@ -29,7 +31,7 @@ namespace AsteroidGame.Entities
|
||||||
float currentBestValue = Mathf.Infinity;
|
float currentBestValue = Mathf.Infinity;
|
||||||
var targetFound = false;
|
var targetFound = false;
|
||||||
|
|
||||||
foreach (EntityBase targetEntity in _activeEntities._list)
|
foreach (var targetEntity in _activeEntities._list)
|
||||||
{
|
{
|
||||||
float distanceToTarget =
|
float distanceToTarget =
|
||||||
Vector3.Magnitude(targetEntity.GetCenterPosition() - _targeterParent.GetCenterPosition());
|
Vector3.Magnitude(targetEntity.GetCenterPosition() - _targeterParent.GetCenterPosition());
|
||||||
|
@ -53,7 +55,8 @@ namespace AsteroidGame.Entities
|
||||||
}
|
}
|
||||||
case SoTargeterConfig.TargetStrategy.LowestHealth:
|
case SoTargeterConfig.TargetStrategy.LowestHealth:
|
||||||
{
|
{
|
||||||
float enemyHealth = targetEntity.GetHealth();
|
float enemyHealth = targetEntity.transform.parent.GetComponent<Damageable>()
|
||||||
|
.GetCurrentHealth();
|
||||||
|
|
||||||
bool isLowestHealth = enemyHealth < currentBestValue;
|
bool isLowestHealth = enemyHealth < currentBestValue;
|
||||||
if (isLowestHealth)
|
if (isLowestHealth)
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using AsteroidGame.ScriptableObjects;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Serialization;
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
using System;
|
using AsteroidGame.ScriptableObjects;
|
||||||
using AsteroidGame.Interfaces;
|
using GameDev.CoreSystems;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Entities
|
namespace AsteroidGame.Entities
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
using System;
|
using AsteroidGame.ScriptableObjects;
|
||||||
using AsteroidGame.Entities.Enemies.Scripts;
|
using GameDev.CoreSystems;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Entities
|
namespace AsteroidGame.Entities
|
||||||
|
@ -22,7 +22,7 @@ namespace AsteroidGame.Entities
|
||||||
[Header("Targeter")]
|
[Header("Targeter")]
|
||||||
[SerializeField] private SoTargeterConfig _targeterConfig;
|
[SerializeField] private SoTargeterConfig _targeterConfig;
|
||||||
[SerializeField] private Targeter _targeter;
|
[SerializeField] private Targeter _targeter;
|
||||||
[SerializeField] private EntityBase _target;
|
[SerializeField] private Targetable _target;
|
||||||
|
|
||||||
#region Publics
|
#region Publics
|
||||||
|
|
||||||
|
@ -43,17 +43,16 @@ namespace AsteroidGame.Entities
|
||||||
private void InitializeTargeter()
|
private void InitializeTargeter()
|
||||||
{
|
{
|
||||||
_targeter = gameObject.AddComponent<Targeter>();
|
_targeter = gameObject.AddComponent<Targeter>();
|
||||||
_targeter.SetParent(this);
|
//_targeter.SetParent(this);
|
||||||
_targeter.SetConfig(_targeterConfig);
|
_targeter.SetConfig(_targeterConfig);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (_targeter.FoundTarget())
|
if (!_targeter.FoundTarget()) return;
|
||||||
{
|
|
||||||
_target = _targeter.GetTarget();
|
_target = _targeter.GetTarget();
|
||||||
_turretHead.transform.LookAt(_target.GetCenterPosition());
|
_turretHead.transform.LookAt(_target.GetCenterPosition());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
|
@ -1,4 +1,5 @@
|
||||||
using AsteroidGame.Entities;
|
using AsteroidGame.Entities;
|
||||||
|
using AsteroidGame.ScriptableObjects;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.Serialization;
|
using UnityEngine.Serialization;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
using AsteroidGame.Entities;
|
using AsteroidGame.ScriptableObjects;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Handlers
|
namespace AsteroidGame.Handlers
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
using AsteroidGame.Entities;
|
using AsteroidGame.ScriptableObjects;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace AsteroidGame.Handlers
|
namespace AsteroidGame.Handlers
|
||||||
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 4b8bc87700fc5a44b88c1b13c4bdb3cf
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,20 +0,0 @@
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace AsteroidGame.ScriptableObjects
|
|
||||||
{
|
|
||||||
public abstract class SRuntimeSet<T> : ScriptableObject
|
|
||||||
{
|
|
||||||
public List<T> _list;
|
|
||||||
|
|
||||||
public void Add(T component)
|
|
||||||
{
|
|
||||||
_list.Add(component);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Remove(T component)
|
|
||||||
{
|
|
||||||
_list.Remove(component);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 1e81b384c7f010b4fa3c1b8f293a4c42
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,14 +0,0 @@
|
||||||
{
|
|
||||||
"name": "ScriptableObjects",
|
|
||||||
"rootNamespace": "AsteroidGame",
|
|
||||||
"references": [],
|
|
||||||
"includePlatforms": [],
|
|
||||||
"excludePlatforms": [],
|
|
||||||
"allowUnsafeCode": false,
|
|
||||||
"overrideReferences": false,
|
|
||||||
"precompiledReferences": [],
|
|
||||||
"autoReferenced": true,
|
|
||||||
"defineConstraints": [],
|
|
||||||
"versionDefines": [],
|
|
||||||
"noEngineReferences": false
|
|
||||||
}
|
|
|
@ -1,4 +1,3 @@
|
||||||
using InputSystem;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
|
|
@ -3,6 +3,7 @@ using AsteroidGame.Entities;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UIElements;
|
using UnityEngine.UIElements;
|
||||||
using AsteroidGame.Handlers;
|
using AsteroidGame.Handlers;
|
||||||
|
using AsteroidGame.ScriptableObjects;
|
||||||
using UnityEngine.Serialization;
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
namespace AsteroidGame.UI
|
namespace AsteroidGame.UI
|
||||||
|
|
|
@ -136,8 +136,7 @@ PlayerSettings:
|
||||||
vulkanEnableCommandBufferRecycling: 1
|
vulkanEnableCommandBufferRecycling: 1
|
||||||
loadStoreDebugModeEnabled: 0
|
loadStoreDebugModeEnabled: 0
|
||||||
bundleVersion: 0.1
|
bundleVersion: 0.1
|
||||||
preloadedAssets:
|
preloadedAssets: []
|
||||||
- {fileID: 11400000, guid: 2f27ffbbbd54d9c4b9435071982af520, type: 2}
|
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
wsaTransparentSwapchain: 0
|
wsaTransparentSwapchain: 0
|
||||||
m_HolographicPauseOnTrackingLoss: 1
|
m_HolographicPauseOnTrackingLoss: 1
|
||||||
|
|
Loading…
Reference in New Issue