docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes

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MortenGM 2023-03-31 08:40:46 +00:00 committed by Strix
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title: Session56 Moratti Tower Notes
description:
published: true
date: 2023-03-30T15:55:08.986Z
date: 2023-03-31T08:40:40.928Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@ -544,10 +544,17 @@ dateCreated: 2023-02-22T16:48:17.330Z
<li>Floor in first room entered is trapped with Glyphs<ul>
<li>If any glyph is triggered, the door to stairs downwards will shut and lock. A fireball explosion immediately triggers in the room (DC17 Dex or 8d6 damage. Levitated person fails it), and then wall falls down to reveal Guardians.</li>
<li>Glyphs cast Levitate. DC17 Con save, or be helplessly left hovering in the air.</li>
<li>&nbsp;</li>
<li>Guardians have spears, and aims to attack people with them while staying out of melee range.</li>
<li>The door to the next room has no keyhole or handle. It's nothing to grab onto. Pulling the candlestick mid-bottom opens the door.</li>
</ul>
</li>
<li>3: Smaller private testing area / preparation area / mixing area / curing area (general area to keep components that need to "stay in solution" for a while to dissolve or turn into proper materials etc)<ul>
<li>Cauldrons, chemistry stuff, storage, barrels for curing things in, etc</li>
</ul>
</li>
<li>4: Multiple arcane preparation areas with ritual sites, smaller in size<ul>
<li>Magic item creating area as well.</li>
</ul>
</li>
<li>&nbsp;</li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>