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title: Session 84
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description:
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published: true
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date: 2024-09-22T19:29:23.446Z
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date: 2024-09-22T19:14:55.987Z
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tags: game-master
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editor: ckeditor
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dateCreated: 2024-08-11T15:03:17.138Z
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@ -141,75 +141,6 @@ dateCreated: 2024-08-11T15:03:17.138Z
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<h3>TRICKSTER_FEY's Mirror Frame</h3>
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<p>This tiny mirror frame has a tiny string attached to its top.</p>
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<p>Once per long rest: As an Action you can spin the Mirror Frame while holding it up towards a creature within 30ft, causing you to swap places with them. An unwilling creature can attempt a DC14 Charisma Saving throw to avoid the effect.</p>
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<p> </p>
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<h3>Glove of Entanglement</h3>
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<ul>
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<li><s>1/Day: Once per day, when the druid casts a spell that deals damage, they can choose to have vines burst from the ground to restrain the target. The target must succeed on a Strength saving throw or be restrained until the end of their next turn.</s>
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<ul>
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<li><s>if the spell hit multiple targets, each target must make the same save.</s></li>
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</ul>
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</li>
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</ul>
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<p> </p>
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<h3>Battlemage's Glove</h3>
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<ul>
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<li>Gain +1 to Spell Attack Rolls</li>
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<li>Ranged Spell Attacks can be made as Melee Spell Attacks while adjacent to a hostile creature, targeting a creature in Melee range.</li>
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</ul>
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<h3>Chromatic Ring</h3>
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<ul>
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<li>Once per day, you may cast Chromatic Orb as a 1st level spell without expending a Spell Slot.</li>
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<li>You may also expend one of your own spell slots to cast Chromatic Orb additional times through the ring.</li>
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</ul>
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<h3>Two-Faced Medallion</h3>
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<ul>
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<li>Dealing damage with a spell increases next healing done by a spell by 1d6.</li>
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<li>Healing an ally with a spell increases the damage of your next damaging spell by 1d6.</li>
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</ul>
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<p> </p>
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<ul>
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<li><strong>Gloves of Entanglement:</strong>
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<ul>
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<li>1/Day: Once per day, when the druid casts a spell that deals damage, they can choose to have vines burst from the ground to restrain the target. The target must succeed on a Strength saving throw or be restrained until the end of their next turn.<ul>
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<li>if the spell hit multiple targets, each target must make the same save.</li>
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</ul>
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</li>
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</ul>
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</li>
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<li><strong>Will of Concalia</strong>
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<ul>
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<li>Greek Chlamys style mantle. Status symbol among Concalian warriors.</li>
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<li>You have resistance to all damage while below 20HP. (Does not reduce damage that brings you below 20 HP, only damage taken while already below 20 HP)</li>
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<li>Potentially: Once per day, the first time you are brought to 0 HP, you may do a single action before rolling your first Death Save. You do not gain this benefit if something causes you to fail a Death Save (such as by taking additional damage) before your turn. Does not work on effects that immediately kill you upon reaching 0 HP, and the effect only triggers if brought to 0 HP in a encounter-related scenario.</li>
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<li>The Marcandrians recovered this Mantle from a Concalian Ruin. It was later acquired by the Conciri and brought into their collection for study.</li>
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</ul>
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</li>
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<li>Two-Faced Medallion<ul>
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<li>Dealing damage with a spell increases next healing done by a spell by 1d6.</li>
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<li>Healing an ally with a spell increases the damage of your next damaging spell by 1d6.</li>
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<li> </li>
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</ul>
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</li>
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<li><strong>Battlemage's gloves</strong>
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<ul>
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<li>Gain +1 to Spell Attack Rolls</li>
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<li>Ranged Spell Attacks can be made as Melee Spell Attacks while adjacent to a hostile creature, targeting a creature in Melee range.</li>
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</ul>
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</li>
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<li><s>The Helping Hand</s>
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<ul>
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<li><s>Once per day, you may use your reaction to give another </s></li>
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</ul>
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</li>
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<li><strong>Chromatic Ring</strong>
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<ul>
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<li>Once per day, you may cast Chromatic Orb as a 1st level spell without expending a Spell Slot.</li>
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<li>You may also expend one of your own spell slots to cast Chromatic Orb additional times through the ring.</li>
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</ul>
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</li>
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</ul>
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<p> </p>
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<p> </p>
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<h2>Ravanelli's Ring</h2>
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<p>Ravanelli's Archive Emblem</p>
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<p>This elegant ring is adorned with six iridescent gems, each meticulously set around its exterior rim. The gems shimmer with a spectrum of colors that shift and flow like liquid light. However, their hues appears to be anchored to an immovable point in space—an effect akin to gazing through a tiny window onto an expansive mural. The gems reflect color in a manner so that, no matter how you orient or move the gems, the same point in space will always reflect the same color.</p>
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