docs: update game-master/session-notes/Session80_90/Session84

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title: Session 84
description:
published: true
date: 2024-09-22T19:26:11.179Z
date: 2024-09-22T19:29:23.446Z
tags: game-master
editor: ckeditor
dateCreated: 2024-08-11T15:03:17.138Z
@ -143,13 +143,72 @@ dateCreated: 2024-08-11T15:03:17.138Z
<p>Once per long rest: As an Action you can spin the Mirror Frame while holding it up towards a creature within 30ft, causing you to swap places with them. An unwilling creature can attempt a DC14 Charisma Saving throw to avoid the effect.</p>
<p>&nbsp;</p>
<h3>Glove of Entanglement</h3>
<p>asd</p>
<ul>
<li><s>1/Day: Once per day, when the druid casts a spell that deals damage, they can choose to have vines burst from the ground to restrain the target. The target must succeed on a Strength saving throw or be restrained until the end of their next turn.</s>
<ul>
<li><s>if the spell hit multiple targets, each target must make the same save.</s></li>
</ul>
</li>
</ul>
<p>&nbsp;</p>
<h3>Battlemage's Glove</h3>
<p>asd</p>
<ul>
<li>Gain +1 to Spell Attack Rolls</li>
<li>Ranged Spell Attacks can be made as Melee Spell Attacks while adjacent to a hostile creature, targeting a creature in Melee range.</li>
</ul>
<h3>Chromatic Ring</h3>
<p>asd</p>
<p>Two-Faced Medallion</p>
<p>asd</p>
<ul>
<li>Once per day, &nbsp;you may cast Chromatic Orb as a 1st level spell without expending a Spell Slot.</li>
<li>You may also expend one of your own spell slots to cast Chromatic Orb additional times through the ring.</li>
</ul>
<h3>Two-Faced Medallion</h3>
<ul>
<li>Dealing damage with a spell increases next healing done by a spell by 1d6.</li>
<li>Healing an ally with a spell increases the damage of your next damaging spell by 1d6.</li>
</ul>
<p>&nbsp;</p>
<ul>
<li><strong>Gloves of Entanglement:</strong>
<ul>
<li>1/Day: Once per day, when the druid casts a spell that deals damage, they can choose to have vines burst from the ground to restrain the target. The target must succeed on a Strength saving throw or be restrained until the end of their next turn.<ul>
<li>if the spell hit multiple targets, each target must make the same save.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Will of Concalia</strong>
<ul>
<li>Greek Chlamys style mantle. Status symbol among Concalian warriors.</li>
<li>You have resistance to all damage while below 20HP. (Does not reduce damage that brings you below 20 HP, only damage taken while already below 20 HP)</li>
<li>Potentially: Once per day, the first time you are brought to 0 HP, you may do a single action before rolling your first Death Save. You do not gain this benefit if something causes you &nbsp;to fail a Death Save (such as by taking additional damage) &nbsp;before your turn. Does not work on effects that immediately kill you upon reaching 0 HP, and the effect only triggers if brought to 0 HP in a encounter-related scenario.</li>
<li>The Marcandrians recovered this Mantle from a Concalian Ruin. It was later acquired by the Conciri and brought into their collection for study.</li>
</ul>
</li>
<li>Two-Faced Medallion<ul>
<li>Dealing damage with a spell increases next healing done by a spell by 1d6.</li>
<li>Healing an ally with a spell increases the damage of your next damaging spell by 1d6.</li>
<li>&nbsp;</li>
</ul>
</li>
<li><strong>Battlemage's gloves</strong>
<ul>
<li>Gain +1 to Spell Attack Rolls</li>
<li>Ranged Spell Attacks can be made as Melee Spell Attacks while adjacent to a hostile creature, targeting a creature in Melee range.</li>
</ul>
</li>
<li><s>The Helping Hand</s>
<ul>
<li><s>Once per day, you may use your reaction to give another&nbsp;</s></li>
</ul>
</li>
<li><strong>Chromatic Ring</strong>
<ul>
<li>Once per day, &nbsp;you may cast Chromatic Orb as a 1st level spell without expending a Spell Slot.</li>
<li>You may also expend one of your own spell slots to cast Chromatic Orb additional times through the ring.</li>
</ul>
</li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h2>Ravanelli's Ring</h2>
<p>Ravanelli's Archive Emblem</p>